Surviving Mars

Surviving Mars

Career A.I.
Residence Slot Priority
I've been using your mod for a while, and it's doing good job when there is more employment slots than workers, and there are enough residence slots to house them in same dome. In my playthrough, at a time I was in shortage of polymers so I can't build enough domes and apartments to house ever increasing number of colonists (I now know I should've forbid birth at the time) so some colonists are homeless. What annoys me is that many unemployed colonists are living inside apartments while employed colonists are homeless. I had to manually move those unemployed people to other domes to free up their residential slots, but then some other unemployed colonists move in. I noticed that most of the unemployed are non-specialitsts, and there are universities inside the dome.
So could you add residence slot priority to this mod so working colonists can kick unemployed ones out of their houses (including children and seniors)?
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Showing 1-3 of 3 comments
SkiRich  [developer] 6 Jan, 2019 @ 11:23am 
That is an excellent idea. I will add it to the list of changes for the next version.
Sultan Siak 8 Jan, 2019 @ 4:09am 
Another suggestion: It would be really nice if we can adjust the frequency of job migration A.I. execution. Personally I prefer it to be every 5 sols so I don't have to experience fluctuating number of homeless and unemployed colonists at every sol, relieving some stress of the shuttles.
SkiRich  [developer] 8 Jan, 2019 @ 6:45am 
Another good idea. I can add that option. Keep them coming.
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Showing 1-3 of 3 comments
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