Team Fortress 2

Team Fortress 2

Mirrored Upward - pl_drawpu
Taxation is Theft 2019 年 1 月 17 日 上午 10:26
Downward when ?
The payload spawns on the last point and has to get to where it should spawn on upward and spawns are inverted. We need this.
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Tactical Tardigrade 2019 年 1 月 17 日 下午 1:55 
Absolutely
KHUNTZA  [開發人員] 2019 年 1 月 17 日 下午 3:04 
A few people have commented asking for this.. Personally, I'm only interested in making the mirrored maps. Despite the clear evidence to the contrary, I'm actually against people making changes or 'improvements' to official maps.

You'll likely have a hard time finding any mapper to take this idea on as a project. My suggestion is if you want it, then taking the time to learn about the Source engine and learning Hammer to make it yourself would be a worthwhile experience.
76561198359743494 2019 年 1 月 18 日 上午 5:19 
yes
Blacenta 2019 年 1 月 19 日 下午 3:41 
引用自 A productive member of society
The payload spawns on the last point and has to get to where it should spawn on upward and spawns are inverted. We need this.

Make the entire map inverted vertically, so that the low points (like that area below last point) are the high points, and the high points are the low points.
Taxation is Theft 2019 年 1 月 19 日 下午 10:06 
引用自 TWHFC 'pond'
引用自 A productive member of society
The payload spawns on the last point and has to get to where it should spawn on upward and spawns are inverted. We need this.

Make the entire map inverted vertically, so that the low points (like that area below last point) are the high points, and the high points are the low points.
That seems way harder than just switching spawns and making the payload go backwards from the last point.
Visari 2019 年 1 月 20 日 上午 9:34 
引用自 TWHFC 'pond'

Make the entire map inverted vertically, so that the low points (like that area below last point) are the high points, and the high points are the low points.
That seems way harder than just switching spawns and making the payload go backwards from the last point.
I agree.
✯ J_Tanzanite ✯ 2019 年 1 月 21 日 下午 2:44 
引用自 Khuntza
A few people have commented asking for this.. Personally, I'm only interested in making the mirrored maps. Despite the clear evidence to the contrary, I'm actually against people making changes or 'improvements' to official maps.

You'll likely have a hard time finding any mapper to take this idea on as a project. My suggestion is if you want it, then taking the time to learn about the Source engine and learning Hammer to make it yourself would be a worthwhile experience.

Unless you pay some mapper ;)
(Doubt anyone would want to tho, so might be a bit costly)
Deedles 2019 年 1 月 22 日 上午 8:33 
where would the payload spawn though? It finishes in a death pit
✯ J_Tanzanite ✯ 2019 年 1 月 22 日 上午 8:34 
You pull it up with a rope :'D
Shorp 2019 年 8 月 1 日 上午 7:38 
i actually want to try that but not quite sure if i should
im a decent map maker and im already doing some stuff with upward
i could make it downward if you really want me to
✯ J_Tanzanite ✯ 2019 年 8 月 1 日 上午 7:41 
Hey man, if you ever get time or get done with the other projects of yours, please do go for it, would be fun.
Shorp 2019 年 8 月 1 日 下午 2:11 
well, making the cart go backwards basically means rebuilding the whole path
you see, the cart does NOT follow the rails you see in-game but the rails in game follow the path
the path of the cart can be anywhere, even in the sky.
rails are just decoration so just simply changing up the path which is 174 different entities will be time consuming
the spawn rooms are pretty easy though but yeah i'll try doing it
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