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*I believe the speed boost from dives and flapping your wings should last just a bit longer*
Pteranodon: Currently, the pteranodon in your mod is great! No complaints, and serves its purpose.
Argentavis: I believe this creature can use a slight speed boost. Not as fast as the pteranodon, but fast enough act almost like a bird of prey.
Phoenix: When the Phoenix is implemented, it should have the ability to land. This flier should act more like a flying anky and should have weight reduction on mineral resources. Remove the flame charge ability and replace it with a flame dive.
Owl: The vanilla owl is almost perfect the way it is in the base game. Simply adding the soaring ability will make it even better. It’s a healer, and should be fast.
Lymantria: Perfect the way it is.
Pelagornis: Landing in the water is a bit buggy, and it’s dive ability looks strange because of its feet. I feel it should get a speed boost when it takes off from water, like the spino
Quetzal: Should have a better speed boost when its soaring at higher altitudes.
Tapejara: perfect the way it is, no complaints.
Wyvern: The speed boost it gains from diving should last much longer due to the momentum and weight.
Griffin: Once implemented, it should essentially be the aerial equivalent to a falcon. It should have the greatest speed boost when it dives. It should still have low weight/stam
Hey. We have a small problem in our server (valguero). We play a roleplay server. The people live in clans with cities. One of them live in Aberration zone. In this area, flight is not permmited in Valguero, if u try to fly, the dino just stops. But with inmersive flight u can enter, so the "potion" is so usefull for the players, they buy it a lot. Most for those who live inside. But the owl and the griffin instead use the potion, they duplicate it, and nothing happend. I suppose it happend bc they flight so similiar so it´s no neccesary. So, with the "bug" people can have it for free in thousands and the city inside Aberration can´t buy some griffin or owl (maybe others too that i dont known) and carry it to their home.
I hope knowing it helps!!! Anyway, again, thanks for ur work bro!!!
1. An ini section to allow server admins to configure speed for each animal would be amazing.
2. The speed while climbing is a bit too slow IMO for most creatures. Snatching wyvern eggs right now is really, really difficult.
Use a "speed boost" mod for dinos. ;)
I must say though, I think the changes to diving are a bit counter intuitive. Diving was such a fun mechanic with this mod that made soaring feel fun and responsive, and now diving feels like your being grabbed from above and shoved into the ground.
It rips too much control away and feels like a punishment for not staying level rather than a bonus to speed at the cost of altitude that you'll need to make back later.
Perhaps that sort of increased difficulty for landing stronger diving attacks could be achieved by making it require a good few seconds of full tilt diving to get the damage boost (or make turning to pull you out of a dive), meaning you have to commit to really maintaining your dive and if you change course too much you loose your momentum?
I get what you're aiming for, I just worry that focus on dives as a combat mechanic makes general movement less pleasant, which is where this mod excels. I don't know if it would be too much extra to implement, but a dedicated combat/diving mode added alongside mouse flight and auto align might also make these sorts of refinements able to go even more in-depth. That could come alongside something like capping the dive speed of the regular flight modes so it would still give you a bit of a boost and you could arc and swoop, but not give you the really fast diving or damage boosts.