Counter-Strike 2

Counter-Strike 2

Tube [v2]
Louna 2019 年 2 月 8 日 上午 1:51
Gameplay Changes
- Wider tunnels (overall).
- Middle is too open area, so easy for snipers.
- Lower water level on ladder, so people can't drown.
- Make one big ladder out of the little ones
- Remove short A (I know it's a big change but it really doesn't have a purpose in this map).
- Make the a long shorter.
- Too many paper walls (for example you can shoot people from long thru the wall to short with a pistol
- Overall brighter lighting
- Remove some of the many cosmetic thing that have little to no purpose in this map
- Add maybe some cover to back of B so the CT's don't have such an op angles
- CT's ALWAYS get the middle/tunnels in control because the can just hold 2 angles, and if the t-side smokes it they can just spam thru the smokes. maybe make just 1 bigger tunnel coming from T-Spawn
- Make CT to B route more simple (maybe just normal staircase from the right of the spawn?)
- Add clipping to the spiral stairs. (3kliksphilip has a video about it)
- Add some cover to the A-site or move the site to the middle of the 2 tubes
- Add water to bottom of the silo
- Add ladders to the vents or just remove them

Overall I think this map has huge amount of potential. I really like that you take damage by going too far to the tubes. You guys have a Artist mindset, try to make it more simpler
最后由 Louna 编辑于; 2019 年 2 月 8 日 上午 1:55
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Avadea 2019 年 5 月 6 日 上午 9:45 
Hi. I'm playing on Tube right now and I want to know : Which vent needs to have a ladder? If that the yellow one above de stairs going down? Because if it is, it's boostable. I tried and it's easier than Cache's one. The brighter lighting is a great idea and CT route to B is good, even though it needs clipping, you're totally right.
Avadea 2019 年 5 月 6 日 上午 9:49 
I forgot but some clippings needs to be removed like in CT spawn because you can boost next to the lockers, on the light over the spiral stairs
The Honey Badger  [开发者] 2019 年 5 月 24 日 上午 2:46 
Thanks for this feedback! V2 is up and running and we've addressed a few of your points, although some are intentional - CTs are meant to get to mid tunnel first as its up to Ts to 'run the gauntlet' or play it safe.
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