Space Engineers

Space Engineers

Daily Needs Survival Kit ( DNSK - Mk 4.2 )
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Skallabjorn  [developer] 17 Jan, 2019 @ 1:38pm
Ideas and Requests
This area is for ideas for add ons for the mod. Note that DNSK is considered finished and there will be no major changes made to THIS edition.
Last edited by Skallabjorn; 25 Jun, 2020 @ 5:18am
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Showing 1-15 of 286 comments
BlankFX 17 Jan, 2019 @ 2:51pm 
Citating from my comment from a few days ago, so it won't go lost along the road of this mod. :)

"Another suggestion I hope you might consider: let the Medical Room increase Stamina. Stamina is a health-related value and I think it would just perfectly fit in.

As the Medical Room needs O² to fill up your oxygen and energy to fill up your energy, maybe it might also be a good idea to require something for the Medical Room to quickly increase your Stamina. Maybe a new resource, a healing fluid like Bacta from the StarWars-Universe? Just don't call it Bacta. Maybe let us grow some Aloe Vera and mix it with water so it creates a Aloe Vera-Bottle which can be used in Medical Rooms to fill up Stamina? Or something alike?

Maybe think about giving the Player a even better reason to use it instead of just "camp-sitting" for Stamina. Maybe make Stamina only rise to 50% by sitting/standing while the Medical Room can increase it to 100%. (Or sit-standing to 100% and using the Medical Room buffs it to like 120% or something, giving a nice buff-feeling)."
LeeTheFlea 17 Jan, 2019 @ 5:52pm 
Though...some more immersive settings would be cool. No HUD bars, but rather comments popping up like "I feel really thirsty" or "I feel full.". Just an idea. Thanks for all the work. It is looking Great.
Example
Hunger at different levels: I feel full, I feel well fed, to I feel hungry, I need to eat something, I'm starving
Hydration: I feel hydrated, to I need a drink, I'm thirsty.
Stamina: I feel energized, I feel well rested, I'm winded, I'm light headed.
Obviously these can be changed but repersent a flavor of words to use.
Sich 18 Jan, 2019 @ 5:24am 
As I said before I search for something that make survival in space a dangerous thing. Same on planet without breathable atmosphere.

I don't know exactly how will work the new T° system, this will probably help.
But we need to try to make pressurized area mandatory and make that we can't stand too much time outside our base / ship without trouble.

Some ideas :
- Keeping helmet closed increase fatigue.

- Need to have o2 to eat / drink. Or the need to open your helmet and have breathable O2.
Then you have to go back in your cockpit or pressurized area to eat / drink. (yes I know astronaut can drink inside the combination, but they can't stay days outside without trouble).

- Maybe if you can disable the auto drink / poo / feed and you can only do that when you interact with your toilet / bed / ... And you need a breathable atmosphere for that. This meen that you need a real base to eat and not only your cockpit (option disabled by default).


Actually I play with the "no helmet" mod, this mean that I litterally can't do anything outside my ship if I'm not on earth. This make a real challenge. I build a module on earth, take them to orbit to build my base. Once I have the basic function in my base I can go there (o2, medical room, air vent, o2 generator). It could be interesting to have something like this with this mod, but no so extreme (I can only stay few seconds outside).

But we probably need to see how will work the new survival update :)
Skallabjorn  [developer] 18 Jan, 2019 @ 6:02am 
yup, for now we are fine tuning whats been build and waiting for the mod breaker update lol... then we will be looing at adding and changing... get what we have working really good then :D
BlankFX 18 Jan, 2019 @ 6:10am 
Having played for some hours with the recent changes, it appears to be a little bit annoying that the bars are nearly always red-orange colored. I think it should really be changed to act like the vanilla-bars, which never become orange but red, when they go below 20.
Guess this would perfectly fit in as a warning as food and water are consumed at 30 with 20 being a nice warning "hey, you ran out of food/water!".
LeeTheFlea 19 Jan, 2019 @ 9:04pm 
I've done some ore modifications but means great at it. Is there a way to decrease the chance of the fertilizer ore spawning in asteriods?
Skallabjorn  [developer] 20 Jan, 2019 @ 8:58am 
yes i can look at that
Stollie  [developer] 20 Jan, 2019 @ 9:21am 
@BlankFX - I can change the Orange to just look like the normal bars and make just the last one red?

I would like to mimic the vanilla bars more closely but I have to be careful of optimizations, the way I'm drawing on the screen can cause performance issues if it updates too often and we want to make sure this mod never lags peoples games :)
CyberWizard 20 Jan, 2019 @ 10:39am 
How about a block that makes artificial meat from fresh vegetables? You guys wanna some soy meat?
Skallabjorn  [developer] 20 Jan, 2019 @ 10:41am 
Its actually already doing that using vegies etc in the food resequencer to make other meals... Tofurkey, no-so-meat burger and fries, not-so-bacon and eggs, more coming
CyberWizard 20 Jan, 2019 @ 11:05am 
Yes, that's true I forgot about it :P
Them how about replicate wolf meat and sabiroid meat? You know, it's possible to grow living animal tissue in lab conditions and in the future, this can even be automated
LeeTheFlea 20 Jan, 2019 @ 12:50pm 
yeah, good idea but i like hunting...lol
Skallabjorn  [developer] 20 Jan, 2019 @ 1:06pm 
We tend to agree with LeeTheFlea, have to leave some of the items as harder to obtain... but there will be items requiring synth meat coming in time...
CyberWizard 20 Jan, 2019 @ 2:12pm 
Maybe something like 1 spider/wolf meat + veggie material = 10 synth meat
LeeTheFlea 27 Jan, 2019 @ 10:15pm 
I made a custom component called Space Whiskey for my server, can we get something like that? or is it too adult?
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