Arma 3
Project injury Reaction (PiR)
 This topic has been pinned, so it's probably important
Cucumber  [developer] 26 Feb, 2019 @ 3:23pm
Your requests,suggestions
Feel free to write down your wishes here.
But first of all i'll repeat, no ACE3 compatibility will be added.
Last edited by Cucumber; 22 Jan, 2020 @ 3:23pm
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Showing 1-15 of 425 comments
Pahndoomack 26 Feb, 2019 @ 8:09pm 
Being able to crawl while you need to be revived
kekm8 26 Feb, 2019 @ 9:10pm 
It'd be cool if when you took significant damage to an arm or hand, you'd be forced into wielding your sidearm with one hand.
Cucumber  [developer] 27 Feb, 2019 @ 1:38am 
Originally posted by Pahndoomak:
Being able to crawl while you need to be revived
Did you mean available to crawl in unconscious state? When you cant do anything except look around.
Im asking because you are actually can crawl before you fall in unconscious state.
Cucumber  [developer] 27 Feb, 2019 @ 4:36am 
Originally posted by kekm8:
It'd be cool if when you took significant damage to an arm or hand, you'd be forced into wielding your sidearm with one hand.
sure thing it would be cool, but its hard to realize, so it wont happen, soz
Ragz 27 Feb, 2019 @ 11:42am 
First of all, I just want to say that this is a great mod! I love the details and the animations you do when hurt. It just brings out the chaos and brutailty of the battlefield. Great job!

Do you think it would be able to set an option to make injured soldiers into civilian class? Or do you know how I would go around to make a script to make it happen? Or to set them as captives. If we are going to rescue injuried enemy fighters for example.

Also, I have only tested the mod like 30 minutes, but when the friendly AI crawls around injured, I can't seem to fix him. Only when he's uncouncious. He then proceeds to bleed out. Is this intentional? Like it's just the shock and adrenaline that keeps him going untill he collapse?
Last edited by Ragz; 27 Feb, 2019 @ 11:42am
0-0  [developer] 27 Feb, 2019 @ 11:54am 
Originally posted by Ragz:
First of all, I just want to say that this is a great mod! I love the details and the animations you do when hurt. It just brings out the chaos and brutailty of the battlefield. Great job!

Do you think it would be able to set an option to make injured soldiers into civilian class? Or do you know how I would go around to make a script to make it happen? Or to set them as captives. If we are going to rescue injuried enemy fighters for example.

Also, I have only tested the mod like 30 minutes, but when the friendly AI crawls around injured, I can't seem to fix him. Only when he's uncouncious. He then proceeds to bleed out. Is this intentional? Like it's just the shock and adrenaline that keeps him going untill he collapse?


Yes, it should be so) You can provide medical care only when it is in uncondition.

About the prisoners. I do not think that through the script it will be easy to do. The only thing I can try to do, is to add an option in the menu to disable finishing for AI.

Ragz 27 Feb, 2019 @ 12:04pm 
Originally posted by 0-0:
Originally posted by Ragz:
First of all, I just want to say that this is a great mod! I love the details and the animations you do when hurt. It just brings out the chaos and brutailty of the battlefield. Great job!

Do you think it would be able to set an option to make injured soldiers into civilian class? Or do you know how I would go around to make a script to make it happen? Or to set them as captives. If we are going to rescue injuried enemy fighters for example.

Also, I have only tested the mod like 30 minutes, but when the friendly AI crawls around injured, I can't seem to fix him. Only when he's uncouncious. He then proceeds to bleed out. Is this intentional? Like it's just the shock and adrenaline that keeps him going untill he collapse?


Yes, it should be so) You can provide medical care only when it is in uncondition.

About the prisoners. I do not think that through the script it will be easy to do. The only thing I can try to do, is to add an option in the menu to disable finishing for AI.

Ok, I understand. Thanks for answering. An option for that would be nice, make it more realistic for some playstyles. Also, how about making it random to drop weapon when not hit in the arms? I saw an enemy put the rifle on his back before crawling away, maybe it's more realistic if there's a chance for him to just drop weapon, even when hit in chest? Especially if he ''becomes'' civilian he should drop weapon, maybe.
0-0  [developer] 27 Feb, 2019 @ 12:10pm 
Originally posted by Ragz:
Originally posted by 0-0:


Yes, it should be so) You can provide medical care only when it is in uncondition.

About the prisoners. I do not think that through the script it will be easy to do. The only thing I can try to do, is to add an option in the menu to disable finishing for AI.

Ok, I understand. Thanks for answering. An option for that would be nice, make it more realistic for some playstyles. Also, how about making it random to drop weapon when not hit in the arms? I saw an enemy put the rifle on his back before crawling away, maybe it's more realistic if there's a chance for him to just drop weapon, even when hit in chest? Especially if he ''becomes'' civilian he should drop weapon, maybe.

To do this, you have to redo the whole mod. For this, we will not do this)
your mom 27 Feb, 2019 @ 1:51pm 
p´hçp0'yhi8p0
^LoneFOx^ 27 Feb, 2019 @ 2:30pm 
More options to choose what effect/animation would play maybe a percentage if possible,

When the leader of the group gets wounded then revived he is no longer the leader of the group
is there a way to make him the leader again?
0-0  [developer] 27 Feb, 2019 @ 3:49pm 
Originally posted by GP⋆ ^LoneFOx^:
More options to choose what effect/animation would play maybe a percentage if possible,

When the leader of the group gets wounded then revived he is no longer the leader of the group
is there a way to make him the leader again?

No more reaction options will be added. The rest is closely related.

About the leader. I think it will be difficult. Because the unit goes through several different scripts.
^LoneFOx^ 28 Feb, 2019 @ 2:51pm 
Ok but is it possible to make it when the player is the leader to give commands to other squad mates to treat wounded?
0-0  [developer] 28 Feb, 2019 @ 4:00pm 
Originally posted by GP⋆ ^LoneFOx^:
Ok but is it possible to make it when the player is the leader to give commands to other squad mates to treat wounded?


They do this automatically, even if the player is the team leader. But you can give commands for standard treatment if the unit is on its feet and has incomplete health.
SchreiberinRemi 28 Feb, 2019 @ 8:51pm 
I am liking this mod, but some things are limiting how much I can use it. The biggest thing is that grass can block the interaction menu, so at certain points in the reviving animation the player leans too far over and has to start over because he got blocked by grass. Maybe it would be better to make it so you just press the button once and your character is locked in the animation.

Another problem is that often when AI are unconscious/bleeding, even after their squad wins the fight, nobody will come back to save them, not even the medic. And the medics don't seem to do anything special, it would be nice if they would stop fighting and only try to save injured units.

Thanks for this mod.
0-0  [developer] 28 Feb, 2019 @ 11:39pm 
Originally posted by Spaßsoldat:
I am liking this mod, but some things are limiting how much I can use it. The biggest thing is that grass can block the interaction menu, so at certain points in the reviving animation the player leans too far over and has to start over because he got blocked by grass. Maybe it would be better to make it so you just press the button once and your character is locked in the animation.

Another problem is that often when AI are unconscious/bleeding, even after their squad wins the fight, nobody will come back to save them, not even the medic. And the medics don't seem to do anything special, it would be nice if they would stop fighting and only try to save injured units.

Thanks for this mod.

What kind of grass? Can you take a screenshot?
Need to check this.

And with regard to the wounded in the squad, I don’t think I can do anything about it. It works so that if someone is 50 meters away, he seems to be helping. if the distance is greater, then no one will help.
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