Garry's Mod

Garry's Mod

Half-Life 2 : MMod Weapon Replacements
 This topic has been pinned, so it's probably important
Salveei 29 Dec, 2018 @ 2:39pm
Bugs.
Report bugs here.
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Showing 1-15 of 282 comments
Kaffeekatze 29 Dec, 2018 @ 5:45pm 
I'm not exactly sure if it counts, but using the Viewmodel Lagger addon causes some c-arms problems with a lot of playermodels, particularly when looking up or changing weapons (AR2, pistol and crossbow being the most notable examples)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1146104662
Cherrywick 29 Dec, 2018 @ 5:53pm 
It causes the Half-Life 2 TFA SWEPs to crash the game. Would that count as a bug?
Last edited by Cherrywick; 29 Dec, 2018 @ 5:53pm
Cell 29 Dec, 2018 @ 6:17pm 
I see in the demo video that when you select a weapon, it comes into veiw slowly, but on my game, it doesn't. Any idea on why?
Kaffeekatze 29 Dec, 2018 @ 7:51pm 
Originally posted by Chell:
I see in the demo video that when you select a weapon, it comes into veiw slowly, but on my game, it doesn't. Any idea on why?

GMod's configs have weapons deploy 4 times faster. You can change it with sv_defaultdeployspeed. c:
Jericho 29 Dec, 2018 @ 11:23pm 
Maybe you could correct the SMG to fire the appropriate pistol shell casing instead of huge rifle cartriges?
Salveei 30 Dec, 2018 @ 2:10am 
Originally posted by Ephemeral Coffee:
I'm not exactly sure if it counts, but using the Viewmodel Lagger addon causes some c-arms problems with a lot of playermodels, particularly when looking up or changing weapons (AR2, pistol and crossbow being the most notable examples)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1146104662

I recommend you to use SharpEye, It has that "Laggy" viewmodel, the relax mode, Viewmodel Lagger usually makes the empty hands SWEP or other things to look extremely bad...
Salveei 30 Dec, 2018 @ 2:11am 
Originally posted by Warren:
Maybe you could correct the SMG to fire the appropriate pistol shell casing instead of huge rifle cartriges?

I'm not the creator of this addon, I just made the thread so people could report their bugs here and maybe the person that posted this addon could contact the original creators of this mod and solve the bugs...
Қatka ♥  [developer] 30 Dec, 2018 @ 2:14am 
SMG will be changed to eject pistol shells in the next update
Last edited by Қatka ♥; 30 Dec, 2018 @ 4:36am
Қatka ♥  [developer] 30 Dec, 2018 @ 4:36am 
More sounds will also get added in the next update
Last edited by Қatka ♥; 30 Dec, 2018 @ 4:36am
The G-Man 30 Dec, 2018 @ 7:00am 
Originally posted by Қatka ♥:
More sounds will also get added in the next update
So this means errors like "CSoundEmitterSystemBase::GetParametersForSound: No such sound Weapon_357.CloseLoader
" soon be non-existant?
Қatka ♥  [developer] 30 Dec, 2018 @ 7:27am 
Ye
Tethys ☆ 30 Dec, 2018 @ 10:17am 
i'll just say the two that i haven't seen here:

  • crossbow's bolt doesn't make any sound when it's pulled back

  • would it be possible to add the scope texture used in the actual mod/game?
Last edited by Tethys ☆; 30 Dec, 2018 @ 10:17am
Қatka ♥  [developer] 30 Dec, 2018 @ 10:31am 
The sounds are going to be in the next update. The scope texture, if you mean the overlay, I don't think that is possible with the stock weapons.
Pangur Bán 30 Dec, 2018 @ 2:16pm 
the muzzle flash is incredibly performance heavy, I suggest a convar to disable muzzle flash or to reset to defualt flash.
Cell 30 Dec, 2018 @ 2:19pm 
Originally posted by Ephemeral Coffee:
Originally posted by Chell:
I see in the demo video that when you select a weapon, it comes into veiw slowly, but on my game, it doesn't. Any idea on why?

GMod's configs have weapons deploy 4 times faster. You can change it with sv_defaultdeployspeed. c:
Thank you! I had no idea that was a command XD...
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