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To check if Living Space is enabled use: "has_global_flag = LivingSpace_active"
To make Living Space compatible with your mod's City, Hive, and Nexus districts, add "NOT = { has_modifier = stpg_planetary_habitat}" to the "show_on_uncolonized" and "potential" blocks. This will produce a harmless error if Living Space is not installed.
Example:
If your mod overrides 00_strategic_resources_tech.txt, you'll need to look at my version and merge the changes. This will most likely require a separate compatibility patch mod.
If your mod overrides habitats.txt, you'll want to merge the changes.