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Maybe have it require blue stars of a certain size? The reason being that those stars produce enough heat and are so large that sucking away plasma won't disrupt the star, or something like that?
Question: Can there be a way to dismantle structures in the future? Obviously some are one-way, like crackers and igniters, but others are a nuisance once I capture the enemy worlds that have them. Examples being Defence Nexus orbiting enemy capitals I now control and Atmosphere Sculptors (I'm fine with their pops dying, honest).
:p
%-7 build cost (no need for scaffolding when you have massive platforms building the pieces)
%25 build speed (haha mass-stellar constructor goes brrrr brrrr.. )
take %25 less time to build
its model when moving is like a massive ship made from multiple parts and when constructing it "unfolds" into many big plat-form as well as small ships fly around them
(hope you see this)
Unfortunatly i can't make my own models, as I don't own the software for that kind of modding.
But I can look into a specialized constructor for superstructures
I love this mod. There are some spelling errors. I know no-one can be perfect, so I've listed a few. If I see more I'll add them.
For the Colonization Support Base event/pop up.
"political skepticism has been deminished" - deminished should be diminished.
Most of the options to demolish super structures are also incorrectly spelled. Most are as "demolisch" but should be "demolish".
Again, thanks for this great mod!