Don't Starve Together

Don't Starve Together

Pandora, the Explorer
 This topic has been pinned, so it's probably important
shinymoogle  [developer] 6 Nov, 2019 @ 5:29pm
Bug Reports
For things that are happening that should not be happening.
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I think I grabbed the correct file?

I can go back for another if this is not the one needed.

https://pastebin.com/3hSB8zkQ

Also never have used pastebin before so I hope I linked correctly. Also assuming that this is the correct file I did ask on the forums if anyone had experienced anything like this or had any ideas in general and one suggested a bugged event and looking at what I see it does seem to be mentioning that. Could be the crash is unrelated to your mod.
I tried something and hammered it apart and then rebuilt it and I am now able to move past, hasn't frozen again so far.

I still have the code from prior and I am going to try not to use that world to much until I hear something from ya in case you want me to roll back so the bug can be observed as I still dont know what caused it.

I will say that when I hammered it I got like, 14 sweet dreams, 6 gears and 6 electrical doodads. Perhaps this was an after affect/scar of the previous issue which has already since been addressed but left and "echo" in my world?

edit:
Specifically I am thinking my attempts to hammer while bugged, may have left duplicates or something somehow so the game was treating it like several overlaid instances of the structure.
Last edited by thatraccoonskunkguy; 7 Nov, 2019 @ 4:23pm
shinymoogle  [developer] 7 Nov, 2019 @ 5:28pm 
That's the right log file, thanks! Though I'm not seeing any specific errors/crash events that would force a disconnect (I think a client-side error tends to outright crash to desktop)... hm, hm. Well, I'm glad to hear that things seem to be going smoothly for now. If you run into the disconnection issue again though, would you mind grabbing the server_log for the world one more time? I don't see a problem in the current one but it may have been overwritten since the log files are recreated each time a world is started up.

The hammer thing is... because I apparently set it to drop a set of all its components when hit, instead of when destroyed. Whoops. No structure duplication there, just goofed up the hammer response.
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