Slay the Spire

Slay the Spire

Downfall Expansion Mod - 5.3
Melchor 18 Nov, 2022 @ 12:28pm
Slimebound should start with a single slime spawned in every combat.
doesnt matter if its just a slime that does 3 flat damage, and thats it.

similar to how the defect works, he has a lot of cards that rely on him having at least 1 slime in a slot already spawned.

i notice that whenever i get these relics that have him start with one extra slime it makes a massive difference for every combat.

maybe his class relic needs reworking again. something like "split into a slime, the first time you consume goop in combat you heal 4 hp".
Last edited by Melchor; 18 Nov, 2022 @ 12:30pm
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Showing 1-1 of 1 comments
Tenacity 19 Nov, 2022 @ 8:04am 
I think swapping the class relic with one that spawns a mire or leeching slime at the start of each combat would be an ideal way of getting across his playstyle. Bruiser or a generic 3-damage slime would be too similar to defect, but Mire showcases some synergy with consume and the slimes right away, and leeching would do the same for tackle builds.
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