Team Fortress 2

Team Fortress 2

Mirrored Upward - pl_drawpu
Downward when ?
The payload spawns on the last point and has to get to where it should spawn on upward and spawns are inverted. We need this.
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Tactical Tardigrade 17 ENE 2019 a las 13:55 
Absolutely
KHUNTZA  [desarrollador] 17 ENE 2019 a las 15:04 
A few people have commented asking for this.. Personally, I'm only interested in making the mirrored maps. Despite the clear evidence to the contrary, I'm actually against people making changes or 'improvements' to official maps.

You'll likely have a hard time finding any mapper to take this idea on as a project. My suggestion is if you want it, then taking the time to learn about the Source engine and learning Hammer to make it yourself would be a worthwhile experience.
76561198359743494 18 ENE 2019 a las 5:19 
yes
Blacenta 19 ENE 2019 a las 15:41 
Publicado originalmente por A productive member of society:
The payload spawns on the last point and has to get to where it should spawn on upward and spawns are inverted. We need this.

Make the entire map inverted vertically, so that the low points (like that area below last point) are the high points, and the high points are the low points.
Taxation is Theft 19 ENE 2019 a las 22:06 
Publicado originalmente por TWHFC 'pond':
Publicado originalmente por A productive member of society:
The payload spawns on the last point and has to get to where it should spawn on upward and spawns are inverted. We need this.

Make the entire map inverted vertically, so that the low points (like that area below last point) are the high points, and the high points are the low points.
That seems way harder than just switching spawns and making the payload go backwards from the last point.
Visari 20 ENE 2019 a las 9:34 
Publicado originalmente por A productive member of society:
Publicado originalmente por TWHFC 'pond':

Make the entire map inverted vertically, so that the low points (like that area below last point) are the high points, and the high points are the low points.
That seems way harder than just switching spawns and making the payload go backwards from the last point.
I agree.
✯ J_Tanzanite ✯ 21 ENE 2019 a las 14:44 
Publicado originalmente por Khuntza:
A few people have commented asking for this.. Personally, I'm only interested in making the mirrored maps. Despite the clear evidence to the contrary, I'm actually against people making changes or 'improvements' to official maps.

You'll likely have a hard time finding any mapper to take this idea on as a project. My suggestion is if you want it, then taking the time to learn about the Source engine and learning Hammer to make it yourself would be a worthwhile experience.

Unless you pay some mapper ;)
(Doubt anyone would want to tho, so might be a bit costly)
Deedles 22 ENE 2019 a las 8:33 
where would the payload spawn though? It finishes in a death pit
✯ J_Tanzanite ✯ 22 ENE 2019 a las 8:34 
You pull it up with a rope :'D
Shorp 1 AGO 2019 a las 7:38 
i actually want to try that but not quite sure if i should
im a decent map maker and im already doing some stuff with upward
i could make it downward if you really want me to
Hey man, if you ever get time or get done with the other projects of yours, please do go for it, would be fun.
Shorp 1 AGO 2019 a las 14:11 
well, making the cart go backwards basically means rebuilding the whole path
you see, the cart does NOT follow the rails you see in-game but the rails in game follow the path
the path of the cart can be anywhere, even in the sky.
rails are just decoration so just simply changing up the path which is 174 different entities will be time consuming
the spawn rooms are pretty easy though but yeah i'll try doing it
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