Stonehearth

Stonehearth

Swamp Biome + Firefly Clan + Beast Tamer
June 8 Mar, 2019 @ 7:24am
Suggestions
suggest stuff
< >
Showing 1-15 of 24 comments
Adobe Skeleton 11 Mar, 2019 @ 2:47am 
Some kind of forge utility and more edifications like Totems or mine stuffs? I love ur work dude keep working pls:steamhappy:
AdtrL 25 Mar, 2019 @ 11:19pm 
A Goblin Druid who takes the roles of a farmer and maybe shepherd.

P.S. I would also like to see the Spirit Walker and Beast Tamer a selection useable by others of non-FireFly clan.
Last edited by AdtrL; 27 Mar, 2019 @ 7:07pm
Fenguard 6 Apr, 2019 @ 10:09pm 
I'd love to see your opponents/raiders when playing the Goblins be normal Hearthlings if that's at all possible. Using the base game's armors and weapons I think you could easily set up several tiers of invaders similiar to how the Goblins come when You're the Hearthlings.
Footmen with lower end gear or barely any at first, then Knights and such in place of the ogres.

Perhaps with a branching questline to either befriend them for your tribe by maybe converting to their religion (Whatever the clerics follow lore-wise, I don't remember) or insulting their missionaries resulting in further raids.
FIRE_aruka 18 Apr, 2019 @ 2:04am 
I test the mod yesterday and i love it.

I think you could add more template for the building or include bed in the actual building :)

Maybe a mushroom farmer could be nice when you play in other biome.
Plasmadic 29 May, 2019 @ 3:23pm 
i love the building style of the blueprints in the clan already, but i would love to try and help with maybe some more defaults, or variations on the defaults that are there
SpamIam 20 Aug, 2019 @ 6:40pm 
so gobbos haven't figured out how to farm.
Fine and dandy.
The only vegetable in the game they can produce seeds for is sweet potatos? Ok fine
Can they start with a couple of the seeds plz? otherwise it takes hours of trade visitors to get a vegetable to complete the in game quests -_-

Or else place them for free in the wild in Swamp biome?
Oh and a means to reproduce their giant mushrooms from mushroom product would be nice.
Tobles  [developer] 21 Aug, 2019 @ 5:06am 
Idk if it's a good idea, and it adds less personality, but how about just copying and recolouring the new goblin gear? Just adds move variation to an already great mod :) (and I was thinking less work than introducing entierly new stuff right off the bat haha)
Tobles  [developer] 31 Aug, 2019 @ 10:33am 
Just thought about something today. If the previous idea is a no-go, then how about trading with our a rogue faction green skin bretheren, doesn't really need deep lore other than a quick pop-up of them being willing to trade (sort of like the Amber rabbits, but doesn't need to be that in depth). Was just thinking that it'd be nice to buy equipment from them, if you get permission from ACE for such items.
BrunoSupremo  [developer] 18 Sep, 2019 @ 5:10pm 
This comment is just to clarify that I do read it all, it is just that I'm the silent type of guy. Suggestion are always welcome.
ThisGuy 21 Sep, 2019 @ 5:26am 
a Shepherd that would tame Hostile mobs like Wolves and Varanus, And maybe a rider who could ride the beasts
SpamIam 19 Nov, 2019 @ 2:53pm 
.... Trappers can tame animals randomly right?

How about we program to use the bonesmith workshop to build animal pens, and each trapper can manage one of each.

Pens available? Chicken, Sheep and Ostrich.

Creating Eggs Wool and Giant Eggs.
Only available from Small Medium and Large game levels.


Also: they can tame animals but we can't craft animal kibble for them to eat.
Poor Foxy

in other news: in game quest: some nice iron braziers for Firewood.

Wait gobbos can't chop wood?
Last edited by SpamIam; 19 Nov, 2019 @ 2:54pm
q869905109 4 Feb, 2020 @ 9:44am 
I hope the mod can support simplified Chinese
potman 11 Apr, 2020 @ 9:23am 
There is even a paladin in challenge!
If it possible to add paladin as a job with another mod?
Plowall 13 Apr, 2020 @ 7:11pm 
Hi, there is a "mistake" when u play with this mod and the trapper + mod. We can't find salt (in the Swamp biome) + we can't craft sack of salt. it would be great if we could play with those ones.
Last edited by Plowall; 13 Apr, 2020 @ 7:14pm
Ciosa 19 Nov, 2020 @ 5:49am 
I'd love to see shrines, the cunning flag, a third hearth, and a final re-embarkation quest for goblins. Could goblin flag tokens be added as well, so they can carry over bonuses to new games?
< >
Showing 1-15 of 24 comments
Per page: 1530 50