Space Engineers

Space Engineers

Escape From Mars Wico [Update WIP]
 This topic has been pinned, so it's probably important
Extramrdo 7 Jun, 2019 @ 5:02pm
FAQ: Co-op and more
Collection of notes etc. from Wicorel or other reputable sources.

Co-op how-to
Start the scenario, load in and then save. You can exit and then in the load menu change it to whatever online mode you'd like.

Originally posted by "Harbinger_":
@ [FALC] Pchelka489 I think Kyr answered this earlier in the discussions, cheers.
Basic getting started for a hosted multiplayer co-op EFM game...

1. Host loads into game, saves and exits back out
2. Host then selects the "Load" option from main menu, selects the game and then"Edit Settings"
3. Change game online mode on the save settings here
4. Load back into the game and invite your friends

Make sure you're using the TEST version of the EFM mod or the faction stuff won't work properly.

Updating it?
Latest word, Jan 2024: I am working on it bit-by-bit. But there's a lot to do.

[DONE] Remove all U and reactors from planet. This includes missiles and missile turrets.
[DONE] I have updated all the bases to have AI blocks and newer weapons.

I'm currently working on New convoy, escort and backup ships that need to be created and tested that use the AI blocks and new weapons.

I also need to re-do the GCorp launch ship.

Should be a couple of months or so. It will need testing, so I'll have a Beta first.

Xbox?
No. The mod uses client scripts. Those are not allowed on XBox, so it can't run.


Locked Techs:
At the start the game the locked techs are:
* bullet-based turrets (unlock as "Basic Weapon technology")
* missile-based turrets (unlock as "Missile technology")
* atmospheric thrusters (unlocks as "Atmospheric Thruster technology")
* oxygen and hydrogen tanks and hydrogen engines (unlock as "Gas storage technology")
* H2/O2 generators (unlocks as "Oxygen Generator technology")
* O2 farms (unlocks as "Oxygen Farm technology")
* wind turbines (unlocks as "Atmospheric Thruster technology")
* hydrogen engines (unlock as "Gas storage technology")

The following remain locked until the game is complete:
* refineries of all kinds (including survival kits)
* hydrogen and ion thrusters
* jump drives
* projectors

Crash: Opening Terminal
One of your blocks has a corrupted setting, likely a battery but it could be any block that would show in the terminal. Destroying the offending block should fix it, not that you have any way of knowing which block it is without trial and error. A better solution is to go into Creative, ctrl-X the ship to cut it (thus destroying the original), and then ctrl-v to paste it back into the world.
You go into Creative by stopping the world (go to the main menu), Load Game, select the world, and go into settings. Change Survival to Creative, and... play. Don't forget to put the world back into Survival once you're done.

Originally posted by wicorel:
The battery problem is caused by duplicated entity IDs from copy/pasting in the SBC directly.

I have a test master world where I've fixed that. But I cannot fix it in the mod, so it would require a restart of the whole scenario..

Block progression setting?
Keen's Block progression must be turned on in the world options or the MOD APIs for lock/unlock don't work. The EFM Mod forces this to be on.

Is this the real Escape From Mars?
Yes. Duckroll is no longer updating his in the steam workshop. [Wicorel] had been passing updates to him to publish.

Why aren't turrets unlocked?
The GPS for the basic weapons unlock isn't far from where you crash landed: @Butter, you should be able to build Interior Turrets alongside Gatling Turrets as one of your closest unlocks. See the prior 10 or so comments, The GPS for the basic weapons unlock isn't far from where you crash landed:
:GPS:CrashedTurret:1868130.53:-2003476.19:1316621.55:

Why isn't the interior turret specifically unlocked? I have the Gatling turret unlocked.
This is probably a problem involving updating the mod version. Please start a new game and run over to the crashed turret to unlock turrets, just to see if this is a problem on new worlds.

"There is no command to force unlock. To get around errors, you can go into admin mode and 'fix' the problem by building the block you need." Wicorel has been unable to replicate this problem as of Jun 8.

Any Lets Plays of this?
At minimum, If you're doing your own series, I personally am not against adding you to a list.

Why can't I wind turbine / survival kit / hydrogen thruster?
Wind Turbine's unlocked when you unlock other air-related tech. [you can't build the] Turbine on purpose; power management is a part of the original design and access to wind power greatly changes that.

The full assembler is always available; it's useful for changing parts from one type to another. The basic assembler is just a subset of the assembler and it was the only thing available when the original design was created.

Hydrogen thrusters?
Those are the critical technology to win this scenario outright. You're going to have to solve some concerns and cross some hurdles to get your hands on one, and you're not going to unlock the ability to make some of your own until you reach space and win. There's numerous ways to find Hydrogen thrusters, each the climax of some overarching plot.

Escape From Mars 2?
Don't count on it, Wico's just one dude and he's not even the original creative mind behind EFM. This is a question for Duckroll, if anyone. Wico makes great things on his own and whatnot, but asking him for EFM2 is like asking the Curator at the Louvre (who happens to be a very talented artist in his own right in his spare time) when he's gonna make Mona Lisa 2. He's a talented "artist" in his own right, and he's been able to keep EFM1's "paint" from peeling as a result, but he didn't paint EFM1 so EFM2 wouldn't have the same "brushstrokes."

