Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's The World at War - Irregular Units
S-Man  [developer] 14 Oct, 2020 @ 10:21am
Bug Reports - Suggestions
Please let me know if you're having any issues or suggestions with the mod. Thanks!
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Showing 1-3 of 3 comments
S-Man  [developer] 14 Oct, 2020 @ 10:22am 
Planned Fixes for the Next Version:

- Remove barb ability to spawn militia units

- Research ways to prevent militant CS's from gifting irregular units

- Test to make sure the mod works with the new Ancient World at War mods
Last edited by S-Man; 19 Mar, 2021 @ 2:37pm
Darklord Morius 7 Jan, 2021 @ 8:44pm 
Is it not possible to remove their status as unique units? About the barbarians, it's not enough just to make a "empty" replacement of the units?
S-Man  [developer] 19 Mar, 2021 @ 2:37pm 
@Darklord Morius - I'll have to look more closely at this. It's pretty simply to ensure Barbs can't use a unit (adding an entry in the Civilization_UnitClassOverrides table). I just don't think Barbs having an organized Militia "feels" right.

On preventing CS's from gifting, I know there's a trick to that, but I can't recall it off the top of my head. I don't think the Civilization_UnitClassOverrides will stop Militant CS's from gifting a unit. It has to prevented using that trick (which I think you're right - something to do with Unique Units). Just need to do some research.

Thanks for the heads up!
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