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- Remove barb ability to spawn militia units
- Research ways to prevent militant CS's from gifting irregular units
- Test to make sure the mod works with the new Ancient World at War mods
On preventing CS's from gifting, I know there's a trick to that, but I can't recall it off the top of my head. I don't think the Civilization_UnitClassOverrides will stop Militant CS's from gifting a unit. It has to prevented using that trick (which I think you're right - something to do with Unique Units). Just need to do some research.
Thanks for the heads up!