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Deck in to the matrix, take control of one of the factory drones. Use it to get inside the office, the automatic door will open for a factory drone. Then download the data with the drone. You may need one drone to distract the office worker while the other gets the data. The drone will automatically transfer the data to you.
Yeah, I do that but it never gives me control.
Wow, really? and theres nothing in game to suggest that you need to use the drones and the 'unlock door' control is like a red herring, chapter 1 was fun but chapter 2 has been a slog and now this, I think i'll be giving up on this mod. :(
I'm a bit late to this party, so maybe nobody still needs these spoilers, but I've looked for a few I couldn't find, so this is for other latecomers like me.
Here's what I've observed:
1. A modest level of Decking is enough to turn off each of the charging stations in 'meatspace' (5, iirc). Once you've done so, the pillars to do the same in the matrix become untargetable. I have no idea why turning them off is helpful, unless it's to reduce the number of active drones in the event of an alarm.
2. When prompted to decide who to inject with the nanobots, there's no wrong answer. Rickshaw is a decker with no deck. Nanobots make that a non-issue and allow her to access the matrix. If you inject yourself with the nanobots, they permanently replace whatever datajack you have installed. The third option, if you want both Rickshaw and you to have them, I think you need to inject her with the first set. I think the second might not exist if you inject yourself first. The second set is found in the server room.
3. Opening the door to the secure access Matrix Point requires Decking 8. Rickshaw has Decking 8 If you have injected the nanobots, you can skip that door entirely and access the secure matrix 'over the air' from the right location. You'll get a prompt when you're in range.
4. Two deckers can cooperate. As long as both use appropriate matrix access points or use the nanobots, they can be in the same matrix together.
5. Sometimes in this game, it's much quicker to simply zerg past the IC, because they have so much more IP (HP-equivalent) than in the original game. This is not one of those runs. Kill all the IC. (More on this below.)
6. In the secured portion of the matrix, there are 4 pillars . The center one might be optional, but why risk it?. You need to unlock the office door and take control of at least one drone. (Note: the door it unlocks is the one in the lower right of the map, not the one across the hall from the server room.) One decker can control both drones at the same time, if desired.
7. The office door in the real world can ONLY be passed by a 'native' or 'local' drone controlled from within the secure portion of the matrix (when that door has been unlocked from within the matrix). That drone can then collect the data from the Supervisor's desk
8. You won't see any effect of clicking the drone control pillars until your next real-world turn. Since there are 2 (or 3?) matrix turns to 1 in the real world, you could easily think it bugged. When a real-world turn (finally) occurs, you will notice (a) new icon(s) in your turn order for the drone(s) you control. Click the same pillar again and you relinquish control of the drone: don't do that. ;) Should be obvious, but jacking out of the matrix also relinquishes control of the drone(s).
9. Each of the drones you can control has only 2AP, so it will take 3-4 real-world turns (and a multiple of that of matrix turns) to get one to the desk to access the data (depending on where it starts). This is why I advised killing all the IC in point 5 above. You can continue to move and use Suppression to keep the alarm state down (and fight) during your matrix turns while controlling the drones during your real-world turns.. but it's easier to just wipe out at least most of the IC first, imo.
10. To move a drone through the now-unlocked office door, simply move it to one of the tiles in front of the door; it will teleport to the middle of the room on the other side.
11. The only real value to controlling both drones is that you can have them fight the Supervisor when they get to the desk, but to complete the scenario, you only need to access the data on the desk and then it's transmitted to your decker via the matrix. You can then abandon the matrix (and the drones) and simply run out of the building the way you entered.
12. To make exfil easy and dependable, make sure your decker(s) are right beside the access point(s) in the matrix when the data is collected from the supervisor's desk, so you can immediately bail out of the matrix and leave.
13. Should the matrix alarm level be reached, all the real-world drones will aggro and the Supervisor will come out of their office and join the fight. At that point, if you haven't yet accessed the data on the supervisor's desk, I have no idea if it's still possible. Not testing that. :)
That's a whole raft of spoilers. Hope that helps someone with the frustration that this particular run can engender with all its non-standard elements. It's a fun run and was also fun to figure out.
Just an oddball note about accessing the matrix with two deckers:
You can have both use nanobots or have one do so with nanobots while the other accesses the public matrix using the terminal in the lounge. Problem is, if one jacked into the secure matrix and the other into the public matrix, their maps are not contiguous until a condition is met. I didn't conclusively identify the condition, but they weren't connected when we started fighting the IC and they were when we finished. I THINK taking down the one Black IC might've been the trigger.