Shadowrun Returns

Shadowrun Returns

The Deep One
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gevrik  [developer] 25 Aug, 2013 @ 9:09am
Chapter 3 - Part 1 - Version 2.02 - Bugs/Discussion
Please report all issues you can find in version 2.02 in this thread. You can also discuss the content in this thread, but please post a spoiler warning!

Thanks for playing and have fun!
Last edited by gevrik; 26 Aug, 2013 @ 1:59pm
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Showing 1-15 of 59 comments
Bard 25 Aug, 2013 @ 5:14pm 
So found some curious things in the second chapter. Once you are in Everett you can do a few odd jobs to help your street cred in the area. I love that part. However, you sometimes can't tell if you've done them.

example 1: Killing a runner for the Riffruff gang apparently does nothing but gives you one karma point. They don't even acknowledge that you've helped them. I appreciate the karma farming but I'd like to know they know I did them a favor: Maybe even a reward? I DID kill someone for them.

example 2: killing a ganger for the corp agent. Same thing. Apparently you get one karma and there's not even a dialogue option of thanks or a reward for murdering in their name.
Bard 25 Aug, 2013 @ 5:15pm 
examples 3 and 4
example 3: I had to do the "junk" quest for the tech guy three times before there was an aknowledgement in his dialogue (It just kept repeating the request). After that I finally got to use his matrix jack point to enter an empty matrix screen with absolutely NOTHING to do. You can't even leave the entrance room though it shows a second exit, a data node, and a cpu node. What is the point of this?

example 4: You apparently have to gain "green moon reputation points" in order to get the patrons to give you any information. However there is no information on what these are, how to get them, and how many you actually have. And apparently you can spend them somehow because I asked someone that I'd just got the option for a second time and it was greyed out.

Bard 25 Aug, 2013 @ 5:15pm 
examples 5 and 6
example 5: Why is it almost impossible to beat 8-ball in pool? I have all stats except str and magic six or higher (I'm a decker so many are needed) and yet I win on the fifth or sixth game. THEN if I make the mistake of leaving the dialogue I have to beat him AGAIN to have him answer the same damned questions I forgot to ask last time.. to the tune of another hundred nuyen or so.

example 6: if you ask the riffruff contact anything he attacks you with a spirit and two shotgun toting grunts. Yet he had a "speech" bubble above his head. Are you supposed to kill him? I'm playing where I'm kind of on the ganger's side but I have to kill their contact? That makes no sense but there seems to be no other option. Also, there's not even a request by the corp agent to do this so you at least get access or information from them for doing it.


These are all off the top of my head. I enjoyed playing the game and really liked where this was going... but it was very confusing and seemed to be a lot of dead ends.
Last edited by Bard; 25 Aug, 2013 @ 5:16pm
gevrik  [developer] 25 Aug, 2013 @ 5:18pm 
Thanks, Bard. I will take your feedback into account for one of the next versions and make it clearer for the player what they need to do in Everett.
maik.decker 25 Aug, 2013 @ 6:35pm 
First things first: I really like the story.. but I don't like the mechanics used that much ^^

Bug - Chapter 3
Hideout: Matrixsounds - ICE moving - "leaks" into the normal world.
Tacoma: No Sound for weapons.. had that big fight with the Triads and the Yaks and there weren't any gun sounds. And no sound of footsteps either...

Other stuff:
Is there a save after fighting the yakuza/triads? Or do I have to go for that battle AGAIN when you're done with the next part of the chapter?
Not sure if I like the new weapon modes.. I mean, "blinding" someone temporarily by shooting at him with a gun? Really? Does Strength work as recoil compensation (like it kinda does in P&P)? Why isn't there any aimed shot with to-hit bonus for Rikshaw's gun? About every firing mode she can do reduces her to-hit, but she's unable to aim carefully??
Considering the amount of money that can be made from doing every available run once, the cyberware is quite overpriced. I mean, that office data steal run from Mr.Johnson nets about.. 10k or so? Are we supposed to run that multiple times to equip our char?
maik.decker 25 Aug, 2013 @ 6:40pm 
Nearly forgot... Rikshaw's - why has she the handle "the Rigger" anyway?? - uses an Enfield. A shotgun. But when it is fired, it uses a basic "single shot" graphic, instead of that "spread shot" usually used by shotguns. Not sure if that AOE really works.. didn't seem so, but I'm not sure..
Bard 25 Aug, 2013 @ 8:07pm 
PnP Shadowrun, up to 4th edition, did not use strength in anyway for recoil compensation. There was a cyberware arm modification and then gun mods and that's it.
OmegaJeff 25 Aug, 2013 @ 8:54pm 
Is it intentional that none of the merchants at the docks have drones?
gevrik  [developer] 26 Aug, 2013 @ 12:52am 
Omega they got removed by accident on last patch, next publish will have them again.

