Mount & Blade: Warband

Mount & Blade: Warband

Napoleonic Zombies
DarthKiller  [developer] 17 Feb, 2019 @ 3:13pm
Feedback / First impressions
Use this area to describe your current feelings when playing this modification
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Showing 1-15 of 21 comments
gnoe00 17 Feb, 2019 @ 4:27pm 
it dont work i neede halp 911 emergency wont work please help me i dont want to suffer any longer
Tubbs 17 Feb, 2019 @ 5:47pm 
I love the mod so far. Honestly the best zombie M and B mod out there. I have a couple criticisms for the sapper class.
-Rename some of the parts that spawn the large tower, and the ladder(Could be confusing to new support people)
-Make it so that when friendlies shoot the barricades or defenses, that it doesn't do any damage unless it's hit with melee. (people kept shooting the barricades which ruined certain defensive points)
-Give the sapper a light spawn because there's one map with no light on it. (I had to play with full gamma up cause it was so dark)
-Give people a minimap so we can tell where everyone is held up. (kept getting lost in the custom maps)
-The ammo is hard to find and in short supply. (If i ever found any) It would be great if the sapper could build ammo crates instead of explosive crates.
Thats about it for me, I give the mod a 9/10. <3
lobotomite gaming 17 Feb, 2019 @ 6:07pm 
Hi. First off, I would like to say that this mod's first impression was welcoming and clean. The mod was easy to understand, and seemed somewhat new-player friendly. Now onto my gameplay impression.

You shoot waves of zombies and don't die. GG EZ. But I felt that the mod seemed a little stale after a bit. I can only shoot zombies for so long before getting bored. The wave's difficulty didn't seem to increase (If it did, I probably didn't notice. I only played for a little, but I will hop back on), and it seemed very easy to push back the slow-moving zombies and spawn trap them for what seems like forever. The zombies were quite generic, and they didn't feel very threatening. It didn't feel like there was any major strategy to the game, and I felt like it didn't punish for overextending, or spreading out to far, because it just seemed like a straight line from the zombie's spawn and to the spawning base. But this is a new mod I believe, so it's not going to be "perfect" (But then again, what is?), so these are to be expected.

I would of course recommend increasing the difficulty, but to have the difficulty scale with the player count so that it isn't impossible with fewer numbers. I would also recommend including more variants of zombies. I would have these zombie's spawns fluctuate so that they aren't so easy to predict, and have zombies spawn in different places as the game progresses if possible. Now, with the difficulty increasing as the game progresses, the human team can only last so long, as they would be overwhelmed by sheer numbers. You *may* want to include a way to increase the human's chances at survival by including a point system where things can be bought, basically an "upgrade" sense. I'm not the biggest fan of that, but I feel like it would motivate any individual to go out and kill zombies, and I honestly wouldn't mind. But a point system should include building things, or healing, so those players aren't excluded (I would make sure they can't be abused somehow). But with a point system, people could just max themselves out, and become OP, so I would put a limit for what people can have.

These are just my thoughts, and I hope you take the time to read this. (Maybe not the whole thing, because I felt bored and just wrote a mini-essay). It seems like a nice mod with nice potential to be a REALLY solid mod. I wish for your luck in the future of this mod and any other future projects, and just life in general.
Last edited by lobotomite gaming; 17 Feb, 2019 @ 6:11pm
Khangirey 17 Feb, 2019 @ 10:19pm 
Awesome mod. Just a word though, it will die unless we get dedicated servers. The quality of this mod won't matter if no one is able to play with one another.
Putbye1 17 Feb, 2019 @ 11:54pm 
more people need to play this game
DarthKiller  [developer] 18 Feb, 2019 @ 2:01am 
Thanks for the first feedback replies so fast. I also noticed that many players cause all my maps to drown due to the sheer number of guns and ammunition to use against the zombies.

I am also looking forward to somewhat release dedicated server files.

Maybe some health stacking with like 10% more hp for zombies with 10 players and so forth.

I personally found the mod to be very clunky. I couldn't even reload a gun.

I tried pressing some of the action buttons, but still nothing.
gnoe00 18 Feb, 2019 @ 8:18am 
it q
russames 18 Feb, 2019 @ 7:09pm 
maybe make the base survivor with the random weapon a doctor, carrying a bandage item to very slowly heal a person if needed. This is useful for maps where the healthkit is nearly unacessable/no healthkit
Wrenny 20 Feb, 2019 @ 9:13pm 
Would be cool if there was random civs running away from zombies, some will spawn with a melee weapon while some others will rarely spawn a gun.
DarthKiller  [developer] 20 Feb, 2019 @ 11:42pm 
@Oidhche Host a Server Z-City(Clean) do no specific mod settings and put 100 bots on your team and like 10 on team 2 with zombie horde.

Enjoy.
DarthKiller  [developer] 20 Feb, 2019 @ 11:44pm 
@russames well right now the Survivor class is supposed to be some kind of loot-only related class. But since many people requested some sort of healing I will soon start working on usable health-kits and a related doctor-class.

can you search around infantry in Calvary cuz it's kind of weird for the Nazis to be on page one
people are getting confused cuz then the majority of people Nazis instead of actual survivors
you can change the survivors flag to US flag
you can make it to the only Survivor faction with no military either
you could also add a sapper to the US Army
also you can make US Army and survivors or just the survivors
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