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The Ashpool mage seems to be really good protected from magic - no direct magic harm spells work - AoE works fine though.
Also, and I'm not sure this is a new thing or not, but I've only noticed it just now for the first time. When I select an action, let's say, shooting somebody - if they are outside my character's range, my character will use an AP to move somewhere (typically OUT of cover) to get near enough to place their shot. This caused me a few deaths, as they will move out of cover to make a shot that takes 2 AP, thus leaving them completely exposed for a volley of enemy fire. I've never had this happen before in the main game or during my first day playing this mod, though maybe the stages simply weren't big enough? I'm not sure. Knowing that my character is getting ready to leave cover and use an AP I'm not prepared to spend ahead of time would make things much better. : P This happened with using a medkit too. Before, if an ally was out of range, it simply wouldn't let me use it. Now, however, my character runs out from behind cover, uses the medkit, and THEN I have control again, though now with fewer AP than i was planning.
The running out of cover behavious is nothing I can influence from the mod side, that's a game client "feature".
We're supposed to meet with that decker friend of Rikshaw. When entering the Zeitgeist building a hire screen shows, I add the decker to the team, but in the building it's just Rikshaw and me..
Nonetheless I go on.. find the Nanobots. Inject them into Rikshaw... she says she "can hear the drones" but there doesn't seem to be anything she can do with the nanobots..
Next attempt I inject the nanobots into my rigger. Ok, can access new options, can go into the matrix... without any programs though.. nonetheless manage to open the office door and to take over control of those two named drones... just.. when back in meatspace, I CAN'T control the drones.. and although the office door now shows as possible to be opened, I can not reach it, because the door to the room leading to that office door can't be entered. The western door (near the drone reloading station 2) is still locked and shows no way that it could be hacked or whatever.. and the door next to the "only employees beyond..." only opens for NPC drones going through - because of the drone reloading stations having been shut down by me - but then closes again on the player's turn.
Having the Nanobots as a kind of cyberware might be not that good, too.. 'cause some players might have some important skillsofts in the Jack. Haven't taken that close a look, but my rigger uses a drone control rig in the Jack Slot, which he would really miss.. and, as the nanobots are equipped when accessing the matrix, he loses a drone then.. so.. all that to open a door, which SHOULD be opened by that decker friend of Rikshaw who's supposed to be there.. well...
I like the idea behind those nanobots.. but... maybe You'll find a different way to make it work?
SPOILERS:
The nanobots give +2 drone control and +2 decking... But if you prefer something else in that slot, fair enough, nobody forces the player to use the Nanobots, as you saw, you can also inject Rickshaw with them.
You ran into a whole lot of weird bugs that I didn't see in three playthroughs of this version.
When you inject the bots, you should get a conversation with an old familiar face... and then you can either open your nanointerface by clicking on yourself or by selecting Rickshaw and clicking on her (depends who was injected).
You should also receive a Nanodeck and three Nanoprograms if you jack-in via the Nanobot menu, so you will have programs, decker or not.
Do you stay in the matrix after controlling the drones? You need to, or else you will lose control of them...
1) The no sound in the gang fight. (See above #10)
2) The Zeitgeist Systems run - add a member to the team then it's just me and Richshaw
3) The above trouble only happened once - after that the level simply wouldn't load. So I rewound, did the gang fight again and - the same thing the level wouldn't load.
4) Richshaw's abilities seem random. Sometimes she has a cyber arm that heals 8 or standard marksman for a decker with a rigger ability and no bots.