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how in the world would you coordinate a test like that? moving everything to another grid and all? did you acually do process that to test this out? or are you saying you moved it to a different physical server?
if you do move everything to another server, did you test to make sure the repair feature was still working on the 2nd grid, or was it possably not doing those. (dmg a ceiling, anchor, wait to see if it repairs)
I have tested a few more things, made a backup of the server, removed your mod from freeport, restarted. The lag is gone. Re enable your mod, run the backup, lag is back.
The problem is why the lag does not exist on any of the other grids but only happens on the freeport grid. You are welcome to join our server cluster, take one of our ships and see for yourself.
It sounds like a farfetched story I know, but the proof is here for you to verify.
That being said, no matter what happens, I do appreciate you taking the time to help us with this.
Edit - All 16 of our servers (Grids) are on a seperate physical machine, We pay survival servers for that feature.
Edit - the lag is not unplayable as it does not lock up the server or cause any ill effects, it is not even a rubberband type of lag. It is like the entire server stops for half a second to a full second every 60 seconds like clockwork.
as a test, would you be able to modify the map to make one of the other grids you are saying isn't a problem into a freeport / home grid? I know I can do that on my own server as a host in at my house, but hosting services don't always have the ability to modify the map without a server wipe, so be careful with that test, but curious if that's an option.
The lag does not happen when everything is moved to another grid.
Edit - Sorry for the late response, took a while to test that.
I have cleaned my mods folder, restarted the Grid with only your mod and nothing else. The lag remains, it is also now on other Grids as I did a clean mod folder on each of them as well. Which leads me to believe you were indeed correct when you said the repair wasn't working on other Grids of my cluster.
I have no idea what to do from this point on. I am willing to test any ideas or changes you have and make.
As for the request. I am not a mod maker for atlas, I have an idea of how much work it takes, but I am not skilled at doing the work. A long winded way of saying thank you for all your hard work.
Would it be possible to get a version of this mod with just the powerstone animals, increased xp for tames (exceeding the lvl 29 max tame or no xp gains) and the gunpowder/fertilizer fix ?
I love all the mod but the lag is driving me insane.
i have a few ideas on the repair fixes, but need to build out a loging piece to capture the behavior. for now, you can simply disable the repair option in the INI to stop the lag issue you are having till I can get around to that.
I was asking for a seperate package of mods because I wonder if my problem is just the ini settings not working.