ARK: Survival Evolved

ARK: Survival Evolved

High Levels (Legacy version)
Serious 21 Dec, 2020 @ 8:21am
Issues with genesis (snow area)
You'r mod was always working very nice for me but now its crashing in snow area at genesis.

Currently the snow area in genesis is completely broken for me.
What i tried:
Ingame
• teleport over HLN-A
• spawn after death
• create new world and spawn there as new survivor
• "ghost" trough the wall of lunar, ocean and bog biome towards the snow area
• Singleplayer and non-Ded multiplayer
• lowest possible settings

Additional:
• complete reinstall (incl. restart and deletion of the ark folder after uninstall)
• other language
• deactivated all other DLC

I also checked each mod i have installed individually, and it seems like this is the responsible one:

Fatal error!


VERSION: 320.19
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff7a1bb25d0) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7a1ba752f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7a1b93742) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7a1ba752f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7a1b93742) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7a1ba752f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7a1b719fc) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7a1ba7238) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7a2130da0) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff7a211191b) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:2740]
ShooterGame.exe!APrimalCharacter::BeginPlay() (0x00007ff7a01111f0) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalcharacter.cpp:491]
ShooterGame.exe!APrimalDinoCharacter::BeginPlay() (0x00007ff7a025b437) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:10083]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff7a212ee44) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:2622]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff79ffdb041) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1194]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff79ffd87d5) + 5207 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:813]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff79ffdb388) + 67 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:619]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff79ffc6aa2) + 10 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\npczonemanager.cpp:597]
ShooterGame.exe!AShooterGameState::LevelAddedToWorld() (0x00007ff7a0adb01e) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamestate.cpp:1745]
ShooterGame.exe!UWorld::AddToWorld() (0x00007ff7a24df60c) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:1969]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7a250ebcb) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:2585]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7a250e3be) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:2680]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff7a222df21) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameviewportclient.cpp:901]
ShooterGame.exe!FViewport::Draw() (0x00007ff7a24a3954) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\unrealclient.cpp:1147]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff7a224b681) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:597]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7a225c094) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1260]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff79fdcdd38) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff79fdc8d1c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff79fdc8d6a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff79fdce63c) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7a32d231d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8b8437c24) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8b968d4d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8b968d4d1) + 0 bytes [UnknownFile:0]

Do you have any idea what the issue could be?

It was working the last time i played ark genesis... (middle of 2020)