RimWorld

RimWorld

[SY4] Vanilla-Friendly Weapon Pack
Dominar Rygel XVI  [developer] 22 Feb, 2019 @ 6:05am
Bugs & Issues
Discuss potential issues.
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Showing 1-13 of 13 comments
PyroFuzz 3 Jun, 2019 @ 10:36am 
Where is it located in the steam workshop files? Y'know the file with a bunch of number indentifiers for mods.
Ruse Spark 26 Feb, 2020 @ 2:03pm 
apparently the error logger claims 'workspeedPenaltyOutdoors' and 'workspeedPenaltyTemperature' dont correspond to some or other building properties a total of 7 times. as well as something about stockGenerator not working three ways; 'couldnt find type "StockGenerator_BuyArt"', 'couldnt find "StockGenerator_BuyWierdOrganic"', 'default constructor not found for StockGenerator'. game didnt disable mod, and booted just fine despite the error log.
Dominar Rygel XVI  [developer] 26 Feb, 2020 @ 2:48pm 
Originally posted by ApocalyptiaGaming:
apparently the error logger claims 'workspeedPenaltyOutdoors' and 'workspeedPenaltyTemperature' dont correspond to some or other building properties a total of 7 times. as well as something about stockGenerator not working three ways; 'couldnt find type "StockGenerator_BuyArt"', 'couldnt find "StockGenerator_BuyWierdOrganic"', 'default constructor not found for StockGenerator'. game didnt disable mod, and booted just fine despite the error log.

Sounds like it could be an issue with the Weapon Construction Tables perhaps, I haven't checked the changes implemented into 1.1 but I will check them at the weekend and see if I can rectify this, thanks for reporting.
Hexley 24 Aug, 2020 @ 3:33pm 
For some reason when i use this mod the different construction tables will only have 1 weapon on each table to construct, for instance the Machine gun table only has the BREN and the DMR table only has the SVT-40. Any ideas on why that might be?
Dominar Rygel XVI  [developer] 25 Aug, 2020 @ 4:36am 
@Hexley, if you're just starting out, that is all you will have available, more weapons will become available when you complete research.
Hexley 25 Aug, 2020 @ 12:40pm 
Ahh I see now most of it is locked behind Precision rifling and subsequent techs, thanks for the quick reply. :)
Oddie_Jackal 26 Sep, 2020 @ 1:15am 
In my case, weapons who require a specific ammo type, dont shoot even with the ammo in inventory.
Dominar Rygel XVI  [developer] 27 Sep, 2020 @ 5:12am 
Originally posted by Oddie_Jackal:
In my case, weapons who require a specific ammo type, dont shoot even with the ammo in inventory.
You will need to contact the author of the Combat Extended patch in this instance, I do not manage that content.
0utlaw_7 4 Jun, 2021 @ 11:30am 
Hello sy4! Great mod. I am running across some interesting errors in my dev log whilst firing the AKM at other pawns.

Exception ticking VFWP_Projectile_762x39_Bullet90419: System.NullReferenceException: Object reference not set to an instance of an object
at SpeakUp.ExtraGrammarUtility+<ExtraRulesForPawn>

This error began appearing after each shot when the pawns I was firing upon were retreating the map. If there is any other information you need to resolve this, please reach out. Thanks!
Dominar Rygel XVI  [developer] 6 Jun, 2021 @ 3:03pm 
Originally posted by Outlaw 7:
Hello sy4! Great mod. I am running across some interesting errors in my dev log whilst firing the AKM at other pawns.

Exception ticking VFWP_Projectile_762x39_Bullet90419: System.NullReferenceException: Object reference not set to an instance of an object
at SpeakUp.ExtraGrammarUtility+<ExtraRulesForPawn>

This error began appearing after each shot when the pawns I was firing upon were retreating the map. If there is any other information you need to resolve this, please reach out. Thanks!
Is there anything else you can tell me? Does the projectile spawn? do the sounds play? do impacts occur etc?

Also do you by chance have the mod; PawnRules installed?
Last edited by Dominar Rygel XVI; 7 Jun, 2021 @ 10:18am
0utlaw_7 9 Jun, 2021 @ 8:59am 
Originally posted by sy4:
Originally posted by Outlaw 7:
Hello sy4! Great mod. I am running across some interesting errors in my dev log whilst firing the AKM at other pawns.

Exception ticking VFWP_Projectile_762x39_Bullet90419: System.NullReferenceException: Object reference not set to an instance of an object
at SpeakUp.ExtraGrammarUtility+<ExtraRulesForPawn>

This error began appearing after each shot when the pawns I was firing upon were retreating the map. If there is any other information you need to resolve this, please reach out. Thanks!
Is there anything else you can tell me? Does the projectile spawn? do the sounds play? do impacts occur etc?

Also do you by chance have the mod; PawnRules installed?

I managed to do some more troubleshooting and it was a compatibility issue with the mod "Speak Up". I apologize for the trouble, but thank you for your quick response! As far as performance, everything seems to be in working order, I think the other mod is requesting dialogue upon each shot which conflicts with your mod for some reason. Over time it managed to overload my game and crash. Probably more of a problem on the other creator's end. Thanks again!
Last edited by 0utlaw_7; 9 Jun, 2021 @ 9:01am
Dominar Rygel XVI  [developer] 10 Jun, 2021 @ 3:29am 
Originally posted by Outlaw 7:
Originally posted by sy4:
Is there anything else you can tell me? Does the projectile spawn? do the sounds play? do impacts occur etc?

Also do you by chance have the mod; PawnRules installed?

I managed to do some more troubleshooting and it was a compatibility issue with the mod "Speak Up". I apologize for the trouble, but thank you for your quick response! As far as performance, everything seems to be in working order, I think the other mod is requesting dialogue upon each shot which conflicts with your mod for some reason. Over time it managed to overload my game and crash. Probably more of a problem on the other creator's end. Thanks again!
Ahh okay, that's perfectly fine!. Don't worry i'd much rather you report anything anyway :D have fun!
Apparently https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2782340965 is incompatible with this. Maybe there's some other underlying issue, and there seems to be because I keep getting these (albeit not noticeable ingame) errors about the "thingdefs" and such. It has very few items in it so I can only imagine it has something to do with the M9 or USP in either mod?
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