ARK: Survival Evolved

ARK: Survival Evolved

TCs Brutal Ark v1.0.1
 This topic has been pinned, so it's probably important
TimmyCarbine  [developer] 6 Jan, 2019 @ 4:45am
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If you are not able to find the information you require, please post here or join the Community Discord[discord.gg] and I will update the FAQ.

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Showing 1-15 of 28 comments
Vanitious 11 Jan, 2019 @ 8:30pm 
hope this is the right place for this. first i want to say this seems like a very interesting concept and look forward to seeing how it develops. i have been reading different information on your mod and find myself wondering a few things.

would it be possible to setup the ini config so this becomes more or less a tribe building area restricter that doesnt have encounter spawns?(i realize this isnt your original vision for the mod but was the first thing that poped into my head while reading about the mod.)

wouldnt simply claiming land on top of a naturally occurring stone pillar of some sort more or less completely break any possible encounters? (you base is out of reach so you just kill w.e spawns down below you ez pezy)

will you be making any videos on the configurations and content? (tutorials/mod showcase)

apologies if any of all of these were answered some where but i hadnt noticed it from what i looked threw.
TimmyCarbine  [developer] 11 Jan, 2019 @ 9:08pm 
Thanks for your question and yes, this is the perfect place for it.
After the initial feedback, I will be rewriting my building system to allow the abilty to toggle the restrictions on or off.
My mod is actually quite clever in determining where your base is located, if you build up on top of a natural plateau, the mod will spawn flyers instead of land based dinos. The same will occur if you try to surround yourself with water. The only thing I haven't been able to counter is if people build in caves, the amount of probing I would need to do to successfully determine a cave base would be quite intense.

I can do some videos on configuration and features in the future, but for now I'm just trying to get feedback on things that people are confused about.

Thank you for actually taking the time to read about the mod before asking questions, and I appreciate that you posted in a logical location. I wish more people took your approach.
Vanitious 12 Jan, 2019 @ 6:21am 
Good to hear you will add a toggle for the build restrictions as im sure many will enjoy that. i was wondering about the exact oposite though. if it was possible to set it up so you keep restrictions on building (which with the ini configs could be plenty enough for a players entire base) while disabling the dino attacks portion. im sure this isnt what your vision was in creating this mod but i have only seen one mod attempt to restrict a tribes building area in the past and last i tried using it the mod didnt work. using it this way could prevent massive fortress's of lag from poping up all over without admin policing it on active but less combat focused servers. (i dont personally intend to use it like this but just an observation of another way server owners might find the mod useful)

your mod is actually quite clever.it indeed seems to spawn the correct dinos to counter a plateau base location.

why does keeping the difficulty offset lower significantly boost difficulty? its just the opposite normally, at least until you own some of the top tier dinos to slaughter everything with

it would be nice to have a way to set a brutal dino max level cap. i didnt notice a setting for that. while my local is set to i believe difficulty 4 i got level 19xx spawns.

i noticed you can spam place claim patch though you can only build in 1 ( at least with defualt settings) not sure if this is a bug or intended but just thought i would mention it.

all that said really nice mod from what i seen you could walk away now and i bet people could still use and enjoy this until an ark update broke something.

im sure most are just to excited about the mod to put that much thought into where they post and its just 1 question right (even if its been answered a few dozen times before pages back cause the comments keep getting bumped *facepalm*)
Last edited by Vanitious; 12 Jan, 2019 @ 6:31am
TimmyCarbine  [developer] 12 Jan, 2019 @ 7:20am 
Oh I totally misread what you were asking. I would need to talk to Blitzfire911 before uploading a standalone version of the Claim Area Building system (much easier to do it as a separate mod than trying to toggle my core concept). Blitzfire911 actually wrote the foundations of that system, I just tweaked it to get it to do what I wanted. As long as he's ok with that (I'm sure he would be) I am happy to create it as a separate mod, but it would be a fire and forget type of project. My main priority will be TCsBA.

I realise it's counterintuitive to have the mod increase in difficulty as the OverrideOfficialDifficulty gets easier, however, I wanted to encourage people to play with higher level wild dinos. And from what I learned with Call Of The Wild is most people will always take the path with least resistance and complain about the mod being too easy. I really have a "Brutal" aspect in mind for the mod. This is part of the reason I don't have a max cap on Brutal Dinos at the moment. In CotW I attempted to go with many dinos attacking at lower health, however, performance quickly becomes an issue with this method, so for TCsBA I'm aiming for less dinos but higher health and more impactful dinos.

You should only be able to place multiple Claim Areas in SP & Non-Dedi. Dedicated Servers should only allow you to have 1 Claim Block and 1 Claim Patch.

