Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hi! Did you try the last update? I fixed one bug that made them fight in the places they shouldn't.
I am sure you have your reasons to do it (I have no idea how to code) but wanted to share just in case. BTW Psychology also overwrites BaseMentalState so I guess they are incompatible?
Yeah I get a bunch of errors trying to run this. It "works" but it won't allow me to tell my pawns to pick things up.
If it's overwriting stuff instead of "patching" stuff its going to cause A LOT of conflicts. Which seems to be the case here.
While I'm making the post, any plans on making colonists able to fight in the arena too? Thanks for all the work you've done on it so far!
i tried to set up something like in the picture, an arena with guns in it, The problem is, spectator spots don't go through doors, so i had to remove the doors, which was fine, but then the prisoners would start fighting it out in the spectator area, so these problems made it incredibly hard to actually get the frikin thing to work how i wanted it to. Still an amazing mod though! just maybe a few tweaks to where the pawns can walk would be good.