Mount & Blade: Warband

Mount & Blade: Warband

Napoleonic Zombies
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Update: 18 Sep, 2020 @ 9:59am

Version 4.5 will be edited later
Bundeswehr has new look.
G36C now has working visors etc.
Doctor of the Dead now is weaker but also stronger depends on weapons.
Minimal weapon balance changes.
Some units stats like vietnam Soldiers and CDC Suits had way less HP than intended.
All WW2 Officers now wield Submachine-Guns/Rifles (except for Japanese General)
Remove some unnecessary code (leftover changes from latest compile)
New Animations for aiming/reloading
Minor reload time changes

Update: 4 Apr, 2020 @ 12:06pm

4.4 Patch Notes
- Fixed Guitars playing forever (in 90% of the cases lol)
- Fixed not being able to switch between walking and 'running' in Hardcore-Mode
- Increased Speed in Hardcore mode by 5/10 % walk/run
- Changed some WW2 Gun Sounds and adjusted the volume of many other Sounds aswell.
- Changed Road Texture again to a way more beautiful one
- Added many new Textures that are yet to be used
- Started working on an abandoned Hospital Safe-Evac Zone Map
- Adjusted Hardcore so you can actually do 'some' damage with melee weapons when not exactly hitting the head
- Adjusted Fresh Zombified Zombies aswell as Zombies that use Human Equipment to take less damage when not hit on the head (Since their armor values differ). As a balance to that, they become less tanky on headshots themselves (Except for Military ones).
- Updated M4A1 Visually and changed Mossberg 500 to Mossberg 590
- Tweaked M4A1 Sound Pattern to remove a sound inconsistency
- Increased Volume of Piano Sounds
- Made CivLife only with Civilians for now (will add further tweakings later)
- Further LOD Optimization

Update: 19 Mar, 2020 @ 7:25am

4.3 Patch notes
- Fixed an Issue with the SWAT Armor of the Resident Evil Police

Update: 17 Mar, 2020 @ 10:45am

4.3 Patch notes
- Added a new map 'The Underground' with a new custom map prop.
- Added new scene map props labeled with dk_ that will come to use later on.
- Added a new hardcore mode that slows movement speed of humans, decreases your accuracy and makes zombies headshot-only. BEWARE OF BOSSES!
- Added some details here and there on some uniforms like the umbrella soldiers umbrella logo.
- Added LOD's for some props who didn't have some.
- Removed unused texture and music files to decrease the mod size.
- Re-exported some Textures to have the adequate dxt format (decreases texture size).
- Improved LOD's of many models and cut-down many non-visible meshes from stuff like zombies (should increase fps).
- Downgraded specific Models which were too high-poly to further increase fps.
- Slightly adjusted rigging of some meshes.
- Revamped the whole accuracy system so that weapons like pistols or sniper rifles are more affected by accuracy while smgs get less punishment for shooting much. (This should help with smg's feeling too weak). As an adjustment to this system, many weapons got their base accuracy increased/decreased based on what the weapon is intended to deliver. Also jumping is less hard on jumping.
- Adjusted the visor for non-sniper weapons with a scope to have a smaller scope to ease aiming.
- Bots will now try to kite away from zombies (System is not final but still a good start). Also fixed an issue that made them not calculate their shots correctly.
- Zombies now have their appropriate speed on all game-modes. Also Slow Zombies will now have a slightly higher max-speed (30 - 35 to 30 - 38 % Speed)
- Fixed many Admin Panel strings being confusing on what they do.
- Fixed new Zombie Scaling Feature not working as intended for REAL.

Update: 9 Feb, 2020 @ 5:18am

4.21 Patch notes
- Fixed new Zombie Scaling Feature not working as intended
- Fixed some rigging issues here and there
- Added more bump-maps to some textures (affects mostly modern soldiers)
- Reclassified the Bren as Rifle due to having too few ammo else
- Assigned Zombie Sounds to player chosen zombies
- No Zombie Class is able to pick-up guns or any sort of weapon anymore
- Buffed Doctor Of The Dead's Head Armor to prevent too easy kills by stronger weapons. (Think around this problem by choosing quantity over quality)
- Tried a way to hopefully fix the Guitar Permanently Playing issue (dunno if it works as it only occurs randomly)
- Generally reduced athletics and agility of ALL Classes (except for CSGO Factions) to make the game harder without touching the general gameplay
- Buffed Japanese Officers weapon handling aswell as Japanese non-riflemen Polearm/Bayonet skill
- Buffed Player Zombies Health, Damage aswell as Speed
- Very gently reduced the effectiveness of Blunt Damage (Affects mostly shotguns and bolt-action rifles)

