ATLAS
TnM Gaming Server Mod Pack
Temil2006  [developer] 14 Feb, 2019 @ 6:23am
REPORT ISSUES
please use this thread to report issues. Make sure to include as many details as you can and whatever testing details you have on what you have tried or how to duplicate it.
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Showing 1-14 of 14 comments
DMN Nitemare 20 Feb, 2019 @ 4:13pm 
The crew recruiter isn't seeming to work, i have double checked using the base one, leveled them and went back to the craftable one and it isn't working. Any ideas?
Temil2006  [developer] 20 Feb, 2019 @ 4:25pm 
um.. not working in what way? not sure the issue.
DMN Nitemare 20 Feb, 2019 @ 9:37pm 
you cant purchase from the craftable recruiter, unless there is a setting that stops it but I even set it to priority and it will allow everything except the crew recruiter to work
Temil2006  [developer] 20 Feb, 2019 @ 10:37pm 
I can assure it, it does work, just tested it on 2 of my servers and it's working fine. make sure to upgrade your previous lvl 1 crew members because there is a max limit of how many crew you can have that are lvl 1. that is most likly thecause to your issue. level them up, and you should be able to recruit more. it follows the same rules as the default game settings.
Goober 22 Feb, 2019 @ 7:21pm 
How does the personal recuiter work? I have gold and no crew is at level 1 but I still cant buy vrew
Temil2006  [developer] 22 Feb, 2019 @ 11:19pm 
for me and others on my servers, I simply place/buy the recruiter. Then I access them while having gold in my inventory, and I press E on the crew to buy one just like with the default one. really the same as default. If you have 100% confirmed you dont have any lvl 1's limiting you. Maybe try picking up and replace the recruiter or placing them in a different location, as sometimes the game does get weird and if there are to many things really close, it won't allow you to buy any, because it doesnt' have a place to bring them into the game? I'm not sure what else would be causing it. do you also have any other mods installed that you might be able to list out to see if any might be conflicting?
[OCG]Succy 11 Mar, 2019 @ 8:05pm 
sorry another issue: my guys have listed all critters with issues - bears, elephants, giraffes, cows, tigers, wolves. issues accessing inventories and personal game crashes. I have checked with the other mod I have which is Breedable Creatures if its his end but he's just tested it and he's not getting it happen. he also doesn't have cows so I am asking can you check and see is somethings doing it on your end? if its clear then I have no idea.
Temil2006  [developer] 11 Mar, 2019 @ 8:52pm 
Originally posted by OCGStuccy:
sorry another issue: my guys have listed all critters with issues - bears, elephants, giraffes, cows, tigers, wolves. issues accessing inventories and personal game crashes. I have checked with the other mod I have which is Breedable Creatures if its his end but he's just tested it and he's not getting it happen. he also doesn't have cows so I am asking can you check and see is somethings doing it on your end? if its clear then I have no idea.

if I'm not mistaken, the Breedable creatures would be replacing the dinos to make them breedable, meaning they are new set's of dinos. my mod is not doing anything like that, and not touching their inventory at all. The only thing I'm doing with dinos/aniamals is..
1. changing the spawner flag from "un-tamable" to "tamable" at start of server (before any dinos are even out)
2. scan's for any new dino every 5mins, detects any new ones, apply xp buff (which regularly increases there xp at set intervals for idle dinos, and monitors for gained xp and applies it server side to bypass the hard locks)

as you can see, I'm doing nothing with inventory. .however, the way the other moders do there systems, to make them breedable, I will 99.9% say they are having to make new inventory files, or at least map to existing ones, etc.

if in doubt, remove this mod and try again without it. but nothing i'm doing has anything to do with inventory or the menu at all. if mine was crashing anything, it would be when the xp applies, the buff applies, or at server launch. those are the only 3 trigger points to make it stackable.
[OCG]Succy 12 Mar, 2019 @ 10:44pm 
that's ok and thank you for being honest its more like these two mods are clashing and its on end. Thank you I am removing his mod today. maybe state this mod is not compatible with breedable creatures or any other creature mods.

Last edited by [OCG]Succy; 12 Mar, 2019 @ 10:46pm
Temil2006  [developer] 13 Mar, 2019 @ 5:13am 
I'm not going to say it's not compatible with all creature mods as thats not accurate. The changes I make should in no way cause an issue that you are referring to as it doesn't touch those files at all. There are multiple other creature mods that other admins use that work fine. So making a statement that it's not compatible with others isnt fair . It's more like the one single breedable mod isn't compatible.. which I haven't confirmed myself, but other admins on dev chat on discort etc have stated it works fine..
VENGEANCE 30 Apr, 2019 @ 1:34am 
Temil2006 we have been doing some testing. Grapeshot added a feature where the top level of a ship was higher with the higher quality shipyards. However, your mod breaks this. we find ships made in higher quality shipyards are limited (max level) some times its 11, other time 24 it doesn't seem consistent. Are you planning on rolling this change in to your mod so this issue no longer happens?
Calo 12 May, 2019 @ 6:21pm 
The 500 slot bookshelves were removed with the May 12th update.
Can no longer craft them and existing bookshelves got deleted removing all of our blueprints
timex 12 May, 2019 @ 6:32pm 
Originally posted by Calo:
The 500 slot bookshelves were removed with the May 12th update.
Can no longer craft them and existing bookshelves got deleted removing all of our blueprints

Yep, the bookshelves and their contents are gone for me now after the update as well.
Temil2006  [developer] 12 May, 2019 @ 8:25pm 
not alot I can do about it. even if i brought them back, the items within are lost. I forgot to mention the change to the website, and I'm sorry for that. I was a needed change due to an ongoing bug.
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