Hey I can take a hydrogen tank and just fly into space
Yes, and you'd deprive yourself of the fun. The mod doesn't mess around with jetpack settings because there's a high chance to ruin some part of the experience in the process. Just pretend you can't do that, and remember you're playing this mod to have fun.

[h1
Last edited by Extramrdo; 23 Nov, 2024 @ 7:40am
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Showing 1-8 of 8 comments
Wicorel  [developer] 29 Jul, 2019 @ 8:00pm 
Wind Turbine IS available when you unlock other air-related tech.
Tony 15 Aug, 2019 @ 7:17pm 
Originally posted by Extramrdo:
Escape From Mars 2? Don't count on it, Wico's just one dude and he's not even the original creative mind behind EFM. This is a question for Duckroll, if anyone. Wico makes great things on his own and whatnot, but asking him for EFM2 is like asking the Curator at the Louvre when he's gonna make Mona Lisa 2.

Ouch!?
xDreadbloodx 7 Sep, 2020 @ 10:31am 
are the other planets there once you get off mars
Zegian 29 May, 2023 @ 7:00pm 
Co-op seems to have broken lately.

i tried to do co-op with a friend but progression for the non host players wants them to build a basic assembler before they can build anything else,
yet the mod wont allow them to build it.

so the function of progression vanilla and the function of the tech lock of the scenario both apply and create a catch 22 where you need to build the basic assembler to build just about everything but you need to unlock the tech before you can build basic assembler. except there IS no unlock for the basic assembler?.

the game works fine for solo play but is broke for anybody who is not the host who tries to build anything.
how can this be solved?.
RebelTank 8 Jun, 2023 @ 7:39pm 
Originally posted by Zegian:
Co-op seems to have broken lately.

i tried to do co-op with a friend but progression for the non host players wants them to build a basic assembler before they can build anything else,
yet the mod wont allow them to build it.

so the function of progression vanilla and the function of the tech lock of the scenario both apply and create a catch 22 where you need to build the basic assembler to build just about everything but you need to unlock the tech before you can build basic assembler. except there IS no unlock for the basic assembler?.

the game works fine for solo play but is broke for anybody who is not the host who tries to build anything.
how can this be solved?.

So a buddy and I found a sort of workaround for multiplayer so that your friends can also have the blueprints. Unfortunately it does break it so that refineries are available. Just treat them as off-limits.

1. Both of you jump into the game, then save and close.
2. In Windows Explorer, open
%AppData%\Roaming\SpaceEngineers\Saves\(some really long number)\Escape From Mars Wico
3. Edit the "Sandbox.sbc" file. (Preferably with notepad++ or VS code since this is a big file)
4. Search for your user name tag in the file. You should find a section that looks like this:
<MyObjectBuilder_Identity> <IdentityId>123456789123456789</IdentityId> <DisplayName>RebelTank</DisplayName>
5. Note your IdentityId and your friend's IdentityId numbers.
6. Scroll near the bottom of the file to find the lines that look like this:
<MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentResearch"> <WhitelistMode>false</WhitelistMode> </MyObjectBuilder_SessionComponent>
7. Now add the following lines between the first and second lines as shown in step 6 and replace the IDs with your IDs:
<Research Identity="(YOUR IdentityId HERE)"> <Entry Type="MyObjectBuilder_Refinery" Subtype="Blast Furnace" /> <Entry Type="MyObjectBuilder_Refinery" Subtype="LargeRefinery" /> </Research> <Research Identity="(YOUR FRIENDS IdentityId HERE)"> <Entry Type="MyObjectBuilder_Refinery" Subtype="Blast Furnace" /> <Entry Type="MyObjectBuilder_Refinery" Subtype="LargeRefinery" /> </Research>
8. It should look like the following. Go ahead and save and start your game and your buddy should have the correct access. Just don't use the refineries.
<MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentResearch"> <Research Identity="(YOUR IdentityId HERE)"> <Entry Type="MyObjectBuilder_Refinery" Subtype="Blast Furnace" /> <Entry Type="MyObjectBuilder_Refinery" Subtype="LargeRefinery" /> </Research> <Research Identity="(YOUR FRIENDS IdentityId HERE)"> <Entry Type="MyObjectBuilder_Refinery" Subtype="Blast Furnace" /> <Entry Type="MyObjectBuilder_Refinery" Subtype="LargeRefinery" /> </Research> <WhitelistMode>false</WhitelistMode> </MyObjectBuilder_SessionComponent>
Last edited by RebelTank; 8 Jun, 2023 @ 7:42pm
RebelTank 8 Jun, 2023 @ 10:29pm 
Well we've been testing it and there are still blocks that are unavailable. You might try adding the basic assembler as well to the config.
<Entry Type="MyObjectBuilder_Assembler" Subtype="BasicAssembler" />
Ecalot 11 Jan, 2024 @ 12:49pm 
Originally posted by RebelTank:

So a buddy and I found a sort of workaround for multiplayer so that your friends can also have the blueprints. Unfortunately it does break it so that refineries are available. Just treat them as off-limits.
Thank you very much. That helped with mine and my friend coop game.
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