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I think you should rebalance the enemy force, even on the highest difficulty, maybe randomize if you receive an attack or not, I say you are taking a guard post that has previously rarely been attacked, because just when you take the post for two days all the factions decide that they want to raze your city? There should be something that randomizes whether you will be attacked or not, such as a royal guard post, where on some day you do not receive any attack or Days in which you receive 1 or more attacks, I do not know how difficult it is to add a percentage to the difficulty, but it would be a good way to maintain the difficulty without it becoming extremely possible for the city to disappear, something like 45% of receiving attack that day and 55% of it being a quiet day and if you receive attacks on that day that is a percentage that you receive so cough (example 20% of receiving a single attack during the day, 15% two attacks, 10% 3 attacks, 5% 4 attacks), as well as the difficulty and strength of each of these attacks can be randomized with a lower percentage the larger or stronger the attack, so it opened days in which you are lucky and it is a relaxed job and times in which you can die if you do not have very good luck, It's just one example, but it would be a good way to randomize things and keep it lore-friendly.
I would try to do something like that myself, but I only have a few weeks that I download kenshi and never do mods, programmed or anything like that
Currently the only way I see to balance it is by adding the mod with which the NPCs close the doors when receiving attacks and some mods that add more population and / or some mods that increase the statistics and degrees of equipment of the NPCs