RimWorld

RimWorld

Prisoner Arena
Not Lancer  [developer] 5 Mar, 2019 @ 12:46pm
[Something doesn't work as intended?]
This mod is my first little experiment with RimWorld code, so be sure to report the bugs here if you find any. Thanks!
Last edited by Not Lancer; 5 Mar, 2019 @ 12:46pm
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Showing 1-15 of 23 comments
Bee 5 Mar, 2019 @ 1:02pm 
I'm having the same problem as St3alth who commented earlier. I organize a fight and instead of being escorted to the fight arena the 2 people just walk out of their prison cells and start fighting in the hallway and completely ignore the arena all together.
Not Lancer  [developer] 5 Mar, 2019 @ 1:06pm 
Originally posted by Acidic:
I'm having the same problem as St3alth who commented earlier. I organize a fight and instead of being escorted to the fight arena the 2 people just walk out of their prison cells and start fighting in the hallway and completely ignore the arena all together.

Hi! Did you try the last update? I fixed one bug that made them fight in the places they shouldn't.
Bee 5 Mar, 2019 @ 1:43pm 
Originally posted by Glob:
Hi! Did you try the last update? I fixed one bug that made them fight in the places they shouldn't.
It just updated and looks like that fixed the problem! Can't wait to see what else you have in store for this mod.
Not Lancer  [developer] 5 Mar, 2019 @ 1:45pm 
Glad it helped ;)
Last edited by Not Lancer; 5 Mar, 2019 @ 1:45pm
can you make a non steam version?
Not Lancer  [developer] 10 Mar, 2019 @ 12:31pm 
scarymike 16 Mar, 2019 @ 9:15pm 
Playing with combat extended, and ammo off. If prisoners run out of ammo they get stuck in a loop of trying and failing to reload. Pretty small potatoes, really enjoying the mod.
scarymike 21 Mar, 2019 @ 2:16pm 
More serious bug: Mod prevents social fights. Loaded Core and this mod only to be sure. When pawns start a social fight they continue doing their normal tasks until the fights over without any aggression whatsoever.
Bee 21 Mar, 2019 @ 5:28pm 
@scarymike I noticed this as well but thought it was just a fluke. I would receive a notification for a social fight and it would end within 1-2 seconds and I would get a message saying it stopped but the 2 people never stopped doing their normal tasks. Glad to know it's not just me who had this.
Last edited by Bee; 21 Mar, 2019 @ 5:28pm
zozilin 24 Mar, 2019 @ 1:22pm 
Found this thing that says that overwriting vanilla bases is bad. https://github.com/RimWorld-CCL-Reborn/AllYourBase/ and it tells me Prisoner Arena rewrites BaseMentalState, BuildingBase, etc?
I am sure you have your reasons to do it (I have no idea how to code) but wanted to share just in case. BTW Psychology also overwrites BaseMentalState so I guess they are incompatible?
=(e)= Lemonater47 28 Mar, 2019 @ 5:35am 
{LINK REMOVED}

Yeah I get a bunch of errors trying to run this. It "works" but it won't allow me to tell my pawns to pick things up.

If it's overwriting stuff instead of "patching" stuff its going to cause A LOT of conflicts. Which seems to be the case here.
Mr. Ouija 30 Mar, 2019 @ 4:02am 
Took a while to figure it out, but I narrowed the social fight bug down to this mod as well. Glad to see it's not just me.

While I'm making the post, any plans on making colonists able to fight in the arena too? Thanks for all the work you've done on it so far!
Rosco 4 Apr, 2019 @ 3:52pm 
I have the same bug with social fighting. Great mod tho
Stardust 🌠 6 Apr, 2019 @ 2:45am 
I'm having a small problem,
i tried to set up something like in the picture, an arena with guns in it, The problem is, spectator spots don't go through doors, so i had to remove the doors, which was fine, but then the prisoners would start fighting it out in the spectator area, so these problems made it incredibly hard to actually get the frikin thing to work how i wanted it to. Still an amazing mod though! just maybe a few tweaks to where the pawns can walk would be good.
RankLord123 7 Apr, 2019 @ 10:51am 
stops social fights from working as other people have mentioned
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