Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Feel free to upload the SE conversion to Nexus if you want, with a link to this mod.
Since this mod just modifies a few pre-existing numbers, you could also recreate it by yourself with the SE Creation Kit.
Ok um does using Steam Workshop downloaded mods with Nexus downloaded mods creates any conflicts with the game files?
I'm just fearful of encountering bugs from using two different mod managers for the same game.
If you download mods using the workshop, you always need to start skyrim with the steam launcher at least once to sync and update you workshop mods, which has a certain tendency to mess up you load order.
If you also download mods from Nexus and use a mod manager like Mod Organizer 2[www.nexusmods.com](I highly recommend this one), you might need to make sure your load order is correct before starting the game the next time.
Workshop-downloaded mods show up in MO2 as "unmanaged mods", but can be activated and deactivated like any other mods.
I use Vortex since it is the only Nexus mod manager that is supported but thx for the heads up.