ARK: Survival Evolved

ARK: Survival Evolved

TCs Brutal Ark v1.0.1
 This topic has been pinned, so it's probably important
TimmyCarbine  [developer] 27 Jan, 2019 @ 4:56pm
Suggestions
While I love suggestions, please remember I have a vision for the direction of the mod and I reserve the right to create the mod how I see fit. You can find future feature on the trello page[trello.com]

Please post your suggetions below
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Showing 1-15 of 18 comments
Sav 13 Feb, 2019 @ 10:01am 
I don't know if this is a bug or intended however I would hope that it is a bug. Titans end up losing loyalty due to their natural high level, I hope you could potentially change this so you can still tame titans and use them. Tamed a Desert Titan today and noticed that it was losing loyalty about 20 seconds before it lost loyalty. I would love to be able to tame and use Titans with this mod, only it would add a LOT of threat.
TimmyCarbine  [developer] 13 Feb, 2019 @ 10:24am 
Yeah that's a bug. I've never tamed any of the Titans so I wasn't aware of their mechanics. Can you give any information on how their levels work when taming so I can make an exception for them in the code.
Sav 13 Feb, 2019 @ 10:51am 
They spawn in at level 1500 then gain the regular 50% extra, so end up at level 2250 when tamed. They only start at a high level, they gain no additional stats for those extra levels, all stats are at 0 levels.

I have set my server's wild dino level to 600, and the desired tamable level at 250-300. In case that's necessary.
Last edited by Sav; 13 Feb, 2019 @ 10:52am
SrWirzon 17 Feb, 2019 @ 3:26am 
What I'm testing on my server and can I build without the need to make the block claim, any ideas?
TimmyCarbine  [developer] 17 Feb, 2019 @ 6:42am 
Are you using a mod that changes the character model such as Naturalism 2?
Those mods stop me from putting buffs on players which completely negate my mod's functionality
SrWirzon 17 Feb, 2019 @ 1:46pm 
no I'm not using it but I have very modified including the respawn of dinos of other dlcs, and also modified the cost of items besides s +, classic flayer, and all capitalism

SrWirzon 17 Feb, 2019 @ 1:48pm 
I thought it was because I had already built a market but I used a server with the same mods but wiped and I still have the same problem
Ragingarcher 2 Mar, 2019 @ 7:37am 
Brutal Water Dino attack!!!
Elusive Jester 2 May, 2019 @ 8:44pm 
Is it possible to add a feature that exlude's admins from building restrictions. Reasonable Example: Some admins like to create structures, arena's, dungeons etc etc. I love this mod and what it has to offer, but im finding it difficult that it limits my functionality as an admin. I don't wish to increase the amount of claim blocks for the whole server, but more so a bypass just for admins. Thank you for your time.
Parflos 19 May, 2019 @ 1:22am 
Hello, first of all I wanted to congratulate you for your great work.
I write to you because your mod I like a lot but I personally look for another different gaming experience.
I would only like to change the aspect of the threat and change it because all the tribes are attacked by creatures adapted to their level of tribe but within a range of time.
In other words, if there are 6 tribes in my server, all of them are attacked at the same time but each one receives a personalized attack depending on your variables.
The range of time that can be customized equally, for example between 1 hour and 24 hours can receive an attack at any time.
I would also like to have the option to allow sieges when the tribe is connected or disconnected.
That would cause them to receive attacks while being disconnected and having to create automatic protections.
It would also be nice to be able to customize the siege time separately when the tribe is connected or disconnected.

I think I do not forget anything.
Thanks for everything.
Phantom 22 May, 2019 @ 5:51pm 
first of all, i absolutely love the mod, great work. i love the part where dino waves keep attacking the strongest tribe.

but there are also two things that i don't like about the mod. the first one is the fact that you can't build without claim blocks. i mean i like it but at the same time i really can't build any out posts or even simple sleeping bags. the second thing is the fact that dinosaurs destroy buidlings, because im building a town and im using thatch, wood and stone. so every wave they destroy all of the thatch materials. and im a solo player so its pretty much impossible to lead them away or something.

so my suggestion is adding ini settings or something to make it so that you can build any where without the need of claim blocks, and the ability to set which building tiers brutal dinos can damage, like for example i wanna make it so they damage stone or higher, nothing with a lower tier.
Last edited by Phantom; 22 May, 2019 @ 5:55pm
Sav 23 May, 2019 @ 3:56am 
Originally posted by KsaBrkan:
first of all, i absolutely love the mod, great work. i love the part where dino waves keep attacking the strongest tribe.

but there are also two things that i don't like about the mod. the first one is the fact that you can't build without claim blocks. i mean i like it but at the same time i really can't build any out posts or even simple sleeping bags. the second thing is the fact that dinosaurs destroy buidlings, because im building a town and im using thatch, wood and stone. so every wave they destroy all of the thatch materials. and im a solo player so its pretty much impossible to lead them away or something.

so my suggestion is adding ini settings or something to make it so that you can build any where without the need of claim blocks, and the ability to set which building tiers brutal dinos can damage, like for example i wanna make it so they damage stone or higher, nothing with a lower tier.

I wouldn't say you should be using this mod if you're going to focus hard on building in thatch/wood/stone tier, sounds more like you're just wanting to build. The claim works just fine, you can modify how many claims you're allowed to have as a tribe and there are temporary claim blocks for sleeping bags/taming pens and the like.
Harshmellow 7 Jul, 2019 @ 10:51am 
Is there a way to at least allow simple campfires to be built outside of claim areas to cook meat while traveling around the map on foot?
skiittz 10 Aug, 2019 @ 4:26pm 
Originally posted by Dovah.Queen:
Is there a way to at least allow simple campfires to be built outside of claim areas to cook meat while traveling around the map on foot?

This: we need a way to define structures that are excluded from the claim block requirement. Tree taps and oil wells are not really usable without having several bases...
HAUNT3R 21 Apr, 2020 @ 8:32am 
Would love the integration of a admin build mode that doesn't fall into the TC parameters for say building community hubs, having the claim block locks down some server creativity for hubs, community events, build events etc etc.
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