Counter-Strike 2

Counter-Strike 2

Trailerpark
OrnateBaboon  [developer] 27 Feb, 2019 @ 10:00am
Gameplay Feedback
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Showing 1-4 of 4 comments
SpookedToad 27 Feb, 2019 @ 2:16pm 
Its Actually a fun map to play on!

One Thing ive discovered which is just my personal opinion
not enough spots to zues people but its still a great map
8/10 keep up making good maps like these
MasterSpider5 1 Mar, 2019 @ 12:16pm 
its a refreshingly open map. all of the little side routes around the park make for great flanking opportunities, and ways to get around the enemy. A site does have a few issues though.the little room behind the site is too OP. if you can hold it, you can control the site due to being able to hide and wait for players. the ladder leading up and through to CT spawn could also use some tweaking, as it is really hard to climb up. i like the little house you can go through at mid to rotate quicker. (the one with the breakable windows and the gap in the middle) overall, not a bad map by any means.
Zee 2 Mar, 2019 @ 12:05pm 
I haven't had a chance to play a full game yet, so this is just theory crafting to some extent.
Overall, it's a fun little map. Really well made, and looks great. However, I have some balance suggestions.

I feel there's some redundant areas that aren't needed, like the double window trailer on B. A route already exists to the left, and it's an awkward position for the Ts to properly deal with when coming from mid. Besides, CT can already rotate extremely quickly, no need to make it quicker.

I also feel like the sewer from T spawn is also a bit redundant. It's only a second faster then just going from mid down to the sewers, and CT's can get to the stairwell leading to the trailer on B before the Ts can. I'd suggest either making the T spawn sewer root much faster (so the T's are climbing the stairs about the time the CT gets to the glass doors) or just removing it to simplify the map a little bit (while making it safer for the Ts to get to B short from mid). It already takes quite a bit of time for the Ts to rotate from B main, down the sewers, to B long, I might even suggest removing the sewers entirely and just make a (slightly) more direct route to it.

I'm assuming you already know about A and B being switched on the mini map, and the miscellaneous clipping issues (like going into the ladder on B).

But overall, nice job! Hopefully I'll be able to play on the map more soon. Congrats for getting front page!

Last edited by Zee; 2 Mar, 2019 @ 12:06pm
Nerdy Hillbilly 5 Mar, 2019 @ 8:05pm 
Overall it's great.

- Issues -

- Minor Clipping issues around trailer fronts and log fences.

- Wrong site labels

- Long [Wrongly B] is too open and suggest the winnabego to be moved further into the road and is and t entrance is easily walbanged.

- Double windows jumps are not good to pull off and suggest replacing with doors or windowed doors.



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