Stellaris

Stellaris

Superior Species for 2.6
206 Comments
dand 19 May, 2024 @ 6:31am 
i really liked this one :/
the4skin666 16 Jan, 2024 @ 9:09am 
Have a bug where when starting a new game the 4 leaders I start with create a 4.3 million % over cap causing me to start with a -343k energy credit deficit. Does anyone know how to fix this or use another mod to fix this problem. This mod is just what I am looking for for some good old fashioned roleplay and i am desperate to find a way to make it work, Thank you
XCABAL 8 Jan, 2022 @ 2:06am 
Just curious if this mod will ever come back. It was a mandatory inclusion in my playthroughs back in the day.
Major Triphazard 13 Nov, 2021 @ 7:04pm 
Not sure if this mod is being maintained anymore, but just in case it is: there is a bug in 3.1 where this mod prevents robots from assembling. Apparently this is a problem with other trait modification mods as well. When the assembly plant is built no robot template is made and no robots ever begin assembly.
Rolhn 22 Oct, 2021 @ 8:21am 
I take it that this mod is dead/?
jht_89 20 Jun, 2021 @ 5:54pm 
@KZ3838 if you look in your browser's address bar (or alternatively, if you click the share button in the main Steam program), you'll see the following part of the URL: ?id=1642634313

