Shadowrun Returns

Shadowrun Returns

The Deep One
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gevrik  [developer] 31 Aug, 2013 @ 6:26am
Bugs/Discussion Version 2.6
Please report all issues you can find in version 2.6 in this thread. You can also discuss the content in this thread, but please post a spoiler warning!

Thanks for playing and have fun!
Last edited by gevrik; 12 Sep, 2013 @ 1:58pm
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Showing 1-15 of 145 comments
gevrik  [developer] 31 Aug, 2013 @ 7:31am 
2.13 fixes more bugs in Funeral Party Run, also allows you to leave that run before it is complete now.
Kaelem Gaen 1 Sep, 2013 @ 11:09am 
'nother bug to report, though I noticed earlier. It seems the Modified Shotguns you give to Coyote and Rickshaw and probably a few other NPCs/Runners only fire off one bullet animation instead of a spread-shot like the regular shot guns. Just got me introuble in the Tacoma Gang war since I forgot that Rickshaw was using a Shotgun and fired into a crowd at the Yak controller and hit all the triad folks swarming them.
downtown01 1 Sep, 2013 @ 11:10am 
The story already is in chapter 3 (Tacoma), after a Johnson run I travel from the underground market to Coyote's hideout. Three Ashpool securities wait and Coyote's suddenly there (not logical but ok). During the fight all actions directed towards Coyote (buffs, medkit used by her) bring up the dialogue screen and do not cost any AP. Combat mode doesn't stop - but I am able to move through the room to Coyote without any AP/movement cost.
The Ashpool mage seems to be really good protected from magic - no direct magic harm spells work - AoE works fine though.
wmnii 1 Sep, 2013 @ 4:09pm 
Looks like not all of the guns had their firing modes fixed. In particular, my main character is using the silenced sniper rifle (Ranger Arms SM-3) and it still doesn't have the single fire mode available. The only fire mode it currently has that doesn't use two AP is aimed shot, with a cooldown, so I can't really play him as it stands right now. It takes 2 AP to reload, and 2 AP to make any available shot, and I don't have that many. Coyote's shotgun seems to have had it's single and double shot options fixed though.
Also, and I'm not sure this is a new thing or not, but I've only noticed it just now for the first time. When I select an action, let's say, shooting somebody - if they are outside my character's range, my character will use an AP to move somewhere (typically OUT of cover) to get near enough to place their shot. This caused me a few deaths, as they will move out of cover to make a shot that takes 2 AP, thus leaving them completely exposed for a volley of enemy fire. I've never had this happen before in the main game or during my first day playing this mod, though maybe the stages simply weren't big enough? I'm not sure. Knowing that my character is getting ready to leave cover and use an AP I'm not prepared to spend ahead of time would make things much better. : P This happened with using a medkit too. Before, if an ally was out of range, it simply wouldn't let me use it. Now, however, my character runs out from behind cover, uses the medkit, and THEN I have control again, though now with fewer AP than i was planning.
gevrik  [developer] 1 Sep, 2013 @ 5:17pm 
I just completed chapter 3 with a sniper sam and no problems doing single shots.

The running out of cover behavious is nothing I can influence from the mod side, that's a game client "feature".
gevrik  [developer] 1 Sep, 2013 @ 5:31pm 
Version 2.2 has been released!
maik.decker 1 Sep, 2013 @ 8:04pm 
Bugs within Zeitgeist Systems - v2.2 -
We're supposed to meet with that decker friend of Rikshaw. When entering the Zeitgeist building a hire screen shows, I add the decker to the team, but in the building it's just Rikshaw and me..
Nonetheless I go on.. find the Nanobots. Inject them into Rikshaw... she says she "can hear the drones" but there doesn't seem to be anything she can do with the nanobots..
Next attempt I inject the nanobots into my rigger. Ok, can access new options, can go into the matrix... without any programs though.. nonetheless manage to open the office door and to take over control of those two named drones... just.. when back in meatspace, I CAN'T control the drones.. and although the office door now shows as possible to be opened, I can not reach it, because the door to the room leading to that office door can't be entered. The western door (near the drone reloading station 2) is still locked and shows no way that it could be hacked or whatever.. and the door next to the "only employees beyond..." only opens for NPC drones going through - because of the drone reloading stations having been shut down by me - but then closes again on the player's turn.

