Reassembly

Reassembly

Needles
DarkSalt  [developer] 27 Feb, 2019 @ 8:22am
Teleporters as DLC?
If enough of you guys show that you want to have teleporters implemented as DLC it will be added.

How do show that I do/ don't support the addiction of a DLC?
Just say if you do/don't support in this discussion.

=WARNING=
If Teleporters are added in for the sake of balance all forward thrusters will be weakened (Including the Needle Afterburner).
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Showing 1-7 of 7 comments
Prototype 27 Feb, 2019 @ 8:33am 
No.
Kippy 2 Mar, 2019 @ 10:01pm 
If there's an energy cost, yes; otherwise, no.
DarkSalt  [developer] 4 Mar, 2019 @ 4:14am 
Any addition will be balanced. Im not sure if the teleporter should be large bulky and normal energy consumption for Teleporter (5). This way the thrusters dont have to be weakend as nuch. Im not one to make unbalanced modds. Or the teleporter is a scale 2 Rect with a higher energy draw like (8) and very weak health. With your imput together we can refine this addition. (The energy consumption for Teleporters is [X] energy per block teleported so the the larger the craft the harder to teleport)
DarkSalt  [developer] 27 Apr, 2019 @ 11:24pm 
Addition of a Teleporter is Canceled due to Lack of support
Kippy 27 Apr, 2019 @ 11:25pm 
im sad
DarkSalt  [developer] 27 Apr, 2019 @ 11:27pm 
Well that was a quick response. I mean one person voted no and one voted yes for almost 2 months
DarkSalt  [developer] 27 Apr, 2019 @ 11:27pm 
This was bound to happen
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Showing 1-7 of 7 comments
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