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Is there something special to do ?
Also, are you in Survival mode? It won't work in creative.
I have create a new game, in survival, with only DNMK5 and text hud...
Maybe I have something to check in the config file ?
Or maybe it's because I run the game on Linux ? But I have no problem with the actual version.
When you place the mini kitchen it appears like a large block, once it"s completed it's show the small block version.
If you have emergency food on you, the "eating sound" doesn't stop. (i didn't test with other food). And ofc your food lvl doesn't go up, it stay at 50.
P.S. hears a bug for you, miniaturized ice refiner (or something like that) doesn't utilize the conveyor system, don't know about the large one, oh in i liked the "Protein sequencer" beater
Yeah new mechanic ideas are welcome but not something I'll be looking into at this stage. Also I don't want to add more complexity to the water chain for the sake of complexity if that makes sense? One of the major issues with the current version of DN is convoluted production chains just for the sake of 'adding an extra step'.
If I was going to implement salt it would have to have its own stand-alone game mechanic outcome if that makes sense?
For example Ice goes to Gasses & Water, Organic goes to Food creation and alternate Oxygen production. The voxels we currently use are used in more complex food creation in the guise of adding more 'nutrients'.
Now you could say adding salt in the water production chain would be option but I don't think it really 'adds' anything interesting.
The idea of it being used in some sort of chemical engineering is more interesting, what sort of products would be made at the end, maybe combined with something?
Thanks for the bug report, I'll take a look, I know there are a few bugs with those I have to fix :)
P.S. i just remembered one, resting in bed drains stamina to 0