Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Getting the same error that Aggelus reported (just on the 2nd comment page from the main mod page comments).
Here's the info;
-Started a fresh EFM save since the old one was quite a few SE updates back.
-Deleted the old save.
-Happens each time when starting the scenario (fresh save, or download and overwrite).
Seems to be fine after that on the error log though, just initialising like usual as if it's something small that borked but nothing important.
The error;
ERROR: (PRE-INIT) ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at EscapeFromMars.EfmCore.GetSaveData()
at Duckroll.AbstractCore`1.SaveData()
I'll just continue playing til something comes up that seems broken from the previous times of playing EFM, might be able to see what borked that way.
(Though SaveData suggests it's not something that would say, prevent one from being able to play the scenario.)
Could be it's just something derpy, and just keep playing the scenario without any issues? (Those cheeky Clang gremlins...