That number is what the mod uses as the folder name on your computer.
KZ3838 15 Jun, 2021 @ 12:42pm 
First I would like to thank MantiSynth for the solution to the problem regarding leaders not having traits, but I have a question. This is the first time I've had to go into Stellaris's mod files and while I have found where they are, all of the mods are listed as numbers. Does anyone happen to know what numbers correspond with this mod?
MantiSynth 9 Jun, 2021 @ 8:38pm 
if this mod makes leaders not have traits: go into the mod files and delete the leader_classes folder. not even sure what its supposed to be overwriting, since its the same as vanilla 2.6 as far as i can tell
Rolhn 16 May, 2021 @ 10:44am 
This needs an update to fix the Envoy issue
SteelCrow 19 Apr, 2021 @ 1:57pm 
Leader traits don't show up visually anymore, I think this is because envoys have no traits, and mess up the others.
Anyway, Devious decided to update
Xenology : Traits Expansion , go check that out.
Cheesemongle 21 Feb, 2021 @ 10:09pm 
The mod overwrites the species characteristics file for traits, which contains necrophage. This mod hasn't been updated for a while so it is missing in this mod
patupi 21 Feb, 2021 @ 4:55pm 
Just reiterating what Scytheman11 said a page back. With this mod Necrophage trait for your species doesn't come up, even if you have selected the empire to be necrophage, but you can still run the race in a game. I got fifteen years into the game before I realized my Necrophages weren't able to do their main schtick! Might want to see what the conflict is.
Rolhn 25 Jan, 2021 @ 7:53am 
Update when??
Average Anon 17 Jan, 2021 @ 5:54pm 
So, I dont mean to be demanding, but is the mod ever getting updated?
Verily 5 Dec, 2020 @ 12:09pm 
Alright thank you. I assume also the reason many traits are not showing up currently will be fixed with the update? Currently only Venerable, Mighty and the special versions of engineering/society/physics are showing for me. None of the orange traits are showing up and many of the Blue aren’t either.
Mugi  [author] 4 Dec, 2020 @ 10:23pm 
I could've sworn I changed it to a storm cloud! It made me uncomfortable too. Will add it to the list.
Story Enthusiast 4 Dec, 2020 @ 7:38am 
Agreeing w/ Psychorevery, explicitly referencing suicide is NOT cool
Verily 4 Dec, 2020 @ 6:02am 
Hey Muggins, any chance you could change the icon on Despondent off of a noose? Maybe make it a tear instead.
Average Anon 15 Nov, 2020 @ 9:56am 
Good to hear! Thanks for the selfless hard work.
Mugi  [author] 15 Nov, 2020 @ 5:43am 
I will!
Average Anon 9 Nov, 2020 @ 6:05am 
Hey @Muggins, when ypu updatethe mod,will you be updating Genetic Experiments as well?
Gavril 8 Nov, 2020 @ 11:11pm 
My game isn't loading this at all. I tried unsubbing and subbing again, but that doesn't seem to have worked. Am I missing something?
Scytheman11 4 Nov, 2020 @ 11:42pm 
I ran into a problem where if this mod is running the trait necrophage from the new origin disappears. Is there a way to fix this?
Mugi  [author] 11 Oct, 2020 @ 11:28pm 
I don't believe there are any gendered traits in this mod, but I'll try and squash that bug when I update the mod for Necroids.
Spider 11 Oct, 2020 @ 1:52pm 
You're right, it's working. I did notice a bug, however. Leaders (or at least, Rulers) are getting leader traits they shouldn't have. For example, my ruler in a new game just spawned with Land of the Free (the species does NOT have the Unbound trait) and a leader trait that only female rulers should have (he is male).
Cheesemongle 4 Oct, 2020 @ 11:57pm 
i mean it still works
Spider 2 Oct, 2020 @ 11:56am 
I miss this mod.
warlord.andrej-wrafgxp 27 Jul, 2020 @ 5:36am 
Pleaze, add in lang files this:
https://yadi.sk/d/gGPyHGEH0eAtlA
Rolhn 26 Jul, 2020 @ 5:01pm 
So update when?
vindictive182 27 May, 2020 @ 10:07am 
Yup Erudite is bugged
creatorcharlie 21 May, 2020 @ 11:06am 
I encountered the same problem however I was able to select the trait.
Kangarus 17 May, 2020 @ 8:31am 
Hey, been having a problem, I can't select the Erudite trait for my species as it says it's incompatible with itself. I think it might be a bug with the mod. Just letting you know.
Mugi  [author] 16 May, 2020 @ 8:32am 
I'll nip that problem in the bud, then! Thanks for letting me know, Paradox must have removed the limit at some point.
KahirDragoon 16 May, 2020 @ 7:47am 
Is there a reason you limit the worm event to planets with size < 26? Its not in the vanilla files and is problematic when the bigger colonies mod is used.
QOMRADEQUEER 2 May, 2020 @ 7:16am 
@Gaming Human Guy - I have a personal and unlisted little submod of traits built around Superior Species and Photosynthesis you might like. No robot or machine stuff though as I don't really play either.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2079800215
Mugi  [author] 1 May, 2020 @ 11:29pm 
I've got some plans for something like that, stay tuned.
Sulafet 1 May, 2020 @ 9:05pm 
Have you thought about adding a couple of new traits? Nothing major, It's just that personally I've played with this mod for so long that it would be cool to see some new stuff. Maybe a couple more specifically for machine empires like say a nanobot swarm trait, some flavour stuff.
Ragadad 1 May, 2020 @ 10:23am 
Muggins good modder thank u
Mugi  [author] 24 Apr, 2020 @ 12:31am 
Thanks, I'll do that!
No Name 23 Apr, 2020 @ 6:00pm 
This mod looks good by the way I noticed your link for related mods for the auto gene assimilation links to a version that hasn't been updated in a year. The newest version is here if you want to update the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1962029890
QOMRADEQUEER 19 Apr, 2020 @ 3:39pm 
Oh shit, I just realized this is compatibility with photosynthesis out of the box now! Thanks!
Bedge 13 Apr, 2020 @ 9:33am 
cool mod
Phil 10 Apr, 2020 @ 11:49am 
Oh. :facepalm: Thank you.
Mugi  [author] 10 Apr, 2020 @ 12:09am 
Major traits (Valued at +3, +4, -3, and -4) are not modifiable until you have advanced genemodding through the ascension path. These traits are indicated by their colour (light blue and orange). I have tested in the 2.6.3 beta and everything is working as it should.
Phil 9 Apr, 2020 @ 7:24pm 
Playing around with the 2.6.3 beta -- your traits are not showing up in the gene modification template choices. FYI
Sulafet 8 Apr, 2020 @ 5:18am 
Found the incompatibility causing pop upkeep to stop working: Relytor's Empire United
Mugi  [author] 8 Apr, 2020 @ 1:30am 
I've added compatibility for Photosynthesis; please tell me if you encounter any issues.

I made a few numbers tweaks and fixed some other bugs where I could. I couldn't track down the issue of Hedonist etc. not applying, but I suspect it is due to a mod compatibility issue. Will likely need to replace the leader level bonus for Wisdom of the Ages. Thanks!
petrovytsh 7 Apr, 2020 @ 11:55pm 
If is deal with PLANTOID, then with compatibility with Photosynthesis )))
Mugi  [author] 7 Apr, 2020 @ 11:39pm 
I'll see what I can do!