Stellaris

Stellaris

Automatic Pop Migration [Outated - 2.2]
Oni-Chan 25 Jan, 2020 @ 7:04am
Multiplayer compatibility
I was playing with group of friends and to avoid tedium we decided to use this mod to cut down useless hassle.

We noticed that there was a small delay once in the early month and one really heavy spike at the start of the year. (Assuming the start spike was mostly about assimilation) We started to get a lot of desyncs and game actually somehow split in two where the game itself went forward but each of us started to have seperate events and fleet actions.

My question is, have you used this mod in multiplayer withtout problems or is it likely to cause problems? (Since that is a lot of shuffling around once per month and it comes from each player.)