ARK: Survival Evolved

ARK: Survival Evolved

TCs Brutal Ark v1.0.1
 This topic has been pinned, so it's probably important
TimmyCarbine  [developer] 6 Jan, 2019 @ 4:46am
Server Settings Used
Server Settings used by the mod to calculate difficulty

Settings used include:
  • XPHarvest (Not Very Influential)
  • XPKill (Not Very Influential)
  • XPCraft (Not Very Influential)
  • XPMultiplier (Extremely Influential - Higher Values = Harder Brutal Dinos)
  • HarvestAmountMultiplier (Somewhat Influential - Settings between 1 - 10 are optimal - Higher Values = Harder Brutal Dinos)
  • TamingSpeedMultiplier (Somewhat Influential - Settings between 5 - 30 are optimal - Higher Values = Harder Brutal Dinos)
  • OverrideOfficialDifficulty (Very Influential - Lower Values = Harder Brutal Dinos)

Warning: Please do not allow the total of XPMultiplier, HarvestMultiplier & TamingSpeedMultiplier to exceed 90

My Recommended Settings:
OverrideOfficialDifficulty=50
XPMultiplier=0.5
HarvestXPMultiplier=0.5
KillXPMultiplier=0.3
CraftXPMultiplier=0.5
HarvestAmountMultiplier=7
TamingSpeedMultiplier=20
Last edited by TimmyCarbine; 6 Jan, 2019 @ 4:48am
< >
Showing 1-9 of 9 comments
Verci 18 Oct, 2019 @ 4:41pm 
"OverrideOfficialDifficulty (Very Influential - Lower Values = Harder Brutal Dinos)"

-Lower- values = harder? Considering this scale is a higher = harder scaling setting?
Verci 22 Oct, 2019 @ 6:50pm 
Also without knowing what lines are what from a admin's side, I can't possibly know what I need or want to adjust for my server other than endless hours of trial and error and server restarts. Knowing this information would be useful...
TimmyCarbine  [developer] 22 Oct, 2019 @ 7:18pm 
The mod is meant to make the game more difficult. If you make your wild dinos lower level (easier), I make the brutal dinos more difficult.

What do you mean by "knowing what lines"?
I'm not sure what you are trying to say
Verci 28 Oct, 2019 @ 8:53am 
I get that you want to make the game harder. It's the reason I put it in. but to be frank it does that without punishing you for having lower level dinos. it should scale up and down as you have higher or lower max wild level. All this promotes is someone making max wild level like 10000000 to trivialize your mod.

As for lines I mean in the tribe menu. as a admin of the server trying to dial the mod in I'm doing so completely blind. I have no idea what I am adjusting or why, it's nice to know which values are weighted, but it's still arbitrary to what threat graphs you use internally.

For the record I am not asking you to make it harder, or easier. i am asking you to give further explanation so admins can dial it in themselves more accurately and to scale better both up AND down. I am a long time competitive player, I -LIKE- hard. But dealing with level 190+ dinos when my max level is 75 on the server is a lot of pain, it more or less makes dinos under the setting of my server (I nerf tames heavily as outside this mod they are generally OP anyways) useless vs this mod. Help me help you, mate.
TimmyCarbine  [developer] 28 Oct, 2019 @ 10:27am 
I should point out that the mod is mainly concerned with the difference between your max wild level and max tame level as a percentage. Not so much the overall max wild level. By "max tame" I mean the max wild level you have allowed to be tamed as per the "DesiredLevelRange" setting
Having a max wild level of 300 and a max tame level of 100 (200% increase) would reduce the difficulty of the brutal dinos as opposed to having a max wild level of 1500 and max tame level of 1200 (25% increase)

As for the large wild levels of 1000000 trivializing my mod, for that to work, you would need to max the max tame level much lower than that to make the brutal dinos easy, but in turn you're making the wild dinos a massive threat. Simply going out to harvest or tame something would become a massive undertaking. So the mod is difficult either way, pick your poison.

