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Like infantry will route when they are 100/300 of their unit size and when u keep shooting/killing them they suddenly gain morale back and you can even kill them to 10/300 and they still wont break.
Sometimes it feels like the less soldiers alive in the unit more morale it has or harder to break it.
ERE garrison infantry. I had full 19 stack of Huns at them :D
% Casualties Morale Penalty
total_casualties_penalty_10 0
total_casualties_penalty_20 -5
total_casualties_penalty_30 -10
total_casualties_penalty_40 -20
total_casualties_penalty_50 -30
total_casualties_penalty_60 -40
total_casualties_penalty_70 -50
total_casualties_penalty_80 -60
total_casualties_penalty_90 -70
"ERE garrison infantry. I had full 19 stack of Huns at them :D" - please explain what do you mean!
I meant 19 horse archers shooting at couple of units (rest were routed). They route pretty easily and then rally fast and then the problems starts.
Attila realism
A world to explore
A lush persia
Ai will colonize the burned WORLD!
Better Slavs: Slavs Reskin
Diplomatic Marriage & Family Tree
Faction Leader Overhaul 2
No AI agents
Olympian camera
Sebidee's Minimal Battle Advisor
Unofficial Attila Community Patch
Script AddOn for the Unofficial Attila Commun…
spear- and shield walls are now mobile!
Unofficial Attila Community Patch
Script AddOn for the Unofficial Attila Commun…
- AI doesnt colonize at all.
- Naval AI is buggy, AI just stands its navy next to my cities and does nothing. Note: this does not happen all the time, which makes it weird.
- I am pretty sure AI cant do landing on beaches and start looting.
- I'm currently fixing the colonization AI behavior, hope it would work. I was forget to change the Vanilla stats of colonizing priority so the AI plays it as dumm as in the base game.
- I haven't seen the AI fleets stands and do nothing - quite opposite the enemy fleets actually assault my coastal cities all the time. However an army in the sea won't just land on the continent and start going around because of the path-finding issues the AI has since it can only go back to the sea through ports. So the AI embarked forces will only attack cities at the cost and if they capture them, they will start moving around. Still I'll be looking for this issue and observe how the AI behaves.
Secondly, what do you mean by details effect ? The units traits (like "very good armor blocking chance") or how the combat is going ("combat even"), or how the morale is ("eager, shaking").
If that's the latter, usually, the unit begin in "combat even", and then the moral begin to drop from "Eager" to "Shaking"/"Wavering")