Stellaris

Stellaris

Superior Species for 2.6
 This topic has been pinned, so it's probably important
Mugi  [developer] 10 Feb, 2019 @ 9:36am
Complete Organic Species Trait List
Artisanal
Cost: 4
Modifiers: +25% Food Output, +10% Consumer Goods Output.
Members of this species are known for their immaculate taste in food and luxuries, and they bring these qualities into their workspaces.


Agrarian
Cost: 2
Modifiers: +15% Food Output
This species has a deep connection to the land, and make expert farmers and gardeners.


Urban
Cost: -1
Modifiers: -10% Food Output
Members of this species are poorly suited for a rural lifestyle.


Bioreactors
Cost: 4
Modifiers: +25% Energy Output, +10% Motes, Gases, and Crystal Output.
Members of this species naturally convert heavy elements into tremendous amounts of energy.


Ingenious
Cost: 2
Modifiers: +15% Energy Output
Members of this species are good at 'thinking outside the box' and know how to maximize the efficiency of their infrastructure and power grids.


Reluctant
Cost: -1
Modifiers: -10% Energy Output
Members of this species are avaricious by nature, and will typically offer no service without proper compensation.


Thermophiles
Cost: 4
Modifiers: +25% Mineral Output, +10% Alloy Output
This species evolved around hydrothermal vents and active volcanoes. To them, the heat of the forge and dust of the mines are as much home as anywhere else.


Industrious
Cost: 2
Modifiers: +15% Mineral Output
Members of this species are known for their diligent and hard-working nature, always going above and beyond.


Lethargic
Cost: -1
Modifiers: -10% Mineral Output
Members of this species are rather slothful and averse to hard labor.


Erudite
Cost: 4
Modifiers: +20% Science Output
The mental acuity seen in members of this species is quite remarkable.


Intelligent
Cost: 2
Modifiers: +10% Science Output
This species is highly intelligent, and enjoys faster technological progress.


Simple
Cost: -2
Modifiers: -10% Science Output
Members of this species tend to be rather dim. There is no gentler way to put it.


Moronic
Cost: -4
Modifiers: -20% Science Output
How this species managed to achieve spaceflight remains a hotly debated topic in academia.


Natural Engineers
Cost: 1
Modifiers: +20% Engineering Output
Members of this species have a natural inclination towards engineering and material sciences.


Natural Physicists
Cost: 1
Modifiers: +20% Physics Output
Members of this species have a natural inclination towards theoretical physics and astral phenomena.


Natural Sociologists
Cost: 1
Modifiers: +20% Society Output
Members of this species have a natural inclination towards sociology and biological studies.


Thrifty
Cost: 2
Modifiers: +20% Trade Value
Members of this species are instinctively economical and are always looking to make a good profit, whatever corners need cutting.


Robust
Cost: 4
Modifiers: +25% Habitability
Numerous redundant organs and an optimised biochemistry make this species extraordinarily resistant to environmental hazards and disease.


Adaptive
Cost: 2
Modifiers: +10% Habitability
This species is highly adaptive when it comes to foreign environments.


Nonadaptive
Cost: -2
Modifiers: -10% Habitability
This species does not adapt well to foreign environments.


Endemic
Cost: -4
Modifiers: -25% Habitability
Members of this species are unable to thrive outside of a very specific environment, due to their unique biochemistry.


Fertile
Cost: 4
Modifiers: +25% Pop Growth
The natural fecundity and geniality of this species is quite dramatic.


Rapid Breeders
Cost: 2
Modifiers: +10% Pop Growth
This species reproduces at a very rapid rate, increasing population growth.


Slow Breeders
Cost: -2
Modifiers: -10% Pop Growth
This species reproduces at a slow rate, lowering population growth.


Polyploids
Cost: -4
Modifiers: -25% Pop Growth
This species has more than two biological sexes. Several sets of chromosomes are required for reproduction.


Masterful
Cost: 3
Modifiers: +2 Leader Levels, +10% Ruler Output, +5% Specialist and Complex Drone Output
Members of this species are remarkable leaders, and perform admirably in positions of power.


Talented
Cost: 1
Modifiers: +1 Leader Levels, +5% Ruler Output, +2.5% Specialist and Complex Drone Output
Member of this species are born with a natural aptitude.


Quick Learners
Cost: 1
Modifiers: +25% Leader and Army Experience
Members of this species are quick to learn from their experiences.


Slow Learners
Cost: -1
Modifiers: -25% Leader and Army Experience
Members of this species are slow to learn from their experiences.


Nomadic
Cost: 1
Modifiers: +15% Pop Growth from Immigration, -25% Resettlement Cost
This species has a nomadic past, and its members often think nothing of relocating to another world.


Sedentary
Cost: -1
Modifiers: -15% Pop Growth from Immigration, +25% Resettlement Cost
This species has a sedentary past, and its members are reluctant to migrate away from where they grew up.


Conservational
Cost: 1
Modifiers: -10% Consumer Goods Upkeep
Members of this species believe that resources must be conserved and recycled.


Wasteful
Cost: -1
Modifiers: +10% Consumer Goods Upkeep
Members of this species seemingly have no concept of frugality and are prone to useless consumption.


Communal
Cost: 1
Modifiers: -10% Housing Usage
Members of this species are highly communal, and quite used to living in close proximity to others.


