Kenshi
NPC Town Guard Mission
Stilldoll  [developer] 23 Feb, 2019 @ 7:09am
Description
Added NPC
Security Guard
Security Guard Leader
Security Guard Pacifier


Added Faction
Garrison Force


Arrangement of NPC
Security guards will stay at the bar in the town.
Admag, Blister Hill, Crown Steady, Eye Socket
Fishing village, Flat lagoon, Heft, Mongrel, Spring
Hub, World End.


Security guards can contract escorts and base patrol like mercenaries.
Moreover, by escorting contract and moving it to the town of each place, Jobs can be done in all the town.

Security Guard Pacifier will stay at "Rebel Base".
(A bar in the vicinity of The HUB)
The Security Guard Pacifier fixes the state where job is no longer accepted.


How to Job (there is no client)
1, Talk to the Security Guard in the town and get a job.
2, Protect the town with Security Guard.
3, I get reward from Security Guard on time-up.


How to Job (there is a client)
1, Talk to the Security Guard in the town and get a job.
2, Security Guard meets the client
3, The client takes a 42-hour vacation.
4, Security Guard and players guard the town.
5, When the client finishes the vacation, you receive a salary from the client.
And the relationship of the factions to which the client belongs will improve somewhat.
6, Security Guard will be paid after 20 ~ 23 hours.


Difficulty of security guard mission
The difficulty level is Easy, Normal, Hard.
Easy: The number of enemies is around 10 people, strong enemies will not appear compared to other difficulty levels.
Normal: The number of enemies will be 20 to 30 people, strong enemies will appear.
Hard: Enemy's elite troops will emerge around 40 enemies.
* The number of enemies is the number generated by one attack announcement.
EX. Difficulty Level: When there are two announcements of attacks at Easy, the number of enemies will be about 20 people.


How to Work in a Hostile Town
*Only some factions.
Take the security guards into the town's territory, and if you do not find it to the residents and you work from security guards, you will not be attacked.
Also, be careful as we will attack when work ends.
However, it is ineffective when hostile.
Target faction
Preacher Cult, Reavers, Crab Raiders


Client other than a gatekeeper
(The client instead of the gatekeeper)
Ark, Valamon (Reaver)
Spring, patrol squad (anti-slaver)


important point
* A raid event will be raised against the town during work.
* If you succeed in talking to a caravan in town while you work, an event will occur.
* If the security guard or client has fainted or died by the time work is over, the job will fail.
* You are advised to come back from the security guard when you leave the town during work.
If you leave the town as is, the mission will fail.
* The enemies of the attack event are powerful, the town will be destroyed unless there are more characters stronger than the security guards.
* Although the client who is on vacation will not be attacked until it receives an attack, it will return to the place by paying money.
However, the reward is gone.
(It can be obtained only from a security guard)
* The work is only one at a time.
* You can not undertake a job unless you are stronger than a security guard.
* Security guards are character of MOD, but the gatekeeper and client are those of vanilla.
* You can do work anywhere in town, but in the frontier it will be very boring without almost raids.
Sometimes security guards give you a "tip" when a guard defeats an enemy while at work.




Known problems and configuration inconsistencies
* In the case of a work where there is a client, the security guard's work will end sooner than the client's break time if it is not spoken to the client within 2 hours after talking to the security guard, and only the job of the client It will be a failure.
* If the security guard and the client have died, it will be in a state where the success or failure of the work can not be judged.
I can not undertake my job in that situation.
In that case, please speak to the "garrison's mediator" and cancel the mission status.
* Although you can undertake work in situations where it is attacked by residents of the town, you can not talk with the client and the civilians and the assault forces will be enemies.
(Security guards are here)
You can receive remuneration as long as security guards are safe until time.
However, inconsistency will occur in the conversation content with the security guards.
(It seems that they are attacking the town instead of guarding the town)
* Only during the mission there will be no indiscriminate attack by the following forces.
Preacher Cult, Reavers, Crab Raiders
* When the enemy attacking unit is far from the town, they will not arrive even after the mission ends.
Last edited by Stilldoll; 4 Oct, 2019 @ 4:24am
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Showing 1-2 of 2 comments
Joovis 6 Jan, 2023 @ 1:44am 
This mods great for memes and messing around but def not for a prolonged runs. I accidentally initiated a raid event at eye socket and was immediately raided by gray what you call em and ancient robot giant mech things. I kept getting knocked out but the security guard dude kept me barely alive. Eventually we we're raided by anti slavers who DESTROYED eye socket and took all the slaves with them. When the dust settled (so like 3 massive raids later) the slavers got their footing and enslaved me and the security guard. Funny as all hell since we we're suppose to be protecting them from numerous threats but in the end they where the biggest threat of them all (stupid backstabbing idjits). btw watching the ancient robot dudes and the anti slavers (who are both very op) fight each other was amazing and honestly made the mod pretty fun to mess with. But yeah I wouldn't use this for a regular play through unless you want to unleash uncontrollable chaos on a relatively small defenceless town.
isalcaruz 5 Aug, 2023 @ 8:32am 
I was testing the mod in my game and I think it's a pretty cool idea, to be on duty defending the gates, but I think the difficulty is quite high, almost every time I saw how the city was consumed by pandemonium while hordes of enemies entered slaughtering anything that could barely move, I think the difficulty is quite high should be modified a little the type of enemies that attack, more than once I have been overwhelmed by 2 or 3 cleaners (the huge robots similar to leviathans) that have more than 1k of life in each limb

I think you should rebalance the enemy force, even on the highest difficulty, maybe randomize if you receive an attack or not, I say you are taking a guard post that has previously rarely been attacked, because just when you take the post for two days all the factions decide that they want to raze your city? There should be something that randomizes whether you will be attacked or not, such as a royal guard post, where on some day you do not receive any attack or Days in which you receive 1 or more attacks, I do not know how difficult it is to add a percentage to the difficulty, but it would be a good way to maintain the difficulty without it becoming extremely possible for the city to disappear, something like 45% of receiving attack that day and 55% of it being a quiet day and if you receive attacks on that day that is a percentage that you receive so cough (example 20% of receiving a single attack during the day, 15% two attacks, 10% 3 attacks, 5% 4 attacks), as well as the difficulty and strength of each of these attacks can be randomized with a lower percentage the larger or stronger the attack, so it opened days in which you are lucky and it is a relaxed job and times in which you can die if you do not have very good luck, It's just one example, but it would be a good way to randomize things and keep it lore-friendly.

I would try to do something like that myself, but I only have a few weeks that I download kenshi and never do mods, programmed or anything like that

Currently the only way I see to balance it is by adding the mod with which the NPCs close the doors when receiving attacks and some mods that add more population and / or some mods that increase the statistics and degrees of equipment of the NPCs
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Showing 1-2 of 2 comments
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