RimWorld

RimWorld

[DEFUNCT] AlienFacesExpanded
 This topic has been pinned, so it's probably important
NorxieLimeSlime  [developer] 24 Dec, 2018 @ 12:19pm
Bugs
Any bugs here. Try to provide a debug log.
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Showing 1-13 of 13 comments
chillociraptor 27 Dec, 2018 @ 6:45pm 
EDIT: Nevermind, I'm a moron. I thought I had to run AlienFaces WITH this mod. My errors all disappeared after I removed it.

Great mod, no issues so far beyond my own inattention lol
Last edited by chillociraptor; 27 Dec, 2018 @ 7:45pm
Umbrador 13 Jan, 2019 @ 3:54am 
When this mod is on, alien races that have custom bodies use human bodies instead. For example gnolls and callistans. I know this is old issue with alien faces mod(since it adds hands and feets), but i wonder if you have any ideas about what might be causing it.
All pawns with hands and feet from this mod don't have them animated anymore-- happened after a couple days of play-time. They're there, but they're just centered and don't move. I only had hands at the time it started it, and they all appeared to be with their hands up in a almost praying position...
That said, only the races supported by this are affected, the humans themselves are still animated fine. I don't see any errors relating to this to be able to post. Only mod i added was "Frame-rate Control".
HeroinAction 13 Jan, 2019 @ 3:27pm 
had the same issue, downgrading the main mod fixed it for me
Viix FR 14 Jan, 2019 @ 10:52pm 
How do you downgrade ? I have the same bug
HeroinAction 15 Jan, 2019 @ 2:50am 
mh maybe check killfaces github for an older version, i personally always keep the old ones if i update rimworld mods
ΔTØM 17 Jan, 2019 @ 6:53am 
Hello Friend! Love your mod. My problem now is with Android Tier Mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1386412863&searchtext=android+tier
The T5 android got a naked skin body of a normal pawn, with foot and hands, while maintaining the robotic face orginal from the mod. I tried to deactivated alien faces extended (your mod) and the T5 android recovered its nice full metal body. Could you please fix it? Or at least make a bypass for your mod to not interact with Android Tiers? Ill post the debug log soon. Thanks in advance.

PS: already tried to speak with the modder from android tier, he told me to ask you, he tried to look but didnt find anything.
Last edited by ΔTØM; 17 Jan, 2019 @ 7:00am
NorxieLimeSlime  [developer] 19 Jan, 2019 @ 8:04pm 
@FallenLord_BR Should be fixed. I removed them from the config.
@HeroinAction @Viix☭ @red3dred you can upgrade to the latest version of FS now. I have fixed all of the animations (I think.) If an animation is missing for a body type let me know.
@Umbrador I don't think he ever added any code to use the body of the alien rather than a Pawn body. I really wish I could fix that, but it's pretty deep into his code. I don't think I'm skilled enough to fix it, and Killiface himself is done with coding for the most part. I will look into it when I have free time, but not sure I can pull off something that complex.
?! 21 Jan, 2019 @ 6:35pm 
Your mod (afaict) is causing the following errors:

Exception parsing <rotInt>0</rotInt> to type System.Byte: System.ArgumentException: Exception parsing System.Byte from "0" ---> System.ArgumentException: Trying to parse to unknown data type Byte. Content is '0'.
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0

Could not resolve cross-reference to RimWorld.WalkCycleDef named Biped_Slug (wanter=walkCycles)

I say it's your mod because this is the only mod I have with the string 'Biped_Slug' or '<rotInt>0</rotInt>'
NorxieLimeSlime  [developer] 21 Jan, 2019 @ 7:30pm 
@?! It's a harmless error caused by Killiface setting the defaults to 0 (in the latest Facial Stuff update) I'm 99% sure it affects nothing.
flango 1 May, 2019 @ 9:38am 
For some reason, the CamelMan race does not have any hands/feet animations, while the ElephantMan (and probably other races) have. My colonist CamelMan pawn doesn't have any animations, but freshly spawned ones do. No error logs. Just a default-posing pawn.
screenshots - http://prntscr.com/nj5uyc , http://prntscr.com/nj5vqy

Edit: i spawned a few pawns from the Beast Tribes mod. Other camel pawns look normal except for mine. My camel pawn doesn't have any animations idk why. it's very irritating.
Last edited by flango; 1 May, 2019 @ 9:54am
NorxieLimeSlime  [developer] 1 May, 2019 @ 2:57pm 
@flango I mistakenly did not have walk cycles defined under CamelMan_Thin body, thank you for bringing this to my attention and it is patched. It was because his specific body type for his camel man race was missing Defs.
Honkela 16 May, 2019 @ 11:11am 
I know you're on hiatus, but would really appreciate if you had the time to look into this. Theres a bug after recent update on humanoid alien races 2.0 that causes the hands and feet on aliens to disappear, the author of that mod said that recompiling yours should fix it. Logs and more info here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/839005762/1652170487948225064/
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