ARK: Survival Evolved

ARK: Survival Evolved

Resource Plus +
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JackyMoon  [developer] 22 Jan, 2019 @ 6:34am
Structures.
Structures.
A Brief overview of structures within the mod & what they require to function.

- Anvil, This structure crafts most structures within the mod.
- Shop Fabricator, This structure crafts alternative structures in the mod which are not expansion or anvil based structures.
- Blow Torch, This structure crafts items & structures seen in expansion packs.
- Shop Chem Bench, This structure Crafts many unique resource recipes needed in the mod.
- Chem Set, This structure is a variant of the chem bench which unlocks at level 50 but is less efficient & demands a lot of fuel.
- Kitchen Mortar, This structure is a variant of the mortar and contains unique recipes for crafting items needed in the mod.
- Rot Bucket, Spoils food quickly it is powered by bacteria which can be crafted using a Mortar or Chem Set/Bench.
- Fermenter, Ferments alcohol which may be used to make medical supplies.
- Skin Bench, This structure breaks down Skins to a template item which may be used to craft others.
- Molten Forge, This structure refines gold and transmutes stone to crystal/obsidian & wood to polymer.
- Tool Rack, This structure deconstructs weapons & armor into blueprints.
- Drill, Using a Mineral Vein built through GPR Devices this structure gathers earthly resources
- Oil Pump, Using Oil Veins built through GPR Devices this structure gathers oil.
- Gas Collector Using Gas Veins built through GPR Devices this structure gathers Congealed Gas.
- Water Well, Pump & Tank, Using Water Veins built through GPR Devices these structure collects water.
- GPR Veins, Mineral, Oil, Gas & Water Structures for resource collection.
- Dew Collector & Solar Still, These containers generate water slowly over time.
- Composter, Crafts Rare Fertilizers for high tier crops.
- New Tier Crops, Requiring fertilizer from a composter these yeild faster and a higher quantity.
- Silkworm Farm, Steadily produces silk over time must be repaired to be maintained.
- Packing Station, Pack resources into crates.
- Unpacking Station, Unpack resources from crates.
- Market Stall, Sell packed resources.
- Trade Post, buy packed resources.
- Freezers, Freezes raw consumables increasing there spoil timers.
- Walk In Vault, a large walk in storage container with a door.
- Sink, Defrosts frozen consumables.
- Oven & Stove, A Grill that doubles as a dehydrator & a power snap device for cookware.
- Burner, Power device for cookware.
- Cookware, Grill, Cooking Pot, Dehydrator & Alcohol Boiler.
- Big Tent, A larger stronger variant to the SE Tent.
- Camping, A Bed, Swag, Pillow, Lamp & Ice Box.
- Battery Generator, Portable direct outlet generator which uses batterys.
- Solar Panel, Charging Device for Batterys
- Small Turbine, Charging Device for Batterys
- Hydro Generator, Generator that requires water & a charging device for batterys also supports cables.
- Thermal Generator, Expensive generator that can be built anywhere & a charging device for batterys also supports cables.
- Charge Node, Smaller less powerful variant of the abberation Power Nodes.
- Spawn Fish Tank, Makes food(fertilizer) for marine crops. Spawn may be crafted via the chem benchs & mortar
- Marine & Prime Fish Tank, Marine Crop for producing resources. Fertilized by food made from the spawn tank. Spawn may be crafted via the chem benchs & mortar
- Microwave, This structure defrosts frozen resources it requires electricity.


Resource Packing/Unpacking.
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Consumables packed into Coolers, 30 per Cooler.
Eggs packed into Sacks, 10 per Sack.
Seeds/Spawn packed into Bags, 5 per Bag
Resources packed into Crates, 30 per Crate.
Last edited by JackyMoon; 6 Feb, 2019 @ 6:11pm