Solitary
Cost: -1
Modifiers: +10% Housing Usage
Members of this species tend to be solitary and territorial, often becoming agitated in crowded conditions.


Oligotrophic
Cost: 1
Modifiers: -10% Food Upkeep
Members of this species are suited to nutrient-poor, often underground ecosystems, requiring little in the way of traditional sustenance.


Antimetabolic
Cost: -1
Modifiers: +10% Food Upkeep
Members of this species experience significant difficulties in satisfying many basic dietary needs.


Charismatic
Cost: 2
Modifiers: +20% Amenities Output
Members of this species have a special charisma, and are generally considered pleasant to be around.


Repugnant
Cost: -2
Modifiers: -20% Amenities Output
The physical appearance and customs of this species are considered offensive to most others, and few appreciate them as neighbors.


Traditional
Cost: 1
Modifiers: +10% Unity Output
Certain aspects of this species' cognition makes it predisposed to especially value historical precedence and group unity.


Quarrelsome
Cost: -1
Modifiers: -10% Unity Output
While not inherently distrustful, members of this species are often socially combative.


Conformists
Cost: 2
Modifiers: +25% Governing Ethics Attraction
These people always seek consensus and are more likely to conform to the governing ethics.


Deviants
Cost: -2
Modifiers: -25% Governing Ethics Attraction
These people are rebellious in nature and constantly try to challenge the status-quo.


Venerable
Cost: 3
Modifiers: +60 Leader Lifespan
This species can grow to an age that commands dignity and respect.


Enduring
Cost: 1
Modifiers: +20 Leader Lifespan
Lifespans in this species are unusually long.


Fleeting
Cost: -1
Modifiers: -20 Leader Lifespan
Time is fleeting for this species. What they lack in longevity, they have to make up in other ways.


Mighty
Cost: 3
Modifiers: +50% Army Damage, +5% Worker and Simple Drone Output
Members of this species possess a strength that almost defies the laws of physics.


Strong
Cost: 1
Modifiers: +25% Army Damage, +2.5% Worker and Simple Drone Output
Members of this species possess great physical strength, making them formidable fighters on the ground.


Weak
Cost: -1
Modifiers: -25% Army Damage, -2.5% Worker and Simple Drone Output
Members of this species are physically weaker than average, making them poor fighters on the ground.


Inert
Cost: -3
Modifiers: -50% Army Damage, -10% Worker and Simple Drone Output
One could be forgiven for mistaking this torpid species for a sessile organism.


Unbound
Cost: 3
Modifiers: +5% Output, +25% Egalitarian Ethics Attraction, -30% Slave Output, -50% Slave Happiness
Members of this species have retained their natural wildness, and are extremely difficult to subjugate.


Decadent
Cost: -1
Modifiers: -10% Worker Happiness, -10% Slave Happiness
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Anxious
Cost: -1
Modifiers: -25% Ruler Happiness, -10% Specialist Happiness
Members of this species are naturally nervous, and prefer the comfort of routine to the stresses of power.


Apex Predator
Cost: 4
Modifiers: +100% Army Damage, +25% Pop Growth from Immigration, +50% Food Upkeep
This species is one of the galaxy's deadliest predators.


Intrepid
Cost: 3
Modifiers: +100% Army Morale, -50% Army Disengage Chance
This species is near-immune to fear.


Resilient
Cost: 1
Modifiers: +25% Army Health, +50% Defense Army Damage and Morale
Members of this species are physiologically resilient, and will fight like enraged brood mothers to defend their worlds.


Undisciplined
Cost: -1
Modifiers: -25% Army Health, -50% Defense Army Damage and Morale
Members of this species lack the coordination needed to face danger head-on, and would sooner retreat than stand to defend their homeland.


Resourceful
Cost: 4
Modifiers: -20% Pop Upkeep
Members of this species tend to live within their means and make the most of what they have.


Hedonists
Cost: -4
Modifiers: +20% Pop Upkeep
To this species, there is but one reality: the pursuit of one's immediate desires.


Eusocial
Cost: 4
Modifiers: +50% Governing Ethics Attraction, +20% Unity Output
Though not a true hive mind, this species exhibits an extreme degree of sociality.


Iconoclasts
Cost: -4
Modifiers: -50% Governing Ethics Attraction, -20% Unity Output
Members of this species are notoriously rebellious and disruptive, rejecting society's dogma in favor of their own convictions.


Sanguine
Cost: 3
Modifiers: +10% Pop Happiness, +25% Army Morale
Members of this species are cheerful and impetuous. They act with neither foresight nor hindsight.


Despondent
Cost: -3
Modifiers: -10% Pop Happiness, -25% Army Morale
Members of this species experience constant bouts of melancholy and hopelessness. Every day for them is a struggle.


Minuscule
Cost: 3
Modifiers: -20% Food Upkeep, -25% Housing Use, -25% Army Health
Members of this species are r-strategists, small in both stature and dietary needs.


Gigantic
Cost: -3
Modifiers: +20% Food Upkeep, +25% Housing Use, +25% Army Health
Members of this species grow to a colossal size. They require a proportionally huge amount of food and living space.
Last edited by Mugi; 10 Feb, 2019 @ 9:37am