Team Fortress 2

Team Fortress 2

The Peach Bellini
Marshal Matters 2013년 8월 2일 오후 6시 03분
Stats?
This is what I was thinking;

Upside:
player gains crits for 12 seconds when activated

Downside:
8 health drained per second when activated
Marshal Matters 님이 마지막으로 수정; 2013년 8월 3일 오후 3시 41분
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TrainManAphtanak 2013년 8월 3일 오후 1시 29분 
I was thinking more along the lines of

Upside: Speed increased by 60% when consumed, for 8 seconds

Downside: For five seconds after effect ends, speed is decreased by 60% of base
Although your description is nice, I'd like a speed boost effect more than crits, gets me to the frontlines faster. I like the item though.
Dan Hibiki 2013년 8월 4일 오전 11시 24분 
No No No i think its more like

+ Reduces all damage taken 95 for 8 seconds.

- lose 30 health after effect ends (due to human anatomy, beer can destroy your liver)
Goida 2013년 8월 15일 오전 6시 22분 
+30% healt for 60 seconds
76561198105092378 2015년 7월 14일 오후 1시 37분 
+30% speed for 8 seconds when consumed.
Applies jarate effect for 8 seconds on you when consumed.
Description: I like this! Wait. Why does this smell like Jarate?! SNIPER!!!
{True Darkian} 2015년 12월 28일 오전 6시 20분 
No random crits, now its balanced!
JamesLabraFox 2015년 12월 28일 오후 9시 24분 
Effect
Primary Weapon Minicrits for 10 seconds, but 5% Less Accurate
SOBRII 2016년 4월 27일 오후 2시 51분 
So your original stats make it a DIRECT upgrade to the Kritzkrieg's uber, which gives 8 seconds of kritz, at the cost of a measly 96 damage to self? WAT? I like the idea of full kritz from a lunchbox but SHEESH.
jjdefender 2016년 4월 28일 오전 6시 14분 
OK guys, in here to save the day with my un-professional stat ideas that are suitable and balanced for the game. (Maybe).
When activated:
+35% movement speed
+25% more accuracy
+ 50 health regained
+ 8% damage resistance
- 1.5 extra second of drink/eat time
- when activated -30% max overheal
Lasts maybe 6-8 seconds
exala 2016년 7월 11일 오후 9시 01분 
jjdefender did a nice job with stat ideas, but if you ask me, it needs a little work as there is barely any downside.

now because this is an alcoholic beverage, i like the idea proposed by Dan Hibiki that after the effect ends there is a negative side effect. perhaps a weaker and opposite effect on the player.

so if it gives a +35% move speed the after effect would be a -17% movement speed
the +25% accuracy would translate to -13% accuracy
since it is a lunch box, draining the 50 health it provides would probably break the weapon.
the +8 percent damage resistance would turn into a -4% damage resistance

personally i think all lunchboxes should have the same consumption time
the -30% overheal is nice
and the effect should last 8 seconds with a 4 second drunkenness afterwards.

if anyone has any thoughts on this or would like to add or change this. please feel free to write
The Caretaker 2016년 7월 12일 오후 2시 16분 
+25% damage resistance from all sources when consumed for 30 seconds
marks you for death for 15 seconds after effect has worn off (bubbles gives heavy a headache)

or alternatively

+25% damage resistance from all sources when consumed for 30 seconds
-20 less accurate for 15 seconds after effect has worn off (again, the effects of the headache)

EDIT: or maybe both?
The Caretaker 님이 마지막으로 수정; 2016년 7월 12일 오후 2시 18분
tangentrambles 2016년 7월 20일 오전 7시 01분 
I like the various temporary speed boost ideas, as Heavy needs something to get him to the front lines faster. If this is followed by a brief speed debuff once the boost wears off, then I could live with that.
Tomboy Outback 2017년 6월 8일 오전 3시 11분 
I would like it as a taunt but not a weapon.
76561198879772251 2019년 6월 21일 오전 2시 56분 
+ 50 health regained
+100 afterburn
- you will in to pyroland for 30 second because this item to many alcohol
CaliPalu22 2020년 4월 12일 오후 10시 02분 
Here's my idea:

+ Upon drinking, Heavy gains a 50% speed boost for 8 seconds.

+ Gives heavy 100 health. Animation takes one second to complete and add buffs

- Cannot be thrown

- Upon drinking, Heavy takes 35% more damage for 8 seconds.
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