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if I'm not mistaken, the Breedable creatures would be replacing the dinos to make them breedable, meaning they are new set's of dinos. my mod is not doing anything like that, and not touching their inventory at all. The only thing I'm doing with dinos/aniamals is..
1. changing the spawner flag from "un-tamable" to "tamable" at start of server (before any dinos are even out)
2. scan's for any new dino every 5mins, detects any new ones, apply xp buff (which regularly increases there xp at set intervals for idle dinos, and monitors for gained xp and applies it server side to bypass the hard locks)
as you can see, I'm doing nothing with inventory. .however, the way the other moders do there systems, to make them breedable, I will 99.9% say they are having to make new inventory files, or at least map to existing ones, etc.
if in doubt, remove this mod and try again without it. but nothing i'm doing has anything to do with inventory or the menu at all. if mine was crashing anything, it would be when the xp applies, the buff applies, or at server launch. those are the only 3 trigger points to make it stackable.
Can no longer craft them and existing bookshelves got deleted removing all of our blueprints
Yep, the bookshelves and their contents are gone for me now after the update as well.