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-Rename some of the parts that spawn the large tower, and the ladder(Could be confusing to new support people)
-Make it so that when friendlies shoot the barricades or defenses, that it doesn't do any damage unless it's hit with melee. (people kept shooting the barricades which ruined certain defensive points)
-Give the sapper a light spawn because there's one map with no light on it. (I had to play with full gamma up cause it was so dark)
-Give people a minimap so we can tell where everyone is held up. (kept getting lost in the custom maps)
-The ammo is hard to find and in short supply. (If i ever found any) It would be great if the sapper could build ammo crates instead of explosive crates.
Thats about it for me, I give the mod a 9/10. <3
You shoot waves of zombies and don't die. GG EZ. But I felt that the mod seemed a little stale after a bit. I can only shoot zombies for so long before getting bored. The wave's difficulty didn't seem to increase (If it did, I probably didn't notice. I only played for a little, but I will hop back on), and it seemed very easy to push back the slow-moving zombies and spawn trap them for what seems like forever. The zombies were quite generic, and they didn't feel very threatening. It didn't feel like there was any major strategy to the game, and I felt like it didn't punish for overextending, or spreading out to far, because it just seemed like a straight line from the zombie's spawn and to the spawning base. But this is a new mod I believe, so it's not going to be "perfect" (But then again, what is?), so these are to be expected.
I would of course recommend increasing the difficulty, but to have the difficulty scale with the player count so that it isn't impossible with fewer numbers. I would also recommend including more variants of zombies. I would have these zombie's spawns fluctuate so that they aren't so easy to predict, and have zombies spawn in different places as the game progresses if possible. Now, with the difficulty increasing as the game progresses, the human team can only last so long, as they would be overwhelmed by sheer numbers. You *may* want to include a way to increase the human's chances at survival by including a point system where things can be bought, basically an "upgrade" sense. I'm not the biggest fan of that, but I feel like it would motivate any individual to go out and kill zombies, and I honestly wouldn't mind. But a point system should include building things, or healing, so those players aren't excluded (I would make sure they can't be abused somehow). But with a point system, people could just max themselves out, and become OP, so I would put a limit for what people can have.
These are just my thoughts, and I hope you take the time to read this. (Maybe not the whole thing, because I felt bored and just wrote a mini-essay). It seems like a nice mod with nice potential to be a REALLY solid mod. I wish for your luck in the future of this mod and any other future projects, and just life in general.
I am also looking forward to somewhat release dedicated server files.
Maybe some health stacking with like 10% more hp for zombies with 10 players and so forth.
I tried pressing some of the action buttons, but still nothing.
Enjoy.
people are getting confused cuz then the majority of people Nazis instead of actual survivors
you could also add a sapper to the US Army
also you can make US Army and survivors or just the survivors