I have a lot planned for the mod, many more features will be coming throughout the course of 2019 on top of bugfixes and balancing changes. This is a mod I have wanted in Ark for a very long time. I spent months just planning the initial launch features. I guess what I'm trying to say is I'm not going to stop here, lots more to come yet.
Vanitious 12 Jan, 2019 @ 7:21pm 
i loaded an old SP game with the mod and could still build without placing the claim block/patch. would this have the same effect on a server? also if it does would you still be targeted for purification if you dont opt to place a claiming block? (have one other person with some hours spent on my server atm and would prefer they have the option to place a claiming block and try the mod mechanics so if does work like SP that would be optimal for me)

there is not a range stated in the perkactivationtimermultiplier. is .0416666666666667 (1 hour) a valid entry for this setting?

what is maximum tribe level?

how are untamable dinos handled? (is it just the enrage feature that makes them untamable, or can they not be tranqed/feed in the first place)

sorry for all the questions, i realize some if not all could be figured out threw testing on a server but i just want to understand as much of the mod as i can before adding it to the server.
TimmyCarbine  [developer] 12 Jan, 2019 @ 7:37pm 
The Claim Areas don't have full functionality in SP / Non-Dedi at the moment. The Claim Areas will restrict building in a dedicated server environment. The mod will still register every tribe created for purification, and if you do not place a Threat Suppressor, the threat generated will get out of hand very quickly.

1 Hour is fine for activation timers, although quite OP. I used it for testing purposes.

Max Tribe Level is 50 currently with plans to increase as I introduce more perks.

Untameable dinos that use a standand knockout and feed mechanic will still take torpor damage but will have their inventory access removed. The Loyalty System is just in place to remove the ability to keep illegal tames that use another method of taming which I cannot enforce (i.e Pegos, Wyverns, etc)
Vanitious 12 Jan, 2019 @ 7:56pm 
Thanks for the quick replys.

going to toss it on finally and try it out so with any luck my onslaught of questions will be at its end now :D

going to try with every 4 hours for the activation instead of hour since its OP. as i understand it better likly end up nerfing it as needed.
Last edited by Vanitious; 12 Jan, 2019 @ 8:01pm
Chode 18 Feb, 2019 @ 12:58am 
Hey there, loving the series! Question, I run a private server for just me and my wife. I'm assuming since we are the only tribe it will always choose us? I realize that this mod is not really meant for solo play, but if you were to play solo, what ini changes would you make to make it more solo friendly? I imagine changing the purification timer to less frequent? Or perhaps make it based on active online time played?
TimmyCarbine  [developer] 18 Feb, 2019 @ 7:59am 
G'day mate. Glad you're enjoying it. It is definitely still enjoyable to play even if you are the only tribe that can be targeted. The only settings that I would adjust are ThreatNeeded and PurificationFrequency. ThreatNeeded is a scale that will only allow the mod to target you once you hit a certain threshold of Threat. The more tribes you have on a server, the lower I would make this. So for your case, somewhere between 250-500 would be ideal. The lower the value is, the less you need to do to be considered for Purification.
Next is PurificationFrequency and this is purely up to you and how often you want to be attacked. The only thing to keep in mind is that time still counts down even if no one is on the server. If it tries to select a target and you aren't online, it will queue you for Purification when you log in next.
J_Sniper_X_8807 23 Mar, 2019 @ 9:13pm 
Where does the green house stuff and the S+ glass rate as far as tier?
TimmyCarbine  [developer] 23 Mar, 2019 @ 9:39pm 
Green House Glass (including S+ Green House Glass) is classed as wood tier. S+ Metal Glass is classed as metal tier
Max 29 Mar, 2019 @ 12:18pm 
Due to the way the mod handles high level dinos and reassigning their levels would this conflict with the rare sightings mod?

Our servers run max wild dino level at 300. I would like to set max tameable level at 200 so I assume I would set "DesiredLevelRange=" to 150-200 if I want anything above 200 to be reset to a value of 150 - 200 if I am understanding that function correctly?

We have the Rare Sightings mod set to spawn in 500 - 1000 level dinos and non-tameable, as a way to add a bit of a challenge (especially if they spawn in as Alpha's) and also something to hunt for loot.

Am I right in thinking your mod would probably reset the rare sightings dinos? Is this something I could fix with load order or are the two mods simply incompatible?
TimmyCarbine  [developer] 29 Mar, 2019 @ 10:01pm 
The mod runs fine with Rare Sightings Mod. You don't quite have the right understanding of the settings. The Desired Level Range will not replace all dinos above that level. It will mark all of them as untameable, but it will only replace some of the dinos above 200 and below Highest Purge Level with 150-200s until the Percentage Needed is achieved. So it will ensure there is a certain percentage of that level of dino for each species. You could just set your Highest Purge Level to something under 500 so the mod will never consider replacing them with anything.
Max 30 Mar, 2019 @ 6:26am 
TimmyCarbine: Thanks for clarifying.
Phantom 23 May, 2019 @ 5:04am 
what will happen to my structures if i remove the mod?
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