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P.S. I would also like to see the Spirit Walker and Beast Tamer a selection useable by others of non-FireFly clan.
Footmen with lower end gear or barely any at first, then Knights and such in place of the ogres.
Perhaps with a branching questline to either befriend them for your tribe by maybe converting to their religion (Whatever the clerics follow lore-wise, I don't remember) or insulting their missionaries resulting in further raids.
I think you could add more template for the building or include bed in the actual building :)
Maybe a mushroom farmer could be nice when you play in other biome.
Fine and dandy.
The only vegetable in the game they can produce seeds for is sweet potatos? Ok fine
Can they start with a couple of the seeds plz? otherwise it takes hours of trade visitors to get a vegetable to complete the in game quests -_-
Or else place them for free in the wild in Swamp biome?
Oh and a means to reproduce their giant mushrooms from mushroom product would be nice.
How about we program to use the bonesmith workshop to build animal pens, and each trapper can manage one of each.
Pens available? Chicken, Sheep and Ostrich.
Creating Eggs Wool and Giant Eggs.
Only available from Small Medium and Large game levels.
Also: they can tame animals but we can't craft animal kibble for them to eat.
Poor Foxy
in other news: in game quest: some nice iron braziers for Firewood.
Wait gobbos can't chop wood?
If it possible to add paladin as a job with another mod?