Space Engineers

Space Engineers

Gen's Blocks V2 - (WIP) - Survival Major
 This topic has been pinned, so it's probably important
Geneticus  [developer] 6 Mar, 2019 @ 1:42pm
Bug Squashing Block
Place Bugs that are to be squished into this inventory.
Recover your Bug Puree from the other side of this block.
Bug Puree may have an unpleasant odor.
***Please do not vomit into the Collectors when retrieving your bug puree!***
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Showing 1-11 of 11 comments
Nightchill 18 Mar, 2019 @ 3:48pm 
After discovering a T4 Refinery (with 4 Yield Modules) issue where it was yielding much less ingots than the T3 Basic Refinery, I went in to creative mode and spawned in a T5 Refinery and loaded it up with 12 Yield modules. Yields were around 10000x less than with the Basic Refinery. Here is an example of Fe yield using 1000 Stone.


T2 LG Survival Kit ------------ 270
T3 Refinery (Basic) ----------- 203.0
T4 Refinery (Advanced) ----- 57.7
T5 Refinery (Elite) ------------ 0.02
Last edited by Nightchill; 18 Mar, 2019 @ 3:53pm
Geneticus  [developer] 19 Mar, 2019 @ 8:29pm 
Well Crap. I guess keen rebalanced them and didn't tell anyone. :/
I'll have to give it a look this weekend it's a lot of calculations...
Geneticus  [developer] 21 Mar, 2019 @ 1:42pm 
Ok I think I know what’s up with this. Depending on the world you are in the refining efficieny base is different. The world I rolled last night was 1x by default. When this was built, all of the default multipliers were at 3x, I think. Now because survival kits run off of assembler code their efficiency is different from refineries. So if the yields are too far off, setting the efficiency multipler to 3x on both “should” fix the issue until I can recalculate everything at 1x. This is just an educated guess though. I probably won’t have time to really look at the math till this weekend.
Nightchill 22 Mar, 2019 @ 7:44am 
Thanks for looking into it. I was playing realistic speeds but will retest it at x3 and see how it differs.
Geneticus  [developer] 8 Apr, 2019 @ 2:19pm 
This should now be fixed without needing to play with multipliers.
Besides it was off by a few factors of 10......
the batteries are messed up, not the right size on small ships. also if you ever need any help for anything a new-ish programmer can do i can help you any time since i'm good with math.
Last edited by RoasterToaster(Jet); 8 Aug, 2019 @ 5:01am
Geneticus  [developer] 9 Aug, 2019 @ 4:57pm 
? Define "Wrong"...
RoasterToaster(Jet) 13 Aug, 2019 @ 11:50am 
after lead acid batteries you only have small versions of the batteries not the normal ones for small ships
Geneticus  [developer] 13 Aug, 2019 @ 3:11pm 
Correct, the energy per 1x1x1 battery is greater than what the larger model would be and still scale to small ships. Lead Acid (Car Batteries) are bulky and heavy, which is why that model is there at all.
ahh kk, i thought it was a bug.
RoasterToaster(Jet) 23 Aug, 2019 @ 11:42am 
seats inside of small ships cause you to suffocate on earth when you remove your helmet.
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