Space Engineers

Space Engineers

Escape From Mars Wico [Update WIP]
DuneBugPI 8 Mar, 2019 @ 5:21am
error message immediately at start
MOD_CRITICAL_ERROR: Escape From Mars Wico, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Escape From Mars Wico, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Escape From Mars Wico, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Escape From Mars Wico, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Escape From Mars Wico, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Escape From Mars Wico, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
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Showing 1-4 of 4 comments
Wicorel  [developer] 21 Mar, 2019 @ 9:59pm 
This was caused by 'circular' dependencies and SE not handling them correctly
Serialtasted 30 Mar, 2019 @ 4:15pm 
What's the solution for that then?
Wicorel  [developer] 15 May, 2019 @ 7:22pm 
(this was fixed a couple of MOD updates ago)
Zoey 29 Jun, 2020 @ 3:48pm 
Thought I'd drop this here, since it's an error at the start of the scenario as well.

Getting the same error that Aggelus reported (just on the 2nd comment page from the main mod page comments).

Here's the info;

-Started a fresh EFM save since the old one was quite a few SE updates back.
-Deleted the old save.
-Happens each time when starting the scenario (fresh save, or download and overwrite).

Seems to be fine after that on the error log though, just initialising like usual as if it's something small that borked but nothing important.

The error;

ERROR: (PRE-INIT) ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at EscapeFromMars.EfmCore.GetSaveData()
at Duckroll.AbstractCore`1.SaveData()

I'll just continue playing til something comes up that seems broken from the previous times of playing EFM, might be able to see what borked that way.
(Though SaveData suggests it's not something that would say, prevent one from being able to play the scenario.)

Could be it's just something derpy, and just keep playing the scenario without any issues? (Those cheeky Clang gremlins... :steamfacepalm: :steamsalty: )
Last edited by Zoey; 29 Jun, 2020 @ 3:50pm
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Showing 1-4 of 4 comments
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