Having the Nanobots as a kind of cyberware might be not that good, too.. 'cause some players might have some important skillsofts in the Jack. Haven't taken that close a look, but my rigger uses a drone control rig in the Jack Slot, which he would really miss.. and, as the nanobots are equipped when accessing the matrix, he loses a drone then.. so.. all that to open a door, which SHOULD be opened by that decker friend of Rikshaw who's supposed to be there.. well...

I like the idea behind those nanobots.. but... maybe You'll find a different way to make it work?
gevrik  [developer] 1 Sep, 2013 @ 8:11pm 
Massive spoiler alert for version 2.2, don't read if you don't want to spoil everything, I would recommend just playing the part 2 of chapter 3 several times to see all the things you can unlock and to see how the puzzle works!

SPOILERS:








The nanobots give +2 drone control and +2 decking... But if you prefer something else in that slot, fair enough, nobody forces the player to use the Nanobots, as you saw, you can also inject Rickshaw with them.

You ran into a whole lot of weird bugs that I didn't see in three playthroughs of this version.

When you inject the bots, you should get a conversation with an old familiar face... and then you can either open your nanointerface by clicking on yourself or by selecting Rickshaw and clicking on her (depends who was injected).

You should also receive a Nanodeck and three Nanoprograms if you jack-in via the Nanobot menu, so you will have programs, decker or not.

Do you stay in the matrix after controlling the drones? You need to, or else you will lose control of them...
I was attempting to respec my character from the dock area market place. Paid the 1k Nuyen and it reset my skills. I redistributed my karma, but it wouldn't let me "confirm" my reorganization; I could only revert or exit. Needed to reload the market save spot too as it made me stuck in that kind of darkened landscape after clicking on the vat-brain-wiper-thing.
Last edited by Crow's Eye -[RoB]-; 2 Sep, 2013 @ 12:04am
Something strange - when I begin the battle with the two gangs outside the robot factory, I have no sound effects (explosions, gunfire, etc.) or music.
Don't know if it's really a bug or if it was to be expected: After the update I can't enter the Brain-Eaters Headquarters anymore. Game just freezes after I press Continue.
gevrik  [developer] 2 Sep, 2013 @ 8:18am 
Abominable, are you a rigger by any chance?
mrtim 2 Sep, 2013 @ 8:20am 
So I have several of the bugsl listed above~
1) The no sound in the gang fight. (See above #10)
2) The Zeitgeist Systems run - add a member to the team then it's just me and Richshaw
3) The above trouble only happened once - after that the level simply wouldn't load. So I rewound, did the gang fight again and - the same thing the level wouldn't load.
4) Richshaw's abilities seem random. Sometimes she has a cyber arm that heals 8 or standard marksman for a decker with a rigger ability and no bots.
gevrik  [developer] 2 Sep, 2013 @ 8:52am 
I just published version 2.31 which fixes a bug with black screens on loading scenes that have a hiring screen!
Bard 2 Sep, 2013 @ 10:38am 
well ran into something or I'm an idiot. In the robotics office and cleared out the matrix area from the first jack (took over both drones, set both charge stations to maintanence, opened office door) but when I came out all doors were still locked. So I hacked into the north one and entered the matrix from THAT location. Nothing changed, everything still clear... but went ahead and unlocked the door again. Came out of that and the damned door is still locked! So I injected the nanobots and tried again... still locked. I can't progress in this area.... any ideas? Also, Gevrik. If you put (spoiler) and then (/spoiler) but with brackets instead of the parentheses around the spoilers they will show up blacked out unless touched might be easier than saying DON"T LOOK real loud. hehe
Last edited by Bard; 2 Sep, 2013 @ 10:40am
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