XCOM 2
Resistance Ring+
Made it work midcampaign (not guaranteed)
so..
My report :
I checked in a new game that it worked fine before doing any of the following.
(used cheats to finish first mission quickly then used
"givefacility resistancering 3" for the above test)

I installed this mod mid campaign :
-1 I enabled the console.
-2 I enabled back the engineers (to reduce the possibilities of a conflict)
and disabled the removal of ambush (too OP)

-3 and sure enough my resistance ring was already fully upgraded & nothing could happen and it had only 1 engineer slot
-4 removed the engineer that was there
-5 then went into "build facilities" and destroyed the resistance ring I built previously
-6 then in the console I typed :
"givefacility resistancering 4" (look up XCOM 2 reddit console commands, my slot was the number 4 but everyone will be different)
this gave the proper modded facility
-7 then I added myself some money to buy back the upgrades that I lost on destruction
and it works....

I get simultaneous covert ops (with engineers)
end of story
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Showing 1-7 of 7 comments
ISSUES : realized that actually gave me two more XCOM card slots than normal (apparently even though I destroyed the building manually & normally without cheats it didn't remove the generic card slot upgrades ?)

However due to screen size constraints & UI, extra card slots are not all accessible :steammocking:

Last edited by [DBH].Whismerhill.{SSgt}; 13 Jan, 2020 @ 7:10pm
on 2nd thought : I think I should have removed the previous resistance ring BEFORE subscribing to this mod
Originally posted by DBH*Whismerhill*{SSgt}:
so..
My report :
I checked in a new game that it worked fine before doing any of the following.
(used cheats to finish first mission quickly then used
"givefacility resistancering 3" for the above test)

I installed this mod mid campaign :
-1 I enabled the console.
-2 I enabled back the engineers (to reduce the possibilities of a conflict)
and disabled the removal of ambush (too OP)

-3 and sure enough my resistance ring was already fully upgraded & nothing could happen and it had only 1 engineer slot
-4 removed the engineer that was there
-5 then went into "build facilities" and destroyed the resistance ring I built previously
-6 then in the console I typed :
"givefacility resistancering 4" (look up XCOM 2 reddit console commands, my slot was the number 4 but everyone will be different)
this gave the proper modded facility
-7 then I added myself some money to buy back the upgrades that I lost on destruction
and it works....

I get simultaneous covert ops (with engineers)
end of story


Saddly, did the same but didn't work here =\
I think it's best to just put it as a "New Game Needed" probably
Originally posted by SetArk <Nyanverick 07>:
Originally posted by DBH*Whismerhill*{SSgt}:
so..
My report :
I checked in a new game that it worked fine before doing any of the following.
(used cheats to finish first mission quickly then used
"givefacility resistancering 3" for the above test)

I installed this mod mid campaign :
-1 I enabled the console.
-2 I enabled back the engineers (to reduce the possibilities of a conflict)
and disabled the removal of ambush (too OP)

-3 and sure enough my resistance ring was already fully upgraded & nothing could happen and it had only 1 engineer slot
-4 removed the engineer that was there
-5 then went into "build facilities" and destroyed the resistance ring I built previously
-6 then in the console I typed :
"givefacility resistancering 4" (look up XCOM 2 reddit console commands, my slot was the number 4 but everyone will be different)
this gave the proper modded facility
-7 then I added myself some money to buy back the upgrades that I lost on destruction
and it works....

I get simultaneous covert ops (with engineers)
end of story


Saddly, did the same but didn't work here =\
I think it's best to just put it as a "New Game Needed" probably
my report still stands, although your mileage may vary I still made it work on two different midcampaign saves successfully....
Fair fair.
I've tried again, and some parts of the mod is working.
For exemple, the slots for extras engeneers appear.
But they don't seem to work into giving the ability to send more tham one covert action.
Strangely enough through, i have 2 extra slots on the XCOM resistance cards (Can't use the two, only thorugh, the UI won't allow to allocate it saddly)
Gonna try a new game soon to see.
Originally posted by SetArk <Nyanverick 07>:
Fair fair.
I've tried again, and some parts of the mod is working.
For exemple, the slots for extras engeneers appear.
But they don't seem to work into giving the ability to send more tham one covert action.
Strangely enough through, i have 2 extra slots on the XCOM resistance cards (Can't use the two, only thorugh, the UI won't allow to allocate it saddly)
Gonna try a new game soon to see.
there's some shenanigans about the ability to send more than 1 covert action, save your game and try to skip to next month or something
I seem to remember something of the sort, though I wonder why I wouldn't have wrote it ...
just don't remember...
brain melt
Last edited by [DBH].Whismerhill.{SSgt}; 28 Jul, 2021 @ 1:17pm
Hehe no problem ^-^
I've done some tests here, still can't send.
Will try probably tomorrow a new game (Almost finishing this run)
Beeing starting to heavly mod the game and for now the game is just too easy, so trying to find best ways to balance things out.
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