Shadowrun Returns

Shadowrun Returns

The Deep One
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gevrik  [developer] 11 Aug, 2013 @ 1:14pm
[OLD] Chapter 1 Discussion
Want to discuss what happened in Chapter 1 of The Deep One campaign?

Feel free to talk about everything in this thread, but be warned, there might be spoilers!
Last edited by gevrik; 23 Aug, 2013 @ 12:44pm
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Showing 1-8 of 8 comments
3uriah 11 Aug, 2013 @ 8:31pm 
I've just finished the first chapter and have a few suggestions (I'll keep these points as brief as possible. If they come off as blunt criticisms I apologize, it is not my intent):

1. Get Coyote's character inline with her original DMS persona. i.e. she's a bit of a hard ass (keeping the scar on her face to serve as a reminder of her foolishness), she likes gingers, Paco is the guy she loves, etc. No "YAY's" when you choose to still hang out with Annie after you find out her true identity. And i'd also say i'd like not to flirt with her because of the way DMS left off with the character. Some relationships are better left at "FRIENDS" haha.

2. The summoned monster in the ritual room could probably use a different avatar (it be cool if you could make your own that fits your description, I liked that)

3. Give more options to the way our character responds to npc dialogue and vice versa. Similar to DMS, but hopefully (and I know this will be more creative writting effort) leading to different areas of discussion. Alot of the time, no matter how u responded in DMS, it would lead to the same conversation outcome. Mr. Kluwe dialogue was notorious for this.

4. I had issues with using Doc Wagon kits on squad members when they got killed/disabled.

5. If you could, can you possible expand on the spells? I like the mage and had this thought whilst playing your campaign. What if Petrify would permanently petrify enemies (kill) on crit if you were standing on the biggest ley line? Stuff like that.

6. Change the hideout door positions haha. You enter through the north east and exit in the north west of Coyotes wall lol.

7. If could, perhaps work on unique sites. i.e. don't use the tutorial zone of DMS as the market place of your story. Perhaps an underground area? I really enjoyed what you made and am confident that you can find people who are gifted in map making to help you out!

8. I'm not so sure about the importance of having Zoex (the stalker who eventually becomes a merchant of the unique gear you created - good one by the way!) so early in the game. I didn't get to use her or find any of the ingredients. Then at the end of this chapter I went to her and she had all these new toys you cooked up. Here introduction was somewhat exciting, but then that deflated once I found out she's just a unique merchant.

I'll post more ideas if I can think em up.
3uriah 12 Aug, 2013 @ 2:18am 
Also with the group-Johnson missions, the extration, the deviant darling (i think that's her name - Overseer that you need to kill to escape the BTL lab and rescue the corp kid) has a bug. I couldn't kill her, she hit 0 HP and went immune. I spoke to the kid again and another overseer boss spawned. That one did die, which succesfully completed the mission. However, that is clunky. Other than that, i enjoyed that mission. Perhaps make the Matrix portions a bit harder. I didn't need to kill the enemy programs to open the prison door, etc.
gevrik  [developer] 12 Aug, 2013 @ 8:04am 
Thanks for the feedback!

1. Moisture Missile is currently reworking all of the text in the module, I have given him creative liberties, so I am sure that the text will improve by a 100 times when he is done. I will mention the textual update in the patch notes when they're done.

2. There is no way (currently) for us authors to import new models into the editor. Maybe in the future when the modders have done their magic.

3. That is something I need to work on, but writing dialogue is very time-consuming. It is most def something that is planned as polishing for the future.

4. That must be an engine issue. I have not changed the way docwagon works in this module. You should report this in the game client bugs section.

5. Very interesting idea. I am currently using the Street Samurai Catalog content pack to make more weapons and cyberware available. I think tracker.bpm is also working on adding new spells.

6. Well you go a little bit through the walls when changing between the flats. ;-)

7. Chapter 2 will have a lot more unique sites than chapter 1. Re-using the maps from DMS allows me to create content quickly, though - map making is very time consuming (and frustrating sometimes).

8. Zoex... awww Zoex...
AgFx 12 Aug, 2013 @ 3:33pm 
Hmm. I didn't really get into the story that much, which is very important for me. The characters were all a bit... flat? Is that the word? To me a major improvement would be if you gave all the characters more personality through dialog options. I also felt a lot of breaches of the fourth wall, like the (This will start a scenario) remark somewhere.

Other than that the maps looked nice, maybe a more elaborate market with a bit more "darkness", run-down stalls, alleys and the like.

HTH
NullM00se 15 Aug, 2013 @ 6:30pm 
On having the Mr. Johnson available: good idea, poor execution. I’m not bothered that there are only three solo runs and one big group run; too many would have distracted from the main plot. But they are in essence the same. “Go there, kill people.” The group run is the most diverse of them all, possibly because it seemed like you could bypass the opposition without fighting them. But then that went out the window. I like having multiple avenues to solve a run. Furthermore, once a run is complete it shouldn’t still be there when we return. Think about it: how many corporate burials are going to get ambushed by ghouls? Or how many labs are going to get overrun by gangers? The way you have it set up, the sky is the limit.
Lastly, when I talk to the Johnson, I feel like my Troll samurai has become a wide-eyed schoolgirl. You might want to think about getting him and the main character for , sounding more like themselves.

I’m not going to rehash what’s been said about the difficulty of the enemies as compared to Coyote or even sub-optimal characters, but I will say that the opposition needs some balancing.

One last thing. I didn’t think of myself as a grammar nazi, but by Dunklezahn’s charred remains! The word nuyen doesn’t take a capital N. Check out your text, it turned me off your content pack something fierce.

gevrik  [developer] 17 Aug, 2013 @ 5:32am 
Thanks for the reports and feedback! I will look into all the issues you mentioned. Combat difficulty is going to stay the way it is right now. Textual rework is being done by a native speaker, but it might take a little while - until then, pardon me, I could also write the texts in German (my native tongue), but then you wouldn't be able to understand anything! :)
3uriah 17 Aug, 2013 @ 9:12am 
!! This is fantastic considering you're not a native english speaker!
fredingue 19 Aug, 2013 @ 8:12am 
Originally posted by Bull Moose:
Lastly, when I talk to the Johnson, I feel like my Troll samurai has become a wide-eyed schoolgirl. You might want to think about getting him and the main character for , sounding more like themselves.

I’m not going to rehash what’s been said about the difficulty of the enemies as compared to Coyote or even sub-optimal characters, but I will say that the opposition needs some balancing.

Yes, your mod would be more intense if you add some variety to the way NPC talk, all is about on the same "Hey chummer, big deal for ya". Just implementing §charname§ in the dialogue for people who know my char from previous campain.

Glad to meet Coyote again, but, OMG, couldn't she practise between runs ? She should not use a shotgun but a remote device to call a bomb storm upon ennemies...she would still hit everything around but have a chance to hit a mob.
As i said on a thread about the main campain, when you play very hard you bang your head on the wall each time you have compulsory allies. I just expect never to meet again Harlequin and Sir "Useless" Ghost so far as i hated their unskillfullness.

If possible with the editor, don't feel forced to use generic profiles. You may pretend Coyote had some training. "Hey chummer, now me better with da gun, won't hit your butts as often, take five, buddy !"
Last edited by fredingue; 19 Aug, 2013 @ 8:13am
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