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Would it be at all possible to allow the construction of Mining Habitats over regular planets with Mineral Deposits? Possibly with some kind of debuff to overall efficiency (to avoid becoming OP, and represent the inefficiencies of extracting minerals out of a planet-sized Gravity Well)? Because I don't know if it's bad luck on my part or what, but I generally don't get a lot of asteroids with mineral deposits in my games: they tend to provide trade value instead (grr), with Barren/toxic/frozen worlds providing most of the space minerals.
Thanks for the complement, it's funny, I have literally just had a similar problem in a recent game and was wondering if I just got unlucky or if they have changed the deposit distribution probabilities.
That combined with another, more ambitious mod idea has me leaning towards implementing mining habitats on planets with mineral deposits. So will probably have a look at that in the coming days.
The deposit still says asteroid surface, but those get viewed rarely enough that I will wait until doing a big fix to change it.
Also, for balance reasons, it might be worth it to make it so that mining habitats over planets don't get the +25% minerals that asteroids do. With the number of 8 mineral planets in 2.2.6, mineral income could get insane.
Any mining hab on a planet should get a -15% modifier, if it gets the +25 thats definately a bug. (And i tested that last night, they definately didn't)