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翻訳の問題を報告
This is not from UNDERTALE,from G l i t c h t a l e
The first one seems good.
Second one is not included in Glitchtale.
Third one can be included.but IT WILL NOT WORK FOR HUNTER CHOPPERS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
4. one should be added as a Convar,as we hope.
Not sure what the second one has to do with any difference between Glitchtale and (vanilla) undertale. (Also up until the second season i'm not really sure what the difference is to begin with).
Hmmm yeah I guess I see what you mean with the Hunter Chopper. I tried modifying this to make it kill Hunter Choppers, but it doesn't want to work, even if I set the damage it does to 99999999. Unlike with Gunships, smashing them doesn't work either. At first I thought it was just their stupidly insane health (they have 5600 health because you only ever fight them with the airboat gun. For comparison, Striders have only 350 health by default.) but apparently they're just plain invincible to everything that's not an airboat gun, a rocket, or their own bombs.
He's working on Asriel's Abilities
2. please use a better gaster blaster model (there is a good one on the workshop wich the old one also uses)
PS: English isn't my main language so sorry for spelling errors
-A remake of the Bad Time Mode. You can activate Bad Time after you've taken a certain amount of damage, or dealt a lot of Damage. When activated, you will emit red or blue particles, and your abilities will go crazy for a limited about of time. You will also regain health over time. (The entire duration of the bad time mode should get you back to full health from 1, but it's drawn out so it's not OP)
-Trap mechanic. When you teleport opponents to another location, it'll set a trap of bones for them, to make things a little more interesting