ATLAS
[SPUK] Advanced Structures
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Silly Monster  [developer] 1 Feb, 2019 @ 10:03am
Ini Options
Version 0.11.0

Copy the ini command you want and put it into your gameusersettings.ini, make sure to also copy the section header [SPUK/AdvancedStructures] if it is not already present.
You find the ini files on your server here: ShooterGame/Saved/Config/WindowsServer/

Header
[SPUK/AdvancedStructures]


Core Functions

NoPickupForDamagedStructures
Disables the pick up of damaged structures. (Default: True)
Begining with 0.8.0 you also need PickupForDamagedStructures (Default: False)
So if you want to pick up damaged structures, you need this in your config file:

NoPickupForDamagedStructures=False PickupForDamagedStructures=True
NoPickupForDamagedStructures will be removed in one of the later patches, but for now both ini options are required.

AllowPermanentPickup
Disable the permanent pick up option by setting this option to "False", this will return the behavior back to vanillas 30 seconds timer. (Default: True)
Begining with 0.8.0 you also need NoPermanentPickup (Default: False)
So if you want to disable the permanent pick up of structures, you need this in your config file:

AllowPermanentPickup=False NoPermanentPickup=True
AllowPermanentPickup will be removed in one of the later patches, but for now both ini options are required.

OverridePickUpTime
Option to extend the timeframe for free pickup if the permanent pick up is turned off.
(Default: 30.000000 / No pick up at all: -1.000000)

DisableAutomaticDoors
Turns off the default automatic open and close function for all doors and gates.
(Default: False)

NoFoundationSupportRequired
Enables to build without foundation support. Building on ships remains vanilla.
(Default: False)

AdditionalSupportDistance
In Vanilla you can build out 3 ceilings from a foundation. By setting this option to 2, you can now build out 5 ceilings. Building on ships remains vanilla.
(Default: 0 | Valid range: 1-10)


Slot count
Options to change the default slot count for the different storage structures.

OverrideSlotsBookshelf
(Default: 350 | Vanilla: 280 | Valid range: 1-500)

OverrideSlotsCampfire
(Default: 45 | Vanilla: 12 | Valid range: 1-250)

OverrideSlotsCookingPot
(Default: 45 | Vanilla: 12 | Valid range: 1-250)

OverrideSlotsFeedingTrough
(Default: 60 | Vanilla: 60 | Valid range 1-500)

OverrideSlotsForge
(Default: 120 | Vanilla: 120 | Valid range: 1-500)

OverrideSlotsIceBox
(Default: 60 | Vanilla: 48 | Valid range: 1-500)

OverrideSlotsGrill
(Default: 100 | Vanilla: 50 | Valid range: 1-500)

OverrideSlotsLoom
(Default: 60 | Vanilla: 60 | Valid range: 1-500)

OverrideSlotsMortar
(Default: 60 | Vanilla: 40 | Valid range: 1-500)

OverrideSlotsPreservingBag
(Default: 60 | Vanilla: 24 | Valid range: 1-500)

OverrideSlotsShipyards
(Default: 300 | Vanilla: 300 | Valid range: 1-500)

OverrideSlotsSmithy
(Default: 200 | Vanilla: 150 | Valid range: 1-500)

OverrideSlotsStorageBoxHuge
(Default: 150 | Valid range: 1-500)

OverrideSlotsStorageBoxLarge
(Default: 100 | Vanilla: 100 | Valid range: 1-500)

OverrideSlotsStorageBoxSmall
(Default: 40 | Vanilla: 40 | Valid range: 1-500)

OverrideSlotsTannery
(Default: 120 | Vanilla: 120 | Valid range: 1-500)


Crafting speed
Options to change the default crafting speed for the different crafting stations.

OverrideCraftingSpeedCampfire
(Default: 1.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedCookingPot
(Default: 3.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedForge
(Default: 3.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedGrill
(Default: 8.0 | Vanilla: 8.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedLoom
(Default: 3.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedMortar
(Default: 3.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedPreservingBag
(Default: 3.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedSmithy
(Default: 3.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedShipyards
(Default: 3.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)

OverrideCraftingSpeedTannery
(Default: 3.0 | Vanilla: 1.0 | Valid range: 1.0 - 10.0)


Spoiling times
Options to change the default spoiling multiplier for the different storage structures.

OverrideSpoilingFeedingTrough
(Default: 8.0 | Vanilla: 4.0 | Valid range 0.1 - 40.0)


Elevator weight restrictions

ElevatorSmallCarryWeight
(Default: 1400 | Vanilla: 1400 | Valid range: 1-7000)

ElevatorMediumCarryWeight
(Default: 3000 | Vanilla: 3000 | Valid range: 1-15000)

ElevatorLargeCarryWeight
(Default: 6000 | Vanilla: 6000 | Valid range: 1-30000)


Fuel consumption

RequiresFuelLamps
Option to enable fuel consumption on all light structures execpt lighthouse and wall hook. (Default: False)

RequiresNoFuelLighthouse
Option to disable fuel consumption for the lighthouse. (Default: False)


Light settings

DisableAutomaticLights
Option to disable automatic turn on/off for all light structures except lighthouse and wall hook. Please be aware, if you change this option to true and later back to false, you need to turn back the auto setting on every already placed light. (Default: False)

DisableAutomaticLighthouse
(Default: False)


Temperature settings

DisableWindtowerFunction
Option to turn off the cooling effect on the windtower. It will still stay as a decorative structure, but the item description will indicate, that the functionality is turned off.
(Default: False)

OverrideWindtowerRange
Defines the range for the cooling effect. Please keep in mind, the effect is only near the output at its maximum strength. The more you move away from the outlet, the weaker the effect gets. When you reach the range defined here, the effect will be zero.
(Default: 3000.0 | Ark AC: 1000.0 | Valid range 800.0 - 10000.0)

OverrideWindtowerStrength
Defines the strengh for the cooling effect.
(Default: 360.0 | Ark AC: 120.0 | Valid range 100.0 - 2000.0)


Farming settings

DisableSetSoil
This disables the option to fill crop plots with the different biom soils and with that to grow everything everywhere. (Default: False)

PlaceWaterIntakeEverywhere
This allows the SPUK water intake to be placed everywhere (except on ships) without the need of a water source.


Vanilla options

This one goes in the game.ini under [/script/shootergame.shootergamemode]
bDisableStructurePlacementCollision=true
These option is bugged at the moment. If enabled everybody can build on other peoples claimed land. This needs to be fixed by Grapeshot. Please keep an eye on the patch notes.
Turn off the collision checks.
Default: False



Last edited by Silly Monster; 25 Oct, 2019 @ 7:10am