Thanks for the report, Mike - I'll look into the issues!
Kaelem Gaen 26 Aug, 2013 @ 4:13am 
Noticed something that seems like a bug, and pretty sure I have the most up-to-date version on steam

I've noticed the RiffRuff Contact quest never clears in Chapter 2, even after killing the Contact twice and going through the computer. Is there more to it than just killing him for Info you don't have Rep-points with the Gangers?
maik.decker 26 Aug, 2013 @ 7:18am 
Chapter 3 - different Character:
Martial Artist Adept - could you implement the "Killing Hands Fix" (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=166924755&searchtext=) so a MA can use Killing Hands with the unarmed combat attack styles, please.
I started in Everett with the "find a way to talk to Hansen" objective. There was no way to get the information about that Ashmore Corp guy talking to the Riffruffer's boss. Not sure who gave that information that lead to the objective, but I think I tried to ask all people availableand it just didn't show up. With Quickness 6 and Intelligence 2 (or so.. Orc MA, so Int isn't needed or logical to be there.. ^^) I tried about 15 times to beat Eightball and didn't succeed..

After killing Hansen and his Minion I got the "talk to your friends about the run" objective. But when I got to the hideout, all I could do was give Annie money to build up her - not so usefull - minimatrix and the objective had disappeared. Upgraded CPU, Memory and a white ICE - noting. Went back to Everett (got "talk to friends..." again), then to the hideout again - nothing, except for the objective disappearing again. Paid for CPU 2 Upgrade, went to everett again and back to hideout. This time the objective was completed.
I'd say you should make some objectives a bit clearer, so the player doesn't has to GUESS what is expected from him.

Tacoma - no footstep sounds / gunshot sounds in the combat again. Running around on large parts of the map to find the opponents was kinda boring though ^^ and some kind of counter - "three more Yaks to do.." - would be appreciated.
There's also a severe lack of cover on some parts of the map. There's lots of stuff that LOOKS as if it would be usefull in giving cover, but isn't.. broken cars, benches, bus stops etc - none of that helps against being hit..
n8 26 Aug, 2013 @ 7:39am 
It's got potential. I still need some serious work though. The options in chat really need to be expanded (To give it a better emersion feel). I don't feel like I'm talking to Coyote when I talk to her, and I don't have any options for banter. Dialog is only fairly good, but there isn't much more than a occasional grammer error or two in all the conversations I've had, and the slang does definately fit True to Shadowrun, so can't really complain. MORE Special options for getting information should be added based on abilities scores in interaction dialogs (Trolls & Buff as hell orcs, or charming shamans). The addition of the weapons is nice, but they are more than a bit unbalancing. The new weapons don't fall under a established weapon group, so you can't get better bonuses with them. And you can't hit multiple targets with MGs, which is what it's all about. Story concept is Good, and this will end up being a great story with some more flair, more dialog options, and a weapon re-balance. I look forward to seeing this grow into something great!

Beyond that, the only Bias I have is the MGs (not SMGs) are overpowered. I've been crit'd so much that I've lost the desire to play this for a while. The enemies have access to some powerful magic that you hired runners do not (besides guns). Like a heal that does +71hp every time, even when they don't take that much damage from a single attack.... ever. The most I've ever done was about 48hp. LOVE the new cyberware and what not.... just need a bit more tweeking. Keep on tweeking Chummer! Your sitting on Gold, just needs some more refining!
gevrik  [developer] 26 Aug, 2013 @ 7:45am 
Hi Maik,

well, I guess with these attributes I wouldn't play pool very successfully either. Good thing that this is only an optional goal!

When you kill Hansen and you go back to your hideout chapter 3 starts with some new vidphone messages... Read the messages that appear carefully and you won't be confused. Since you got to Tacoma I guess everything worked as expected.

I really want to point out that reading the in-game messages that appear is very important in this module.

I don't know why Tacoma does not have any footsteps or combat sounds, I set it up no differently from other regions... I guess it is a game client bug.

The cover that spawns when the mob war starts does indeed give cover (you can see that because your character goes into cover pose), but due to a game client bug the "cover icon" is not displayed. Rest assured that the cover does work even though no icon is displayed.
Last edited by gevrik; 26 Aug, 2013 @ 7:46am
gevrik  [developer] 26 Aug, 2013 @ 7:50am 
Hi n8,

Thanks for the feedback, I will take it all into account.

Only very few npcs should have MG, but quite a few tough ones have assault rifles. Assault rifles in SSC hurt a lot, so I will see what I can do to balance that out. If you are indeed fighting against someone with an MG, I recommend taking cover, kiting them around corners and then focussing them with everything you have before they can unload a salvo on you.

SSC exclusivity has only been added in 2.01 (the most recent version as of this moment) so I am sure that some encounters will need to be rebalanced.

Could you let me know which MG wielding maniac critted you so bad? :)
downtown01 26 Aug, 2013 @ 10:38am 
Hello, thank you for this "long awaited" continuation of the story :)
Museum - Dr Hansen dialogue. The bodyguard makes a final comment before the fight starts but Dr. Hansens portrait is shown.
The first time I returned from Everett to the safe house only the "standard" setting with Coyote in her room was loaded. After reloading the level Coyote waits for me at the door and autoengages a dialogue.
Vidphone - from the beginning of Chapter 3 a untracable call (AI friend) is visible on the answering machine. It is not selectable though before returning from the museum.
Annie's system upgrade - can you invest in more than one upgrade? The number behind the option (e.g. Data) didn't change after buying an upgrade but still shows (1).
Last edited by downtown01; 26 Aug, 2013 @ 10:44am
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