Sid Meier's Civilization V

Sid Meier's Civilization V

Sikh Empire (BNW)
Pode 10 Dec, 2015 @ 8:23pm
Great civ, but small synergy issue
I loaded up this civ in a diety game today to try it out, and I like the idea behind the civ, but there's one issue that I have with the synergy of the unique building.

The UU and UA mean that getting warrior code early can mean some nice early faith and culture from a holy site early, but then when you get to philosophy you need the piety opener to use the gurdwaras.

If you don't get honor, then it's likely going to delay the first UU at least 50-100 turns, and faith is less impactful later in the game, so the holy site bonus becomes less useful. If you don't get piety, then you can't use the UB at all. It feels to me like the civ pidgeonholes you into getting both honor AND piety, or else you lose out on a unique.

My suggestion would be to remove the piety requirement. If you compare with UB replacements in the current version of the game, the burial tomb and the mud pyramid mosque, they both have two benefits. The burial tomb gives +2 happiness and -2 maintenance cost, and the mud pyramid mosque gives +2 culture and -2 maintenance cost. I think having two benefits with no downsides for a UB temple replacement is not overpowered, and in fact it fits right into the balance of the other UB temple replacements.


Thanks for the work, love the civ and the art!
Last edited by Pode; 10 Dec, 2015 @ 8:24pm