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Im asking because you are actually can crawl before you fall in unconscious state.
Do you think it would be able to set an option to make injured soldiers into civilian class? Or do you know how I would go around to make a script to make it happen? Or to set them as captives. If we are going to rescue injuried enemy fighters for example.
Also, I have only tested the mod like 30 minutes, but when the friendly AI crawls around injured, I can't seem to fix him. Only when he's uncouncious. He then proceeds to bleed out. Is this intentional? Like it's just the shock and adrenaline that keeps him going untill he collapse?
Yes, it should be so) You can provide medical care only when it is in uncondition.
About the prisoners. I do not think that through the script it will be easy to do. The only thing I can try to do, is to add an option in the menu to disable finishing for AI.
Ok, I understand. Thanks for answering. An option for that would be nice, make it more realistic for some playstyles. Also, how about making it random to drop weapon when not hit in the arms? I saw an enemy put the rifle on his back before crawling away, maybe it's more realistic if there's a chance for him to just drop weapon, even when hit in chest? Especially if he ''becomes'' civilian he should drop weapon, maybe.
To do this, you have to redo the whole mod. For this, we will not do this)
When the leader of the group gets wounded then revived he is no longer the leader of the group
is there a way to make him the leader again?
No more reaction options will be added. The rest is closely related.
About the leader. I think it will be difficult. Because the unit goes through several different scripts.
They do this automatically, even if the player is the team leader. But you can give commands for standard treatment if the unit is on its feet and has incomplete health.
Another problem is that often when AI are unconscious/bleeding, even after their squad wins the fight, nobody will come back to save them, not even the medic. And the medics don't seem to do anything special, it would be nice if they would stop fighting and only try to save injured units.
Thanks for this mod.
What kind of grass? Can you take a screenshot?
Need to check this.
And with regard to the wounded in the squad, I don’t think I can do anything about it. It works so that if someone is 50 meters away, he seems to be helping. if the distance is greater, then no one will help.