Update: 5 Feb, 2020 @ 8:47am

4.2 Patch notes
- Slightly tweaked all gun data to reduce overall damage done by bolt-action/semi-auto weapons and some more overpowered pistols/ar's (mostly the Morita MK2) but buffed some more useless mg damage like M60.
- Increased the 'resurrection' animation length of the doctor from 10 to 15 seconds to give more room to actually strike him down while fighting hordes of zombies. Also fixed animation not playing because client-server communication was missing
- Fixed some bugs on some maps that made zombies become stuck here and there.
- Further optimized some collision meshes.
- Fixed some rigging here and there (CDC is better but still buggy idk why)
- Added a new scaling % health admin option to set the actual amount of health % increase by player from 0 - 200%.
- Added the Commonwealth of Nations Faction(s) to the World War 2 Allies (2nd Tab) including British, Canadian, Scottish Blackwatch and Special Forces units with their respective weapons (Lee-Enfield, Sten, Bren (and those weapons that already were in the mod) ).
- Added ammo boxes to the Zombie Troopers Outpost map and moved the zombie spawns a little.
- Slightly increased the zoom range when using visored non-scoped weapons (30 -> 40)
- Slightly improved those visors visual appearance
- Removed unused meshes

Update: 17 Jan, 2020 @ 11:28am

4.1 Patch notes
- Fixed Spitter non-stop shooting after sighting an enemy
- (Hopefully) adjusted Doctor of the Dead to work better
- Adjusted some spots on Trenches of the Dead to prevent bots from getting stuck
- Changed the look of Bundeswehr Soldiers
- Adjusted some voice uses and make more soldiers use their actual language instead of the generic CSGO reloading radio chatter
- Zombie Scaling per player changed to 20% from 5% health
- Added a new map for the event Zombie Troopers Outpost(still untested)
- Reduced some collision mesh usage in some meshes which should help against crashes
- Fixed some weapons couldn't use their visors anymore
- Slightly decreased the tick-rate of bot specific gun scripts in order to easen the cpu usage on the servers

Update: 5 Dec, 2019 @ 9:53am

4.0 Patch notes
- Added new Zombie Models (from Contagion)
- New Map Trenches of the Dead
- Reskinned the British Armed Forces from MTP to DPM Camouflage (I think it fits better with city maps etc.)
- Reworked some german uniforms to have long sleeves
- Increased the timer between each boss zombie spawn and reduced the actual chance of one spawning
- Fixed some bugs regarding the Doctor Of the Dead
- Slightly decreased projectile speed of Spitter's Vomit
- New Voice Lines for Turkish Soldiers voiced by Osmanlı Tokadı
- Disabled pistol reloading during equipping the gun (Fixes multiple sound bug and is also more balanced overall)
- Slightly buffed stronger zombies to be even stronger (non special zombies)
- Slightly increased Infected's health
- Slightly buffed all zombies attack speed
- Moderately increased Nemesis' Health
- Fixed Shop non-enterable door
- Fixed irritating strings for Boss Zombies and Special Zombies Admin Panel settings
- Slightly increased visibility of the Town Of The Dead Night map
- Got rid of some unused stuff

Update: 14 Nov, 2019 @ 4:41am

4.0 Patch notes
- Replaced US Military Uniform (from MW) also features variants for some different sub-classes now
- Reinvented the Spitter with a new model (COD BO)
- Removed the buttstock from the Remington 870 (it looks way better now)
- Replaced MP5 model (from MW)
- Optimized many Gun Models which used double faces when unnecessary
- Fixed arra props having non collidable areas
- Greatly improved a huge amount of newly added scene-props collision meshes
- Added a new Military Faction for Survivors: Republic of Turkey (Türk Ordusu, Polis and Bordo Bereliler)
- Fixed Spitter causing crashes when dying
- Slightly tweaked some checks to occur less frequently in order to stabilize performance
- Added more Ranker replacing Strings
- Further reduced PvP Gun Damage to 25% (was 33%) also decreased pistol damage by 20 raw damage (only applied in that certain PvP Case)
- Probably fixed that sometimes caused you to stay infected if healed by bandages
- Reduced healing efficiency of bandages to 15% (was 25%) Next 3 Enable/Disable by Admin
- Zombie Scale feature that will increase the zombies health based on player amount
- First official zombie boss the Doctor of the Dead. A practically unkillable Zombie that revives himself when downed. You can only knock him out of combat until he will kick in with another self-revive. Pretty much damage immune. Only one weapon may kill this beast. Also can 1 hit you with his deadly syringe
- Second official zombie boss the Nemesis. He will run around with a very inaccurate minigun with infinite ammo (non pickup-able) Good luck out there! VERY TOUGH
- Increased Aggro range by sound for loot maps zombies, decreased general vision
- Fixed newer Shotguns doing less damage to zombies than intended

Update: 29 Oct, 2019 @ 2:49am

3.91 Hotfix
- Fixed some Ironsights being too small
- Fixed Zombies start running after taking damage
- Fixed Crosshair still displaying in ironsight but not changing it's size
- Hopefully fixed Long Range Sniper Rifles not being able to exit pressing the V Button again. (Incase it still does you can exit by leaving aim mode)