Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
One Thing ive discovered which is just my personal opinion
not enough spots to zues people but its still a great map
8/10 keep up making good maps like these
Overall, it's a fun little map. Really well made, and looks great. However, I have some balance suggestions.
I feel there's some redundant areas that aren't needed, like the double window trailer on B. A route already exists to the left, and it's an awkward position for the Ts to properly deal with when coming from mid. Besides, CT can already rotate extremely quickly, no need to make it quicker.
I also feel like the sewer from T spawn is also a bit redundant. It's only a second faster then just going from mid down to the sewers, and CT's can get to the stairwell leading to the trailer on B before the Ts can. I'd suggest either making the T spawn sewer root much faster (so the T's are climbing the stairs about the time the CT gets to the glass doors) or just removing it to simplify the map a little bit (while making it safer for the Ts to get to B short from mid). It already takes quite a bit of time for the Ts to rotate from B main, down the sewers, to B long, I might even suggest removing the sewers entirely and just make a (slightly) more direct route to it.
I'm assuming you already know about A and B being switched on the mini map, and the miscellaneous clipping issues (like going into the ladder on B).
But overall, nice job! Hopefully I'll be able to play on the map more soon. Congrats for getting front page!
- Issues -
- Minor Clipping issues around trailer fronts and log fences.
- Wrong site labels
- Long [Wrongly B] is too open and suggest the winnabego to be moved further into the road and is and t entrance is easily walbanged.
- Double windows jumps are not good to pull off and suggest replacing with doors or windowed doors.