As for the further explainations, what do you want to know? I'm happy to attempt to explain something if someone asks for information on a particular system or mechanic, but I doubt I'll waste anymore time writing more info in threads that get ignored. I've already written 1000s of words attempting to explain the mod but it gets to a point where people don't bother reading what I've written which makes me feel like I'm wasting my time.

The graphs are meant to be obscure, this is to make players work out what each line relates to by experimenting. As an admin, you have access to an addition menu (top right buttons, 3rd from the right iirc the icon looks like a weird bug). The mod needs to be running with ErrorLogLevel=Debug for it to be active, because it's a debug menu used for setting up the mod, checking data, etc.
The menu listed all tribes, the exact values of all their threat, the chance of them being targeted, etc.
Verci 28 Oct, 2019 @ 1:22pm 
Interesting....so I have it set to a desired level of max 100, but the max wild is 75, despite the fact that it does't replace dinos with higher than the 75, this is likely what is causing the super dinos we are fighting then, If i understand you correctly. This is useful information that wasn't documented. Plenty of people do read them, but I can't go through 500 pages, list it all in the primary post of a sticky, or in a web doc, etc, and people like me -will- read it.

As for the lines, I am referring to, as a admin, knowing what those lines means so i know what it is gauging. On my server, the xp values mean nothing I can set them to anything for tuning purposes and the taming speed also doesn't matter as i run a taming mod that uses a totally different system. So I can tailor all of those settings as desired to dial it in. We are a one tribe private server and I'm trying to keep it as random in interval as possible and take everything we are doing into account fairly evenly. i don't want it to attack every single time. but I'm not sure what I need to do, to accomplish that. If I knew what those lines represented values wise and what they pulled their assessments from on the server side, i could do my job easier.
TimmyCarbine  [developer] 28 Oct, 2019 @ 3:48pm 
Yeah that's likely what is causing the dinos to be more difficult.
Not sure what you mean by 500 pages, All the info is in 3 threads, separated by category. I really don't have time to add more information. It's not a priority for me at the moment, especially when I get countless private messages from people asking questions that they could have answered themselves if they just bothered to read 10% of the info I have here.

I understand what you are saying about the lines, and I'm telling you, as an admin, you have the ability to know exactly what each line represents by simply clicking on your tribe in the debug menu and correlating the value of each threat category with each line in the graph. Look at your largest value, find your highest line, etc.

I'm not interested in exposing exactly what each category checks, as that will ruin one of my goals for the mod, which is to make people think. However, I'm happy to give a few hints on what each category relates to.

Wealth: Determined by base size, materials used, etc. It also checks for the tribe's ability to expand quickly. Building materials stored, etc (not resources)

Strategic: A very dangerous category. Armour, weapons, base defences, ammo. Not just what is on each character, but even the items you are storing. If it can be easily assembled or equipped moments before a purification, it's a threat. Item Quality matters. Loot hoarders feel this the most. Try to only keep what you're going to use. Don't bother trying to hide it. The mod sees all

Ecological: Stockpiling harvested resources will impact this category the most, but also any structure that is used to construct, craft, conjure, etc is considered an ecological threat.

Husbandry: I would think this is pretty self explanatory; a tribe's dinos adds to husbandry threat, however, it's worth noting, it's smart enough to know an egg laying dino is less threatening than a battle-hardened combat trained dino.

Alliance: 5% of your Alliance's overall threat (minus alliance) will be applied to your tribe. The mod knows that if you have allies, you are more threatening.
Verci 28 Oct, 2019 @ 5:14pm 
This is far more explanation than is in all of your pinned posts and the main page, so thank you, this is probably enough information for me to figure things out. But I think you'd attract more bees with honey on the allowing admins to know things. At the end of the day, people want to craft experiences. its a video game basically best suited for these kinds of people. The more you empower them, the more will flock to your hard work, which i personally appreciate because even if it was "easy" it still adds a layer of dynamics the game lacks otherwise.
Rokitur 1 Apr, 2021 @ 4:09pm 
Do you also have any recommneded specific player stat settings as well?
< >
Showing 1-9 of 9 comments
Per page: 1530 50