Garry's Mod

Garry's Mod

SaVav Parkour Mod |Abandoned|
 This topic has been pinned, so it's probably important
Suggestions
Because obligations, put what you think would improve the mod in this discussion.

Personally I think infinite wall-running/climbing/flipping should be toggleable, as well as toggleable fall-damage and faster flipping speed
Last edited by Nephrite Harmony; 11 Apr, 2020 @ 1:42pm
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Showing 1-15 of 85 comments
C0ZYNAK 15 Jan, 2019 @ 4:30am 
Animations and more elements, like monkey, gainer, and twists with animation
ΛLΞΧ  [developer] 15 Jan, 2019 @ 4:58am 
Originally posted by Sanaj 1337:
Animations and more elements, like monkey, gainer, and twists with animation
I make animations after adding animationAPI
VAULT BOI 15 Jan, 2019 @ 3:10pm 
Some configuration options would be incredible because I need an option to lower the bobbing asap.
ΛLΞΧ  [developer] 16 Jan, 2019 @ 1:04am 
Hey guys, tommorow I make ANIMATIONS for third-person
Get ready :3
Nephrite Harmony 16 Jan, 2019 @ 2:25am 
will you do my suggestion which is infinite flipping so you don't have to keep holding r and the movement keys?
GeassGamer 16 Jan, 2019 @ 2:12pm 
Could you make some simple viewmodel animations for the actions in this mod?
Minsk 16 Jan, 2019 @ 11:50pm 
Vaulting over walls and pull yourself onto ledges would be nice.
Last edited by Minsk; 16 Jan, 2019 @ 11:50pm
Nephrite Harmony 17 Jan, 2019 @ 12:00am 
Originally posted by 𝕄𝕒𝕣𝕪:
Vaulting over walls and pull yourself onto ledges would be nice.

that's not a bad idea, somewhat similar to slag parkour in tf2, maybe a tuck-and-roll when hitting the ground too
ΛLΞΧ  [developer] 17 Jan, 2019 @ 12:09am 
Originally posted by GeassGamer:
Could you make some simple viewmodel animations for the actions in this mod?

i working on this
xdshot 17 Jan, 2019 @ 2:17am 
DO NOT store raw files stolen from anothers (https://github.com/JetBoom/animationsapi). It will make names collisions with others addons that use same library. This is probably the reason why people complians about bugs. Storing files with init.lua, cl_init.lua names is also bad idea because of same reason.

Put them in separate folder with unique name to prevent collisions (and conflicts).
xdshot 17 Jan, 2019 @ 2:20am 
Also the library's author clearly specifies to mention him in credits: https://github.com/JetBoom/animationsapi/blob/master/sh_boneanimlib.lua#L6

Also it's under GPLv2 :)))
https://github.com/JetBoom/animationsapi/blob/master/LICENSE
Igalis 17 Jan, 2019 @ 10:46am 
Ledge Grabbing would be perfect
Nephrite Harmony 17 Jan, 2019 @ 1:45pm 
Originally posted by BravZ | ✪Salamandra✪:
Ledge Grabbing would be perfect

with c_arms especially
BrainyPepper 17 Jan, 2019 @ 4:33pm 
More slide distance + ladder animations maybe
Nephrite Harmony 17 Jan, 2019 @ 6:49pm 
toggle to turn on/off reloading guns while flipping
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